11-25-2009, 09:33 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS Thaumatology: Urban Magics
We just released GURPS Thaumatology: Urban Magics on e23. This 55-page supplement is exactly what you need if you like to set magic-using campaigns against an urban backdrop and have the city inspire and influence the magic, and vice versa. It includes new urban-themed spells and variant magic systems, notes on integrating these into city-based campaigns, a solid examination of magical urbs and their features, and a bunch of campaign themes. See – we aren't always thinking about dungeons!Magic in cities:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-25-2009, 09:47 AM | #2 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Thaumatology: Urban Magics
But... today's not thursday!
My world is turned upside down! *flees to buy*
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
11-25-2009, 09:59 AM | #3 |
Join Date: Nov 2009
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Re: GURPS Thaumatology: Urban Magics
Oh, crap!
One more to add to my shopping list for this weekend. I was already planning on picking up all the GURPS Action books (I'm on a major modern kick lately -- SOooo tired of medieval/ancient culture fantasy), along with GURPS Black Ops and possibly Cliffhangers. I guess one more won't be too bad though. Thanks!
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11-25-2009, 10:06 AM | #4 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Thaumatology: Urban Magics
And here I was just thinking "Hmmm, how can we combine this with Action and Gun Fu"
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
11-25-2009, 10:10 AM | #5 |
Join Date: May 2008
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Re: GURPS Thaumatology: Urban Magics
This looks very promising. Those delvers will need a change of pace after cleaning up the dungeons. Enchanted City? Very cool! It's definitely on my wish list.
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11-25-2009, 10:12 AM | #6 |
Join Date: Nov 2009
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Re: GURPS Thaumatology: Urban Magics
Sonofa...I forgot Gun Fu! I need to hurry up and buy before this list gets any bigger.
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11-25-2009, 10:31 AM | #7 |
Join Date: Feb 2007
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Re: GURPS Thaumatology: Urban Magics
I bought this one immediately!
Now when I'm going to get time to read it, I don't know...
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
11-25-2009, 10:42 AM | #8 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Thaumatology: Urban Magics
Nothing says that the cities have to be low-tech fantasy ones. You definitely could combine this supplement with Gun Fu to get . . . hm . . . Big Trouble in Little China. That would be cool. You'd probably want Action 3: Furious Fists, if not all of Action.
Then again, you could use it for the "town" aspect of a Dungeon Fantasy campaign just fine.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-25-2009, 10:49 AM | #9 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Thaumatology: Urban Magics
Quote:
Bill Stoddard |
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11-25-2009, 11:14 AM | #10 | |
Join Date: Nov 2009
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Re: GURPS Thaumatology: Urban Magics
Quote:
More immediately, I could really use this for a game I'm putting together that is Tim Powers Declare-inspired mixed with liberal doses of Buffy, Angel or The Dresden Files thrown in for good measure.
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Tags |
fantasy, thaumatology |
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