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Old 06-02-2017, 07:31 PM   #1
Klark
 
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Join Date: Mar 2013
Location: San Marcos, TX
Default [UT] Layering Light/Diaphanous Body Armor

Should Light/Diaphanous style body armor (p. UT175) be subject to the same rules for laying armor that more traditional pieces of protective gear follow? Both Light and Diaphonous styles explicitly mention being easily worn under clothing, and the examples given--underwear, t-shirts, lingerie, etc.--imply we're looking at exceptionally thin armor.

The crux of the issue is that, RAW, any article of clothing that grants DR is armor, and layering armor means DX penalties; it is not tied to weight or thickness. A 1mm-thick stretchy, flexible, and light ultra-tech t-shirt grants DR, so wearing actual armor over it restricts movement significantly. On the flip side, a low-tech gambeson is quite thick but grants DR 0, so layering it is kosher (and in fact is required to have properly-fitting armor).

The current rules for layering work fine in low-tech and modern games; for clothing to offer protection, it has to be pretty thick, so adding additional layers of armor is a quick way to become a clumsy mess. However, once we get to the point of UT's ultra-light ultra-strong materials, tying the penalty to DR alone begins having some issues.

I searched the forums for similar questions, but most people seemed to be asking if they could layer two tacsuits under clamshell or things like that.
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layering armor, layering penalty, ultra-tech, ultra-tech armor

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