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Old 04-16-2017, 03:40 PM   #1
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Default Alternative Abilities in a Modular Slot?

Is it legal to put an Alternative Ability into a one slot modular ability?

The best example of something like this I can think of would be someone with a power like Green Lantern or Quasar. Where they can create objects our of pure energy.

Let's say they wanted to make a Sword. If you only had one Modular Slot, could you put something like the attack below into a 16 point, 1 slot Modular Ability?

2d Cutting Attack [14]; 1d Impaling Attack (Alternative Attack, x1/5) [2]
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Old 04-16-2017, 04:24 PM   #2
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Default Re: Alternative Abilities in a Modular Slot?

Quote:
Originally Posted by GODSLAYER View Post
Is it legal to put an Alternative Ability into a one slot modular ability?

The best example of something like this I can think of would be someone with a power like Green Lantern or Quasar. Where they can create objects our of pure energy.

Let's say they wanted to make a Sword. If you only had one Modular Slot, could you put something like the attack below into a 16 point, 1 slot Modular Ability?

2d Cutting Attack [14]; 1d Impaling Attack (Alternative Attack, x1/5) [2]
As long as the Modular Abilities are part of the Alternate Abilities yes, otherwise no because that's a point crock.
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Old 04-16-2017, 05:15 PM   #3
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Default Re: Alternative Abilities in a Modular Slot?

Sorry, I'm not sure what you are saying there.

If I have:

Modular Ability, Slotted Cosmic Power: 1 Slot with 20 Points, that allows you to make constructs out of green energy, could you make the traditional cutting/alternative impaling attack sword?
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Old 04-16-2017, 05:53 PM   #4
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Default Re: Alternative Abilities in a Modular Slot?

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Originally Posted by GODSLAYER View Post
Modular Ability, Slotted Cosmic Power: 1 Slot with 20 Points, that allows you to make constructs out of green energy, could you make the traditional cutting/alternative impaling attack sword?
You can do an Innate Attack as the power in the slot, along with anything else you could explain as "green energy construct," but what would it be an alternate to?

Edit: Ah, never mind, read that wrong. In the narrow case of Alternate Attack to represent two attack modes of a single ability (such as thrust and swing), I would treat the combo as a single power.
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Old 04-16-2017, 06:04 PM   #5
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Default Re: Alternative Abilities in a Modular Slot?

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Originally Posted by GODSLAYER View Post
Sorry, I'm not sure what you are saying there.

If I have:

Modular Ability, Slotted Cosmic Power: 1 Slot with 20 Points, that allows you to make constructs out of green energy, could you make the traditional cutting/alternative impaling attack sword?
Let's say you have this:

Foo Attack 1
Foo Ability 1
Foo Ability 2
Foo Modular Abilities

If you have all four in the Alternative Abilities chain (thus paying for the most expensive one and 1/5 for the rest) it's obvious what you can do. All abilities work as advertised. If you wanted to use more than one ability/attack at the same time you'd paid for the most expensive one and then the next most expensive for being able to use two at once, the three most expensive for three, and so on

What you can't do is switch to a modular ability and then use that modular ability to purchase a trait that's 1/5 the cost. That's because you're already using your AA "slot" to use modular abilities so using it again to get a 1/5 costing power is gonna be odd.


I'm not against allowing it - look at Sorcery - but the GM needs to be in on it every step of the way because it could be abusive.
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Old 04-16-2017, 09:57 PM   #6
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Default Re: Alternative Abilities in a Modular Slot?

Sorry, I guess I'm not explaining what I mean very well.

Let's say you have Slotted Cosmic Modular Abilities (with Physical).

You have 3 Slots, each with 20 points.

Would this be legal?

Slot 1: 4d Burning Attack [20]

Slot 2: DR 4 [20]

Slot 3: Energy Sword, 2d Cutting [14] with a 1d Impaling Alternative Attack [2]
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Old 04-16-2017, 10:02 PM   #7
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Default Re: Alternative Abilities in a Modular Slot?

Right, you're not talking about the Modular Abilities itself being an AA, but having an AA within the Modular Ability (while the Modular Ability is a full-value Advantage)?

In that case, I am with RyanW in that I think it would be allowable. But as usual, the GM would have the final call.
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Old 04-16-2017, 10:04 PM   #8
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Default Re: Alternative Abilities in a Modular Slot?

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Originally Posted by GODSLAYER View Post
Sorry, I guess I'm not explaining what I mean very well.

Let's say you have Slotted Cosmic Modular Abilities (with Physical).

You have 3 Slots, each with 20 points.

Would this be legal?

Slot 1: 4d Burning Attack [20]

Slot 2: DR 4 [20]

Slot 3: Energy Sword, 2d Cutting [14] with a 1d Impaling Alternative Attack [2]
Yes. Absolutely. I'll note you can do the energy sword that way - but you're better off with the Thrusting Blade enhancement IMHO.
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Old 04-16-2017, 11:21 PM   #9
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Default Re: Alternative Abilities in a Modular Slot?

Okay, cool.

How about something more complicated. Could you do this in one 25 point slot:

Altered Time Rate 1 (Super Speed, +20%; Costs Fatigue: 20 per minute, -100%) [20] / Enhanced Move 5 (Costs Fatigue: 16 per minute; Alternative Ability, x1/5) [4]
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Old 04-16-2017, 11:26 PM   #10
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Default Re: Alternative Abilities in a Modular Slot?

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Originally Posted by GODSLAYER View Post
Okay, cool.

How about something more complicated. Could you do this in one 25 point slot:

Altered Time Rate 1 (Super Speed, +20%; Costs Fatigue: 20 per minute, -100%) [20] / Enhanced Move 5 (Costs Fatigue: 16 per minute; Alternative Ability, x1/5) [4]
I don't see an issue here either. Though the FP costs are a bit crazy.
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