02-20-2018, 05:07 PM | #11 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] Stealing Attributes
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The original op waned to be able to boost any attribute. So drain X then boost DX, or ST for ST, IQ for IQ, etc. That requires four Afflictions which MA is used to buy them cheaper than 4 full cost Afflictions. However you could do it as Alternate Enhancements so Affliction IQ (IQ, DX, ST, HT; +280%) ie +200% +40% +20% +20% to boost any one of those attributes. Cost 38 points a level Or using Alternate Abilities Affliction IQ (IQ, +200%) [30] Affliction IQ (DX, +200%) [6] Affliction IQ (ST, +100%) [4] Affliction IQ (HT, +100%) [4] Total 44 points per level. Exact cost may vary as other modifers mixed in but I think all those are better than an MA build, though not done the math. Your welcome, I didnt want a bunch of replies coming in for it as opposed to the new guy asking questions.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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02-20-2018, 05:28 PM | #12 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Powers] Stealing Attributes
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02-20-2018, 05:37 PM | #13 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] Stealing Attributes
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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02-20-2018, 06:32 PM | #14 | |
Join Date: Jan 2016
Location: Italy, Rome
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Re: [Powers] Stealing Attributes
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i m assuming that these afflictions are used to give the attributes to other people, like an advantage perhaps? In this case the cost of single Attribute shouldnt be 10 for ST and HT and 20 for IQ and DX?? |
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02-20-2018, 06:49 PM | #15 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] Stealing Attributes
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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02-21-2018, 03:34 AM | #16 |
Join Date: Jan 2016
Location: Italy, Rome
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Re: [Powers] Stealing Attributes
Thank you.. it s more clear now :D
edit: one more thing, you have wrote, a couple of answers above, that powers like these usaually have 1 minute of duration. Were you referring at the duration of the attribute gained? because, buying ST/DX/IQ/HT/whatever with accessibility (special recharge) limitation, by default, has an endless duration. I'd apply maximum duration limitation to be honest, but something tells me that -75% (for less than 30 secs) and 5 mins of recharge is not the right answer Or just the attribute buff lenghts for 1 minute?? Last edited by Devil_Dante; 02-21-2018 at 04:52 AM. |
02-21-2018, 04:52 AM | #17 |
Join Date: Jan 2016
Location: Italy, Rome
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Re: [Powers] Stealing Attributes
my final design are 2 different way to steal attribute, the first one with the leech attack, the second one with the affliction, but seems quite odd to me the difference in cost (At least if i didn t wrong to create them):
1)ST 5 [10/lvl] (Accessibility, only leech, -70%) [15] Leech 3 (Ranged, +40%; Malediction 2, +150%; Reliable 5, +25%; Accelerated healing, +25%; Steal ST, +100%) TOTAL = +240% (85+13,6/lvl) [126] 2)ST 5 [10/lvl] (Accessibility, only leech, -70%; link, +10%) TOTAL = -60% [20] Affliction attribute penalty 2 [10/lvl] (malediction 2, +150%; ST – 5, +25%; Reliable 4, +20%; Advantage (Regeneration, extreme), +150%, Only heal 5 HP, -25%; Reduce duration 1/60, -35%; Trigger, after damage delt, illegal, -15%) Total = +270% [74] To this one, i just add the regeneration advantage that only last for one second and triggers when you have delt ST penalty, healing only 5 HP instead of 10 (assuming -25% limitation) Now, the cost difference is huge. I'm assuming that without cumulative, you can't use the attack on the same opponent every turn, dealing 5 ST damage per turn. My last question is about the attribute stealing part: as written, every time i leech someone, i gain 5 strenght, like a reserve i can use, with 1 min duration i suppose Is it right? Sorry for high rateo of questions. You are very kind Last edited by Devil_Dante; 02-21-2018 at 08:08 AM. |
02-21-2018, 09:45 AM | #18 | |||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Powers] Stealing Attributes
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Refplace was probably quoting the 1 minute figure because a lot of modifiers that change advantages into ones with duration actually specify one minute instead of 10 seconds - the specific overrides the general. Quote:
I think the best limitation to model what you want here is Trigger (p. B115). Trigger is the all-purpose limitation for when activating your ability requires some other substance or condition, and "stolen ST" fits pretty well. I'd call that a Common condition, so -20%, but multiplied by 1.5 because stealing ST is almost certainly illegal, so your limitation value would be -30%. If your levels of Leech don't match your levels in the attribute (so you'd need to Leech more than once to gain the full bonus), I'd allow an Accessibility on the higher attribute levels too, at -10% for levels it would take one extra leech use to gain, -20% for two, and so forth. Also, your math is off on the Leech modifiers. It should be +340%, not +240%. So, your final build would look something like this: Leech 3 (Accelerated Healing, +25%; Malediction 2, +150%; Ranged, +40%; Reliable 5, +25%; Steal ST, +100%) [150] + ST 5 (Trigger, Stolen ST, -30%) [35] For a final total of 185 points. Or, if you wanted the build to require stealing 5 ST from someone before gaining the full ST 5: Leech 3 (Accelerated Healing, +25%; Malediction 2, +150%; Ranged, +40%; Reliable 5, +25%; Steal ST, +100%) [150] + ST 3 (Trigger, Stolen ST, -30%) [21] + ST 2 (Accessibility, only once ST 5 has been stolen with Leech, -10%; Trigger, Stolen ST, -30%) [12] For a final total of 183 points. Quote:
Leech 3 (Accelerated Healing, +25%; Link, Affliction, -10%; Malediction 2, +150%; Ranged, +40%; Reliable 5, +25%; Steal ST, +100%) [147] + Affliction (Accessibility, only on yourself, -20%; Advantage, ST +3, +300%; Cumulative, +400%; Link, Leech, -10%) [77] This is more expensive than the Leech + modified Attribute build above, of course, but the key thing is that it's unlimited. The first build means you can only gain 5 ST, and then you're done, no matter how much you Leech. With this build, you gain +3 ST every time you use Leech, with no actual cap. It wears off once the Affliction does, but that can still last quite a while, at least in combat terms. With the build above, you will need to make an HT roll every time for the Affliction, and only get the bonus attribute on a success, for minutes equal to the margin of success. That's using the "Beneficial Afflictions" rules, Powers p. 40. |
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02-21-2018, 10:35 AM | #19 |
Join Date: Jan 2016
Location: Italy, Rome
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Re: [Powers] Stealing Attributes
wow!! really thanks! This community is so kind!!
a)So, the ST gained lasts for 10 seconds by default b)the build number 1 was good then (except for the math.. i lost 100%, my bad). About the -70% limitation to the ST pool, i v red it somewhere and i used it.. i had some thoughts about it, -30% is better, nice call c)the build number 2, came out from this thread here: http://forums.sjgames.com/showthread.php?t=109062 the author created the "leech effect" with the affliction "toxic", so i tried to do the same using the "attribute penalty" instead of the damage, to emulate the "steal attribute leech effect". So, the affliction is built in two parts: the first one deal ST damage to my opponent, the second one grants me the regeneration (5 hp for one second). In this way i have emulated the leech part. And, to emulate the ST gained, i still have the ST pool with the limitation, as for the first build. I was wondered about the cost, because, to me, this second build creates the same effect of the first one, but with a very cheaper cost. In this build, i assume that you can deal only 5 ST damage, whithout using cumulative. Where the first build is already "cumulative". |
02-21-2018, 11:04 AM | #20 | |||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Powers] Stealing Attributes
No, sorry, I should have clarified that - Trigger is one of the limitations that has its own default duration (1 minute), so that's the duration of the attribute boost in the first build. In the second, as I said, it lasts for Affliction's usual duration with a beneficial effect, minutes equal to the margin of success on the HT roll.
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