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Old 02-02-2010, 08:55 AM   #21
Cyratos
 
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Location: Zagreb, Croatia
Default Re: [OOC] You Meet In A Tavern

Quote:
Originally Posted by shawnhcorey View Post
I have closed recruitment. We now have 5 players: Cyratos, Pesterfield, Dorin Thorha, younglorax, and yufra. yufra is new to GURPS but has some experience with CRPGs.

I will be starting the IC thread soon but if you haven't finished your character, don't worry. I won't place as time limit on posting yet. :)
Nice group ^^ Hello everyone, hope we'll have lots of fun 'ere.

Dorin, hi again :D
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Old 02-02-2010, 11:37 AM   #22
younglorax
 
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Default Re: [OOC] You Meet In A Tavern

Quote:
Originally Posted by shawnhcorey View Post
OK, no spells or magic items that can be used only by mages.
Does that apply for other cinematic advantages? My current write-up for my character has Daredevil and Extraordinary Luck (Combat Only) -- would the Magery 0 (UB only, -80%) [1] version Dorin Thorha proposed work for that?

Also, are there any skills that all characters should have? (For example, Survival, Riding, or Hiking).
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Old 02-02-2010, 12:28 PM   #23
shawnhcorey
 
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Default Re: [OOC] You Meet In A Tavern

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Originally Posted by younglorax View Post
Does that apply for other cinematic advantages? My current write-up for my character has Daredevil and Extraordinary Luck (Combat Only) -- would the Magery 0 (UB only, -80%) [1] version Dorin Thorha proposed work for that?
No, if you had just one, simple cinematic advantage, I'll let you get away with it but not otherwise. You do realize that you are arguing over 4 points out of 225?

Quote:
Originally Posted by younglorax View Post
Also, are there any skills that all characters should have? (For example, Survival, Riding, or Hiking).
If Language: human in not your mother tongue, you should take Language: trade. Other than that, there is no particular skill you need.

PS: Healing spells always come in handy.
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Old 02-02-2010, 12:34 PM   #24
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Default Re: [OOC] You Meet In A Tavern

A suggested list by Kromm:
Quote:
Carousing, Diplomacy, Fast-Talk, or Interrogation -- Eventually, everybody wants to interrogate NPCs. I'm generous about what skills work, but some skill is required.

Climbing, Hiking, and Stealth -- The party is only as good at these things as its worst party member, and nearly every party has to move around as a unit at some point.

Driving or Riding -- Travel is vital to adventure, and while "every hero can drive/ride a horse" is often assumed, it isn't automatic in games that have skills for these things.

First Aid -- Effective bandaging isn't an unskilled activity, AD&D notwithstanding. Non-action heroes often want to do this to "contribute" to party combat effectiveness, so they especially need this skill.

Gesture -- Sooner or later, communication without making a sound will be vital to almost any party's survival.

Observation, Scrounging, or Search -- Noticing interesting things takes training, and finding clues and useful items is so central to adventures that no PC should lack at least basic training here.

Savoir-Faire or Streetwise -- Everybody came from somewhere. It's passing annoying when a player just assumes that her PC would "get on with folks in her element" without having any practical social skills to back up the assumption.

I further suggest -- strongly -- that action heroes have this list as well:

Axe/Mace, Broadsword, Knife, Shortsword, or Staff -- Wielding a stick, knife, or heavy tool to any real effect requires practice. These common improvised weapons are not idiot-proof, trivial, or safe to use without training.

Beam Weapons, Bow, Crossbow, or Guns -- However easy "point and shoot" looks, it's quite tough in reality. No credible action hero lacks competency at all ranged combat.

Boxing, Brawling, or Karate -- Fisticuffs are the worst place to be untrained. Your fists are the only weapons you always have, so learn to use them.

Forced Entry -- No, it isn't easy to kick in a door. Actually, unless you know how, you'll hurt yourself.

Holdout -- "Concealable" equipment only works if you have skill at concealment, and frustratingly few players realize this.

Judo, Sumo Wrestling, or Wrestling -- The number of people who think they should be able to grab others automatically is astounding. In fact, this is a difficult feat, trickier than hitting people, and absolutely requires training.

Throwing -- Whether you're tossing spare magazines to friends or grenades at enemies, this is a trained skill, so it pays to know it.
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Old 02-02-2010, 12:46 PM   #25
younglorax
 
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Default Re: [OOC] You Meet In A Tavern

Quote:
Originally Posted by shawnhcorey View Post
No, if you had just one, simple cinematic advantage, I'll let you get away with it but not otherwise. You do realize that you are arguing over 4 points out of 225?
Sorry, I didn't mean to be arguing. Anyway, that ruling makes sense to me.

Quote:
If Language: human in not your mother tongue, you should take Language: trade. Other than that, there is no particular skill you need.

PS: Healing spells always come in handy.
Quote:
Originally Posted by Pesterfield
A suggested list by Kromm:
Thanks! I'll add in Language (Trade), and look into the skills on Kromm's list.
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Old 02-02-2010, 04:15 PM   #26
Jerron
 
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Default Re: [OOC] You Meet In A Tavern

Quote:
Originally Posted by shawnhcorey View Post
Thanks Jerron.
Sorry that you can't find the time to play.
No problemo. ;)
Yeah, it looks good, anyone who has the hat quote has got to be my kinda gamer. ;0
And some of the players are in a game with me as well, it seems pretty decent but I just started. In fact, that was the first game I joined here, and this would have been the second. Keep me in mind (& PM me because I might not follow this much) if you need another player later, right now things are just too hectic. I've learned in my old age, not having the fun I want is better than trying, ruining it, and ruining it for everyone else, too.

(In fact, the reason I have less time is I agreed to Co-GM a GURPS game with a friend of mine who doesn't know the rules. She's extra-descriptive creative, I'm boringly rules-crunchy, and it might actually work out all right. Keep your eyes open for an off-site ad some time later.)

Last edited by Jerron; 02-02-2010 at 04:18 PM. Reason: Shameless plug added
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Old 02-03-2010, 05:52 AM   #27
Cyratos
 
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Default Re: [OOC] You Meet In A Tavern

Here's "Barley Mow" song, just so you know ^^

http://www.youtube.com/watch?v=x067Y...eature=related
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Old 02-03-2010, 06:29 AM   #28
shawnhcorey
 
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Default Re: [OOC] You Meet In A Tavern

Coins used in Waymeet:
  • a small copper penny worth $0.01
  • a small bronze dime worth $0.10
  • a small silver dollar worth $1.00
  • a large silver tenner worth $10.00
  • a gold centard worth $100.00 (rarely used)
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Old 02-03-2010, 07:11 AM   #29
shawnhcorey
 
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Default Re: [OOC] You Meet In A Tavern

Prices in Lucky's Tavern:
  • Ale: $0.10
  • Cider: $0.10
  • Wine (glass): $0.50
  • Wine (tankard): $2.
  • Soup: $0.10
  • Bread: $0.10
  • Common meal (daily special): $1.
  • Rabbit: $2.
  • Lamb: $3.
  • Beef: $9.
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Last edited by shawnhcorey; 02-03-2010 at 10:23 AM.
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Old 02-05-2010, 09:04 AM   #30
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Default Re: [OOC] You Meet In A Tavern

shawnhcorey suggested I post here askign if you all would mind if I joined the game?
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