11-25-2009, 04:49 PM | #21 |
Join Date: Jun 2007
Location: Brazil
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Re: GURPS Thaumatology: Urban Magics
I like the book "Magic like Technology" flavor, allowing mages build some modern benefits to medieval cities like sewers.
Congratulations STODDARD. ;-)
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11-25-2009, 05:13 PM | #22 |
Join Date: Sep 2004
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Re: GURPS Thaumatology: Urban Magics
Oh Darnit, SJGames...
I'm trying to save on money, and you go and put out products like this! Curse you, you magnificent bastards. *Evil grin* |
11-25-2009, 05:15 PM | #23 |
Join Date: Jan 2008
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Re: GURPS Thaumatology: Urban Magics
I enjoy the entire book, but the casual 'And here's how to turn this into a Contact if the PCs are rats' bit in the Rat King box is fantastic.
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11-25-2009, 05:50 PM | #24 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Thaumatology: Urban Magics
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11-25-2009, 07:40 PM | #25 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: GURPS Thaumatology: Urban Magics
Quote:
Quote:
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11-25-2009, 10:26 PM | #26 |
Join Date: Jun 2007
Location: Brazil
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Re: GURPS Thaumatology: Urban Magics
Let me change my words, I like the entire book, mainly the part I said before ;)
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11-25-2009, 10:57 PM | #27 |
Join Date: Nov 2006
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Re: GURPS Thaumatology: Urban Magics
This is a great book and loaded with cool ideas. The style is one of the reasons I like GURPS books because it goes with an idea of a magical city an explores it fully. Integrating magic into a world is often tricky but this book helps you to easily add it into the city without losing its magical quality. Nice job!
I would like to add that I would love in some DF books were written like this. For instance, take elves, instead of silly comments about them, have a concept of what they represent in a gameworld and then give some ideas for customizing them. Or for dungeons where there could be all sort of ideas for how monsters stay alive for so long or how they live inside the dungeon etc. These kinds of things are interesting to read about to me. |
11-25-2009, 11:26 PM | #28 | |
Join Date: Aug 2004
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Re: GURPS Thaumatology: Urban Magics
Quote:
So a day earlier beats a day later.
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11-26-2009, 10:59 AM | #29 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: GURPS Thaumatology: Urban Magics
I've already bought it, but I don't have the time right now to give it an overview (work, school, family, demanding house pets) how well would this work for a game closer in style to a Charles de Lint "subtle hidden magic" type urban fantasy?
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11-26-2009, 11:46 AM | #30 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Thaumatology: Urban Magics
Quote:
Bill Stoddard |
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Tags |
fantasy, thaumatology |
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