03-18-2014, 01:37 PM | #1 |
Join Date: Mar 2014
|
[RPM] Alternate Quick Gadgeteering
Hi! I'm new here, I really want to hear opinions on my idea. English is not my native language, so sorry for any errors and I hope you guys can understand me! :)
So.. I think the Gadgeteering/Quick Gadgeteering rules on the Basic book too open and vague. I'm trying to adapt RPM Rituals to work as gadgets, is it possible? Is it a good idea? I GM a Steampunk Fantasy setting. And some of my players want a system to quickly build stuff like death rays, prostetic arms and frankensteins. My ideas are: Instead of "Ritual Adept", a "Mad Scientist" advantage, that always need a lab to work and do every "ritual" as a charm or elixir. (Probably costing 30 pcs?) Instead of "Magery", a "Lab Resources" advantage, meaning a collection of new instruments, cogs, tubes, energy sources, etc etc (But not money), being also an energy reserve + perk per level Instead of "Thaumatology", "Weird Science" (Both VH skills, so no problem I think) Instead of the Paths, a "Weird" variation of Engineering skills; Example: Weird Bioengineering, Weird Steam and Clockwork Engineering, Weird Chemistry (For a non-magic Alchemy variant), Weird Physiology (For creating Frankeinstein-like monsters and stuff..) And finally, the final cost of the ritual should be paid in money. (But I don't know how to do it!) Also, I want to use the time a "Non-Adept" need to cast, not the time of an Adept, so minutes: not seconds. Maybe hours. So, hivemind, how can I do it? Last edited by Ixa; 03-18-2014 at 01:44 PM. |
03-18-2014, 01:46 PM | #2 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
|
Re: [RPM] Alternate Quick Gadgeteering
Well, there's an article called Metatronic Generators in a fairly recent issue of Pyramid I can't recall.
|
03-18-2014, 01:57 PM | #3 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] Alternate Quick Gadgeteering
The issue that Dwarf99 is thinking about is here. There is also this post I wrote in this thread for using metatronic generators with ritual path magic.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
03-18-2014, 02:46 PM | #4 |
Join Date: Mar 2014
|
Re: [RPM] Alternate Quick Gadgeteering
Wow, thanks guys! :D Of course Ghostdancer already did an article for this.. But I failed my searchfu roll.
I hope the next RPM book to be a 250 pages tome with alternate RPM rules for everything! |
03-18-2014, 04:25 PM | #5 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: [RPM] Alternate Quick Gadgeteering
I wouldn't hold your breath for something quite that ambitious, but I do think you'll be happy about an unannounced, slightly lower-scale project in the works. :)
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
03-18-2014, 06:20 PM | #6 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
|
Re: [RPM] Alternate Quick Gadgeteering
Oh hey, since you're here, I could have swore I saw you say something about gadgetteering using a lab. Was it you or am I misremembering?
|
03-18-2014, 06:42 PM | #7 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: [RPM] Alternate Quick Gadgeteering
That's too vague a statement to remind me of anything in particular. Can you narrow down what was said, when, etc.?
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
03-18-2014, 07:22 PM | #8 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
|
Re: [RPM] Alternate Quick Gadgeteering
Something about a limitation that restricted use of Ritual Path Magery to circumstances where you were in your lab using tools and consumables that were part of a lab. Although upon further reflection, it may have had something to do with Weird Science as a power.
__________________
Last edited by Dwarf99; 03-18-2014 at 07:28 PM. |
03-18-2014, 07:32 PM | #9 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: [RPM] Alternate Quick Gadgeteering
Quote:
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
03-18-2014, 07:51 PM | #10 | |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
|
Re: [RPM] Alternate Quick Gadgeteering
Quote:
|
|
Tags |
gadgeteering, rpg |
Thread Tools | |
Display Modes | |
|
|