02-14-2018, 10:37 PM | #21 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Logistically Viable Weapons Part 2: Electric Boogaloo Bullets (AtE)
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02-15-2018, 03:43 AM | #22 | |
Join Date: Jun 2008
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Re: Logistically Viable Weapons Part 2: Electric Boogaloo Bullets (AtE)
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https://sites.google.com/site/britmi...rk-vi-to-viiiz The bullet length depends on the mark number but the one shown for the 160 grain mark VII bullet was 1.269" long. With the actual bullet diameter of between .310" and .312" that gives a length of almost exactly 4 calibres. |
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02-15-2018, 05:59 AM | #23 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Logistically Viable Weapons Part 2: Electric Boogaloo Bullets (AtE)
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I usually estimate density at 10 g/cm^3 for jacketed lead bullets, aspect ratio at around 2 for pistols and 3.5 for rifles, and then curve fit to see if I get numbers that make sense. Or do more research: there's a picture of .30-06 projectiles in the wikipedia article, for instance, so I can measure the length in units of width (which is aspect ratio) and then calculate density and length.
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02-19-2018, 05:40 PM | #24 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: Logistically Viable Weapons Part 2: Electric Boogaloo Bullets (AtE)
I wrestled with firearm logistics for quite a while when working on my own AtE game. What I eventually wound up using was a "cottage industry" single-shot 12-gauge shotgun with a bayonet mount for the primary infantry weapon and replica Colt SAA revolvers for handguns. Mortars were used as support weapons, and there were a trio of technicals (well, a technical and a couple of panel vans with gun ports cut into the sides) available as well.
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