05-30-2013, 11:30 PM | #41 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
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Obsession (Establish Trade routes) is excellent goal. I mean disadvantage. The creatures are named after Lichen: they are actually formed of four different species, each of which plays a different role:
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Other things they would change...He can keep the skin. Thats the part of the experiments they seem to be doing the best at. Its an odd effect though. He might also have a perk level resistance (+3) to many of their drugs. Quote:
EDIT: Principle guidelines on changes the Licheneans made: they were trying to make humans more like them, not supersmart or into combat machines.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 05-30-2013 at 11:34 PM. |
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05-30-2013, 11:54 PM | #42 | |||||
Join Date: Jun 2010
Location: California
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Re: [OCC]: Space Merchant
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05-31-2013, 12:20 AM | #43 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
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If you take both of those, he's an absolute mess who will turn heads any where he goes though.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-31-2013, 10:56 AM | #44 | |||
Join Date: Jun 2010
Location: California
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Re: [OCC]: Space Merchant
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05-31-2013, 11:34 AM | #45 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-31-2013, 05:00 PM | #46 |
Join Date: May 2005
Location: Lynn, MA
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Re: [OCC]: Space Merchant
Are robots in general use? I was thinking about a little buddy with the language translation programs and general useful robot servant stuff... Maybe even kinda R2 style (but speaks english, lol).
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06-01-2013, 07:37 AM | #47 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
Robots are called drones, they don't have very good AI and they're somewhat frowned upon, but have become necessary with humanity's massive population loss. Most have a very specific purpose: tractor drones, cleaning drones, driving drones, and so on. What do you want in such a drone? It will not do anything its not programmed for.
Translation programs are common on small computers (data pads). I would not expect them in a drone.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
06-01-2013, 11:06 AM | #48 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [OCC]: Space Merchant
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Last edited by the_matrix_walker; 06-01-2013 at 11:41 AM. |
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06-01-2013, 11:58 AM | #49 | ||||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
For all players:
You all get a half-ton of Cargo space for trading off world. The captain has already put together large banks of embroyos and other technical information, so I expect to see physical items. For the first time you're just guessing what's going to be rarer over there than over here. Starting wealth is 100,000$ (TL10 *2). I expect a big chunk of it to be for trading: money from home drastically reduces value outside of the system, at least until trade routes are established. Don't fuss too much. Just specify one to four ways your wealth is stored (gold, pure silicon wafers, raw titanium, diamonds, automated carpet cleaners, High quality guns, a form of wood unique to the planet, antiques from earth, ect.) Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-01-2013, 12:29 PM | #50 |
Join Date: May 2005
Location: Lynn, MA
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Re: [OCC]: Space Merchant
Since I assume Long Rang Comms exist, but are not common, I think that will be my primary trade item (lets say, half my cargo space). If possible, I will just carry the rare-hard to construct components (if I'm lucky that means a chip or circuit board) that would allow most backward colonies to integrate them into existing systems or construct the easy to manufacture parts required for the working model (maybe I'll have my drone programmed to construct them!). Not only can I profit from the comms, but I can help establish long range contact and future trade.
I'll devote some space to other similar hard to manufacture components as is possible and profitable... Do we pay the captain rent? Or does he find a crew use for (some of) us? |
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