02-08-2018, 08:06 PM | #21 | |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: Mass Combat: Mobile Dryad Trees
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Oh! What kind of defense bonus would you put a french village thats been reinforced by a dryad, an engineering milita, and a unit of shield mages at? I figure they could probably make it into a small fortress, for a TL of +8. I'm not sure though. |
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02-08-2018, 08:13 PM | #22 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Mass Combat: Mobile Dryad Trees
Depends on how long they've had to work, really. If it's several days or even weeks, then yeah, I can see DB +8, or even higher - at TL 6, the DB from a fortress would +10 (TL+4), and I think that's a pretty reasonable guideline. On the other hand, if they've only had a few hours, I probably wouldn't give above +4 or +5, the maximum for improvised fortifications. The main benefit of the dryads' and mages' powers would being creating improvised fortifications faster than non-supernatural sorts could, rather than higher overall bonuses, I'd say.
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02-08-2018, 08:17 PM | #23 | |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: Mass Combat: Mobile Dryad Trees
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02-08-2018, 08:50 PM | #24 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: Mass Combat: Mobile Dryad Trees
Hmm. Is it possible to make a deliberate defense or something like it that takes advantage of engineering superiority? Lots of dropping things on the enemy, I would assume. :/
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02-08-2018, 09:02 PM | #25 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Mass Combat: Mobile Dryad Trees
Those are called fortifications and usually statted separately.
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02-08-2018, 09:13 PM | #26 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: Mass Combat: Mobile Dryad Trees
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02-10-2018, 02:22 PM | #27 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: Mass Combat: Mobile Dryad Trees
Oh! What about elementals? Earth Elementals seem pretty straightforwards, they'd have Armor and Engineering classes. Air elementals seem like they'd have (Air)? And maybe a class for being insubstantial. Maybe they should be Support TS, if they have trouble affecting solid enemies? Or what about a freshwater elemental? I guess just take the amphibious warriors and give them Terrain (Freshwater)? Or should they get the Armor class too? What about metal Elementals? I kinda want to give them both the Armor class and the (armor) class, for their ability to both be made out of metal and tear to pieces anything else thats made out of metal. They'd need a feature or something to be able to use both of those at once though. :/
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02-10-2018, 02:39 PM | #28 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Mass Combat: Mobile Dryad Trees
Mechanically, you can't have Class and (Class). That's not a rules prohibition, that's a function of the way that class specials work.
If you have Class, you contribute your TS for determining advantage in Class. If you have (Class), you contribute your TS for determining advantage in Class, but only to the point where the enemy doesn't get a bonus. In either case, you're only contributing your TS. So if we have 4 forces: Force A: Total TS 40, no Class elements. Force B: Total TS 40, 20 TS in Class. Force C: Total TS 40, 20 TS in (Class). Force D: Total TS 40, 20 TS in Class and (Class). Force A and C have no Class advantage bonus against each other, because neither have elements with Class. Force B and Force D gets a +3 Class advantage bonus against Force A, because they have elements with Class and Force A doesn't. Forces B and C have no class advantage bonus against each other, because C's TS 20 in (Class) is at a 1:1 ratio with Force B's TS in Class. Forces B and D have no class advantage bonus against each other, because D's TS 20 in Class is at a 1:1 ratio with Force B's TS in Class. Force D's TS in (Class) can't improve the ratio for D past 1:1. Force C and D have no class advantage bonus against each other, because C's TS 20 in (Class) is at a 1:1 ratio with Force D's TS in Class. Force D's TS in (Class) has no effect here. All that is regardless of force composition: it doesn't matter if Force D is 4 elements of Heavy Cavalry and 5 elements of Pikemen or 5 elements of Heavy Infantry and some hypothetical anti-cavalry cavalry elements with Cv and (Cv). Now, you could house rule that some elements contribute a different amount to their class specials than their TS, but that would be really complicated and I'm not sure it would change things.
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02-10-2018, 02:47 PM | #29 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Mass Combat: Mobile Dryad Trees
As far as elementals go: my recommendation is adding another Class Special, Insubstantial (Insub).
Insubstantial elements are highly resistant to all forms of conventional attack, because they are diffuse or insubstantial or exist on a different plane of matter. For simplicity, insubstantial units can usually damage other insubstantial units. Specialized substantial units may have training, equipment, or special abilities that allow them to counter Insubstantial units and get (Insub). Ghosts, nature spirits, and elementals are examples of Insubstantial units. With that, I would do the various elementals like this: Air Elementals: Insubstantial Flying Infantry. Earth or Metal Elementals: Heavy Infantry with Armor. Fire Elementals: Insubstantial Bowmen. Void Elementals: Insubstantial Heavy Infantry. Water Elementals: Insubstantial Amphibious Warriors with Terrain: Any Ocean and Terrain: Underwater.
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02-10-2018, 03:07 PM | #30 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: Mass Combat: Mobile Dryad Trees
The idea with the metal elementals is that their TS is counted twice for the purpose of armor, as both Arm and (Arm). Which does make things a bit more complicated, but not too much so, I don't think. Here are my first draft write-up for the elementals, and a bonus for Bear Cavalry:
Spoiler:
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