Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-20-2016, 03:05 PM   #1
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default I happen to have questions about fairly basic magic stuff.

I summon the hivemind to enlighten me on my questions of magic in gurps.

I happen to not have much experience with magic in gurps, thanks to a lot of ultratech and ultratech games.

I have a player using a power stone, an energy reserve, and a familiar to cast his spells.

He also has recover energy at some 15 or above skill.

I don't believe it effects effect the power stone recovery rate. But I am unsure of rather or not it effects the magical energy reserve or not.
Jaware is offline   Reply With Quote
Old 09-20-2016, 03:09 PM   #2
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: I happen to have questions about fairly basic magic stuff.

The spell Recover Energy was written before Energy Reserve was a thing, being a remnant of the 3e system.

That said, I always rule that since it's Recover Energy and not Recover Fatigue that it affects Energy Reserve (Magic) as it would FP spent from casting.

Clear as mud?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 09-20-2016, 03:12 PM   #3
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: I happen to have questions about fairly basic magic stuff.

Quote:
Originally Posted by Phantasm View Post
The spell Recover Energy was written before Energy Reserve was a thing, being a remnant of the 3e system.

That said, I always rule that since it's Recover Energy and not Recover Fatigue that it affects Energy Reserve (Magic) as it would FP spent from casting.

Clear as mud?
Pretty much as clear as mud hahahahaha.
Jaware is offline   Reply With Quote
Old 09-20-2016, 03:19 PM   #4
Dalillama
 
Dalillama's Avatar
 
Join Date: Nov 2004
Default Re: I happen to have questions about fairly basic magic stuff.

Quote:
Originally Posted by Jaware View Post

I don't believe it effects effect the power stone recovery rate. But I am unsure of rather or not it effects the magical energy reserve or not.
Powerstone: No.
Energy Reserve: Yes
Familiar: No.
Dalillama is online now   Reply With Quote
Old 09-20-2016, 03:51 PM   #5
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: I happen to have questions about fairly basic magic stuff.

Quote:
Originally Posted by Dalillama View Post
Powerstone: No.
Energy Reserve: Yes
Familiar: No.
I concur.
Recover (YOUR) Energy, not the energy in a stone, or energy you're allowed to use but belongs to a familiar.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-20-2016, 04:01 PM   #6
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: I happen to have questions about fairly basic magic stuff.

Addendum to my previous post:

I agree with the others that Recover Energy should never apply to a powerstone.

I believe DF5: Allies has info on whether a familiar has access to its master's spells, particularly Recover Energy, at least in DF-land. If the familiar has access to those spells, then I would say "yes"; if not, then "no".

Recover Energy's an odd duck even among spells because it's more of an automatic "Regeneration (FP/ER Only; 1 FP/ER per ten minutes (give or take); Accessibility: Only When Resting)" deal than it is a proper spell, a relic of 3e or possibly even 1e's magic rules from before Regeneration was that big a thing (and possibly even before Regeneration was added to the rule set).

If I was redoing Magic, I'd probably get rid of the spell altogether, replacing it with a custom "refresh energy" advantage.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Reply

Tags
magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:32 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.