04-23-2008, 07:35 AM | #41 | ||
Join Date: Aug 2005
Location: Brisbane, Australia
|
Re: Classic Dragonlance characters GURPSified
Quote:
Quote:
|
||
04-23-2008, 08:44 PM | #42 | ||||
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
|
Re: Classic Dragonlance characters GURPSified
Quote:
Flint is an exile from the Dwarves, who accordingly trained all their populace as soldiers. That's been D&D canon for ever, and one of the reason why dwarven 0-level NPCs were as capable of Hobgoblins. Quote:
Quote:
Saying that his experience in the Arena is indicitive of him being an unskilled perosn by GURPs standards is ridiculous. The first book of War of the Twins pointso ut that Caramon had allowed himself to waste away, he had gotten fat, unfit and lost much of his skill by being a drunk. Tasslehoff notes this at several points. In the Arena, he's selected as a slave not just because of his size, but because the headmaster sees that he's a skilled man, whose just let himself go. War of the Twins is also where we see Caramon becoming someone capable of independent thought. Maybe he doesn't have low IQ, maybe he's just hidebound and dependent on other people, especially his brother. Because he even reflects on how he had always let Sturm and Tanis handle those things. [quote]A first level fighter isn't an experienced fighter. He's someone who has problems with a goblin warrior in one-on-one combat. In any event, "well-trained professional soldier" definitely applies to this group. They are adventurers trained in the school of hard knocks fighting. In any event, I was considering bumping up Caramon's DX a point.[quote] No, a first level fighter IS an experienced fighter. The 1st edition DMG clearly covers this, stating that 2nd level fighters would be an extremely rare and effective military formation, something similar to the Companions of Alexander. These are established Genre conventions for AD&D. Quote:
__________________
Hydration is key |
||||
04-23-2008, 09:06 PM | #43 | ||
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Re: Classic Dragonlance characters GURPSified
Quote:
Quote:
I don't see a good reason to change this; at worst, there are multiple valid interpretations. You're welcome to type up your own stats. Last edited by Rasputin; 04-23-2008 at 09:06 PM. Reason: Clarified. |
||
04-23-2008, 11:12 PM | #44 | ||
Join Date: Aug 2005
Location: Brisbane, Australia
|
Re: Classic Dragonlance characters GURPSified
Quote:
I suggested that as (ISTR) the Arena was his first formal training then before that Trained By A Master wouldn't make sense. Also that before that training he relied more on strength than skill. That doesn't mean low skill, just that since (as you point out) his strength is incredibly impressive he didn't need the skill level of the others to be just as competant & dangerous. Quote:
|
||
04-23-2008, 11:51 PM | #45 | |||
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Classic Dragonlance characters GURPSified
Quote:
Code:
Str Hit Dam 16 -- +1 17 +1 +1 18 +1 +2 18 1-50 +1 +3 18 51-75 +2 +3 18 76-90 +2 +4 18 91-99 +2 +5 18 100 +3 +6 Quote:
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|||
04-29-2008, 02:07 PM | #46 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
|
Re: Classic Dragonlance characters GURPSified
Still working on character writeups, and following from that, racial templates. I've got the Kender to go then I'll post those.
Rasputin, those first three writeups were very interesting, even if I deviate some - I'd love to see more of them :-)
__________________
The Wrathchild |
04-29-2008, 08:06 PM | #47 | |
Join Date: Jul 2005
|
Re: Classic Dragonlance characters GURPSified
Quote:
TSR gave Weiss and Hickman specific stats to work with for each character name. Raistlin's constitution: 5. It took them a while to figure out how to handle that stat for a character who could actually survive a trip around the countryside. Their solution was the tea that he's always drinking in the books.
__________________
I don't find bugs. Bugs find me. |
|
04-30-2008, 02:37 AM | #48 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
|
Re: Classic Dragonlance characters GURPSified
OK - the race proposals:
These are based upon the notes from the AD&D 1st ed. PHB and the Dragonlance Adventures hardcover. I have avoided (Improved) Magic Resistance, and insted tried to use Resistant as the basis for the various save bonuses and resistances of the races. This is then coupled with taboo traits against wizardry for dwarves and kender. Code:
Race: Dwarf Attributes [0] ST 10 DX 10 IQ 10 HT 11 (HT includes +1 from 'HT Bonus from Dragonlance Dwarf') HP 10 Will 10 Per 10 FP 11 Basic Lift 20 Damage 1d-2/1d Basic Speed 5,25 Basic Move 4 (Basic Move includes -1 from 'Basic Move Penalty from Dragonlance Dwarf') Ground Move 4 Social Background TL: 3 [0] Cultural Familiarities: Languages: Dwarven (Native) [0]. Advantages [20] Artificer (1) [10*] HT Bonus from Dragonlance Dwarf [10*] Infravision [10*] Resistant (Magic) (Very Common) (+3) [10*] Resistant (Poison) (Common) (+3) [5*] * = item is owned by another, point value is included in the other item. Disadvantages [0] Appearance (Unattractive) [-4*] Basic Move Penalty from Dragonlance Dwarf [-5*] Greed (15 or less) [-7*] Intolerance (Goblinoids and Giantkin) (One group) [-5*] Stubbornness [-5*] * = item is owned by another, point value is included in the other item. Quirks [0] Gruff [-1*] * = item is owned by another, point value is included in the other item. Taboo Trait: Magery Packages [0] Dragonlance Dwarf [20] Skills [0] Engineer/TL3 (Mining) IQ/H - IQ+0 10 [2*] includes: +1 from 'Artificer' * = item is owned by another, point value is included in the other item. Stats [0] Ads [20] Disads [0] Quirks [0] Skills [0] = Total [20] Code:
Race: Elf Attributes [0] ST 10 DX 11 (DX includes +1 from 'DX Bonus from Dragonlance Elf') IQ 10 HT 9 (HT includes -1 from 'HT Penalty from Dragonlance Elf') HP 10 Will 10 Per 10 FP 9 Basic Lift 20 Damage 1d-2/1d Basic Speed 5 Basic Move 5 Ground Move 5 Water Move 1 Social Background TL: 3 [0] Cultural Familiarities: Languages: Advantages [55] Acute Vision (2) [4*] Appearance (Attractive) [4*] DX Bonus from Dragonlance Elf [20*] Elf Prowess [5*] Infravision [10*] Resistant (Magic - Mind Control College Only) (Occasional) (+8) [5*] Unaging [15*] * = item is owned by another, point value is included in the other item. Disadvantages [0] HT Penalty from Dragonlance Elf [-10*] * = item is owned by another, point value is included in the other item. Packages [0] Dragonlance Elf [55] Skills [0] Stealth DX/A - DX+0 11 [2*] * = item is owned by another, point value is included in the other item. Stats [0] Ads [55] Disads [0] Quirks [0] Skills [0] = Total [55] Code:
Race: Half-Elf Attributes [0] ST 10 DX 10 IQ 10 HT 10 HP 10 Will 10 Per 10 FP 10 Basic Lift 20 Damage 1d-2/1d Basic Speed 5 Basic Move 5 Ground Move 5 Water Move 1 Social Background TL: 3 [0] Cultural Familiarities: Languages: Advantages [12] Acute Vision (1) [2*] Extended Lifespan (x2) [2*] Infravision [10*] Resistant (Magic - Mind Control College Only) (Occasional) (+3) [3*] * = item is owned by another, point value is included in the other item. Disadvantages [0] Social Stigma (Half-Breed) (-1) [-5*] * = item is owned by another, point value is included in the other item. Packages [0] Dragonlance Half-Elf [12] Stats [0] Ads [12] Disads [0] Quirks [0] Skills [0] = Total [12] Code:
Race: Kender Attributes [0] ST 8 (ST includes -2 from 'ST Penalty from Dragonlance Kender') DX 12 (DX includes +2 from 'DX Bonus from Dragonlance Kender') IQ 10 HT 10 HP 8 Will 12 (Will includes +2 from 'Will Bonus from Dragonlance Kender') Per 10 FP 10 Basic Lift 13 Damage 1d-3/1d-2 Basic Speed 5,5 Basic Move 4 (Basic Move includes -1 from 'Basic Move Penalty from Dragonlance Kender') Ground Move 4 Social Background TL: 3 [0] Cultural Familiarities: Languages: Advantages [21] Absolute Direction [5*] DX Bonus from Dragonlance Kender [40*] Fearlessness (5) [10*] Infravision [10*] Rapier Wit [5*] Resistant (Magic) (Very Common) (+3) [10*] Resistant (Poison) (Common) (+3) [5*] Will Bonus from Dragonlance Kender [10*] * = item is owned by another, point value is included in the other item. Disadvantages [0] Basic Move Penalty from Dragonlance Kender [-5*] Curious (6 or less) [-10*] Impulsiveness (12 or less) [-10*] Obsession (Wandering) (Long-Term Goal) (12 or less) [-10*] Odious Racial Habit (Handling) (-2) [-10*] Overconfidence (12 or less) [-5*] Reputation (Disorderly little pests) (-1) (All the time; Almost everyone) [-5*] Sense of Duty (Friends) (Small Group) [-5*] Size Modifier Penalty from Dragonlance Kender [0*] ST Penalty from Dragonlance Kender [-20*] * = item is owned by another, point value is included in the other item. Quirks [0] Facinated by Magic and Fantastic Creatures [-1*] Independent [-1*] Open friendly and talkative [-1*] * = item is owned by another, point value is included in the other item. Taboo Trait: Magery Packages [0] Dragonlance Kender [20] Skills [0] Body Language (Humanoid) Per/A - Per+1 11 [4*] Filch DX/A - DX-1 11 [1*] Pickpocket DX/H - DX-2 10 [1*] Stealth DX/A - DX+0 12 [2*] * = item is owned by another, point value is included in the other item. Stats [0] Ads [20] Disads [0] Quirks [0] Skills [0] = Total [20]
__________________
The Wrathchild Last edited by The Wrathchild; 05-01-2008 at 01:28 AM. |
04-30-2008, 05:43 AM | #49 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
|
Re: Classic Dragonlance characters GURPSified
A couple of the characters are about ready to be posted in first draft form also.
They're based on the descriptions in DL5: Dragons of Mystery. Code:
Name: Caramon Majere Race: Human Attributes [105] ST 15 [50] DX 11 [20] IQ 10 HT 12 [20] HP 15 Will 10 Per 12 [10] FP 12 Basic Lift 45 Damage 1d+1/2d+1 Basic Speed 6 [5] Basic Move 6 Ground Move 6 Water Move 1 Social Background TL: 3 [0] Cultural Familiarities: Solamnic (Native) [0]. Languages: Advantages [24] Appearance (Attractive) [4] Charisma (1) [5] Combat Reflexes [15] Disadvantages [-34] Hidebound [-5] Honesty (12 or less) [-10] Impulsiveness (12 or less) [-10] Sense of Duty (Brother) (Individual) [-2] Sense of Duty (Friends) (Small Group) [-5] Shyness (Mild) (Towards women only) [-2] Quirks [-5] Apologizes when Raistlin is rude [-1] Gullible where Raistlin is concerned [-1] Manitains weapons zealously, especially his sword [-1] Motto: Everything can be solved using Strength [-1] Open and outgoing [-1] Skills [85] Area Knowledge (Abanasinia) IQ/E - IQ+1 11 [2] Area Knowledge (Seeker lands) IQ/E - IQ+1 11 [2] Area Knowledge (Solace) IQ/E - IQ+0 10 [1] Brawling DX/E - DX+4 15 [12] Broadsword DX/A - DX+4 15 [16] Carousing HT/E - HT+0 12 [2] includes: -1 from 'Shyness' Knife DX/E - DX+3 14 [8] Riding (Equines) DX/A - DX+1 12 [4] Shield (Shield) DX/E - DX+3 14 [8] Soldier/TL3 IQ/A - IQ+2 12 [8] Stealth DX/A - DX-1 10 [1] Survival (Woodlands) Per/A - Per+0 12 [2] Swimming HT/E - HT+0 12 [1] Thrown Weapon (Knife) DX/E - DX+2 13 [4] Tracking Per/A - Per+0 12 [2] Weather Sense IQ/A - IQ+1 11 [4] Wrestling DX/A - DX+2 13 [8] Stats [105] Ads [24] Disads [-34] Quirks [-5] Skills [85] = Total [175] Hand Weapons 1 Large Knife LC:4 $40 Wgt:1 swing Dam:2d-1 cut Reach:C,1 Parry:-1 ST:6 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 thrust Dam:1d+1 imp Reach:C Parry:-1 ST:6 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes:[1] 1 Small Shield LC:4 $40 Wgt:8 Dam:1d+1 cr Reach:1 Parry:No ST: Skill:DX-4, Shield-2, Shield (Shield) Notes:[2,3,4] 1 Spear LC:4 $40 Wgt:4 one-handed thrust Dam:1d+3 imp Reach:1* Parry:0 ST:9 Skill:Spear, DX-5, Polearm-4, Staff-2 Notes:[1] two-handed thrust Dam:2d imp Reach:1,2* Parry:0 ST:9† Skill:Spear, DX-5, Polearm-4, Staff-2 1 Thrusting Broadsword LC:4 $600 Wgt:3 swing Dam:2d+2 cut Reach:1 Parry:0 ST:10 Skill:Sword!, Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4 thrust Dam:1d+3 imp Reach:1 Parry:0 ST:10 Skill:Sword!, Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4 Ranged Weapons 1 Large Knife LC:4 Dam:1d+1 imp Acc:0 Range:12 / 22.5 RoF:1 Shots:T(1) ST:6 Bulk:-2 Rcl: $40 Wgt:1 1 Spear LC:4 Dam:2d imp Acc:2 Range:15 / 22.5 RoF:1 Shots:T(1) ST:9 Bulk:-3 Rcl: $40 Wgt:4 Armor & Possessions 1 Light Scale Suit $610 Wgt:49 Location:all Code:
Name: Raistlin Majere Race: Human Attributes [109] ST 9 [-10] DX 12 [40] IQ 14 [80] HT 9 [-10] HP 9 Will 14 Per 14 FP 12 [9] Basic Lift 16 Damage 1d-2/1d-1 Basic Speed 5,25 Basic Move 5 Ground Move 5 Water Move 1 Social Background TL: 3 [0] Cultural Familiarities: Abanasinian (Native) [0]. Languages: Common (Native) [0]; Magius (Native) [6]; Qualinesti (Accented) [4]. Advantages [50] Magery (Wizard of High Sorcery (Red)) (3) [30] Magery 0 (Wizard of High Sorcery (Red)) [5] Social Regard (Respected - Wizard of the Red Robes) (1) [5] Disadvantages [-29] Callous [-5] Code of Honor (Justice Paramount) [-5] Obsession (Rise ot Power to fulfill promised destiny) (Long-Term Goal) (9 or less) [-15] Sense of Duty (Brother) (Individual) [-2] Unnatural Feature (-2) [-2] Quirks [-4] Cynical [-1] Dislikes Bullies & Injustices to the weak [-1] Distrustful [-1] Secretive [-1] Skills [19] Brawling DX/E - DX+0 12 [1] Herb Lore/TL3 IQ/VH - IQ-2 12 [2] History (Ansalon) IQ/H - IQ-1 13 [2] Innate Attack (Beam) DX/E - DX+1 13 [2] Knife DX/E - DX+0 12 [1] Naturalist (Krynn) IQ/H - IQ-2 12 [1] Performance IQ/A - IQ-1 13 [1] Sleight of Hand DX/H - DX+0 12 [4] Staff DX/A - DX+0 12 [2] Thaumatology IQ/VH - IQ+1 15 [2] includes: +3 from 'Magery (Wizard of High Sorcery (Red))' Theology (Comparative) IQ/H - IQ-2 12 [1] Spells [30] Blur IQ/H - IQ+1 15 [1] Borrow Language IQ/H - IQ+1 15 [1] Bravery IQ/H - IQ+1 15 [1] Continual Light IQ/H - IQ+1 15 [1] Create Fire IQ/H - IQ+1 15 [1] Darkness IQ/H - IQ+1 15 [1] Daze IQ/H - IQ+1 15 [1] Detect Magic IQ/H - IQ+1 15 [1] Fear IQ/H - IQ+1 15 [1] Flame Jet IQ/H - IQ+1 15 [1] Foolishness IQ/H - IQ+1 15 [1] Gift of Letters IQ/VH - IQ+0 14 [1] Gloom IQ/H - IQ+1 15 [1] Ignite Fire IQ/H - IQ+1 15 [1] Invisibility IQ/H - IQ+1 15 [1] Lend Language IQ/H - IQ+1 15 [1] Light IQ/H - IQ+1 15 [1] Loyalty IQ/H - IQ+1 15 [1] Mage Sight IQ/H - IQ+1 15 [1] Mass Sleep IQ/H - IQ+1 15 [1] Mind-Reading IQ/H - IQ+1 15 [1] See Invisible IQ/H - IQ+1 15 [1] Sense Emotion IQ/H - IQ+1 15 [1] Sense Foes IQ/H - IQ+1 15 [1] Shape Fire IQ/H - IQ+1 15 [1] Shape Light IQ/H - IQ+1 15 [1] Sleep IQ/H - IQ+1 15 [1] Sound IQ/H - IQ+1 15 [1] Truthsayer IQ/H - IQ+1 15 [1] Voices IQ/H - IQ+1 15 [1] Stats [109] Ads [50] Disads [-29] Quirks [-4] Skills [19] Spells [30] = Total [175] Hand Weapons 1 Quarterstaff LC:4 $33010 Wgt:4 staff swing Dam:1d+3 cr Reach:1,2 Parry:+2 ST:7† Skill:Staff, DX-5, Polearm-4, Spear-2 staff thrust Dam:1d+2 cr Reach:1,2 Parry:+2 ST:7† Skill:Staff, DX-5, Polearm-4, Spear-2 sword swing Dam:1d+3 cr Reach:1,2 Parry:0 ST:9† Skill:Sword!, Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4 sword thrust Dam:1d+1 cr Reach:2 Parry:0 ST:9† Skill:Sword!, Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4 Ranged Weapons Armor & Possessions 1 Cloth Armor Suit (Wizardly Robes) $150 Wgt:12 Location:all Code:
Name: Tanthalas "Tanis" Half-Elven Race: Half-Elf Attributes [120] ST 13 [30] DX 13 [60] IQ 11 [20] HT 11 [10] HP 13 Will 11 Per 11 FP 11 Basic Lift 34 Damage 1d/2d-1 Basic Speed 6 Basic Move 6 Ground Move 6 Water Move 1 Social Background TL: 3 [0] Cultural Familiarities: Abanasinian [1]; Qualinesti (Native) [0]. Languages: Common (Native) [6]; Gnome (Accented/None) [2]; Goblin (Broken/None) [1]; Hill Dwarf (Accented/None) [2]; Hobgoblin (Broken/None) [1]; Kender (Broken/None) [1]; Plainsman (Accented/None) [2]; Qualinesti (Native/) [0]. Advantages [37] Acute Vision (1) [2*] Appearance (Attractive) [4] Charisma (1) [5] Extended Lifespan (x2) [2*] Infravision [10*] Resistant (Magic - Mind Control College Only) (Occasional) (+3) [3*] * = item is owned by another, point value is included in the other item. Disadvantages [-25] Honesty (12 or less) [-10] Pacifism (Cannot Harm Innocents) [-10] Sense of Duty (Close Friends) (Small Group) [-5] Social Stigma (Half-Breed) (-1) [-5*] * = item is owned by another, point value is included in the other item. Quirks [-4] Moody [-1] Reserved/Private [-1] Trusting [-1] Weak Self-Image [-1] Packages [0] Dragonlance Half-Elf [12] Skills [47] Armoury/TL3 (Missile Weapons) IQ/A - IQ+0 11 [2] Bow DX/A - DX+2 15 [8] Brawling DX/E - DX+1 14 [2] Broadsword DX/A - DX+3 16 [12] Diplomacy IQ/H - IQ-1 10 [2] Hiking HT/A - HT-1 10 [1] Knife DX/E - DX+1 14 [2] Leadership IQ/A - IQ+2 13 [4] includes: +1 from 'Charisma' Merchant IQ/A - IQ+1 12 [4] Observation Per/A - Per+0 11 [1] includes: +1 from 'Acute Vision' Riding (Equines) DX/A - DX-1 12 [1] Shield (Shield) DX/E - DX+1 14 [2] Staff DX/A - DX+0 13 [2] Stealth DX/A - DX-1 12 [1] Survival (Woodlands) Per/A - Per-1 10 [1] Thrown Weapon (Knife) DX/E - DX+0 13 [1] Tracking Per/A - Per-1 10 [1] Stats [120] Ads [37] Disads [-25] Quirks [-4] Skills [47] = Total [175] Hand Weapons 2 Dagger LC:4 $40 Wgt:.5 Dam:1d-1 imp Reach:C Parry:-1 ST:5 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes:[1] 1 Large Knife LC:4 $40 Wgt:1 swing Dam:2d-3 cut Reach:C,1 Parry:-1 ST:6 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 thrust Dam:1d imp Reach:C Parry:-1 ST:6 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes:[1] 1 Thrusting Broadsword LC:4 $10650 Wgt:3 swing Dam:2d+1 cut Reach:1 Parry:0 ST:10 Skill:Sword!, Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4 thrust Dam:1d+3 imp Reach:1 Parry:0 ST:10 Skill:Sword!, Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4 Ranged Weapons 2 Dagger LC:4 Dam:1d-1 imp Acc:0 Range:6.5 / 13 RoF:1 Shots:T(1) ST:5 Bulk:-1 Rcl: $40 Wgt:.5 1 Large Knife LC:4 Dam:1d imp Acc:0 Range:10.4 / 19.5 RoF:1 Shots:T(1) ST:6 Bulk:-2 Rcl: $40 Wgt:1 1 Longbow LC:4 Dam:1d+2 imp Acc:3 Range:195 / 260 RoF:1 Shots:1(2) ST:11† Bulk:-8 Rcl: $200 Wgt:3 Notes:[3] Armor & Possessions 20 Arrow $40 Wgt:2 Location: 1 Backpack, Small $60 Wgt:3 Location: 1 Leather Armor Suit $340 Wgt:19.5 Location:all 1 Personal Basics $5 Wgt:1 Location: 1 Purse $10 Wgt:0 Location: 1 Shoulder Quiver $10 Wgt:.5 Location:
__________________
The Wrathchild Last edited by The Wrathchild; 05-17-2008 at 11:51 PM. |
05-18-2008, 12:24 AM | #50 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
|
Re: Classic Dragonlance characters GURPSified
Here's a stab at Flint
Code:
Name: Flint Fireforge Race: Dwarf Attributes [50] ST 13 [30] DX 10 IQ 9 [-20] HT 14 [30] (HT includes +1 from 'HT Bonus from Dragonlance Dwarf') HP 13 Will 11 [10] Per 9 FP 14 Basic Lift 34 Damage 1d/2d-1 Basic Speed 6 Basic Move 5 (Basic Move includes -1 from 'Basic Move Penalty from Dragonlance Dwarf') Ground Move 5 Water Move 1 Social Background TL: 3 [0] Cultural Familiarities: Dwarven (Native) [0]; Elven [1]; Solamnic [1]. Languages: Common (Accented) [4]; Dwarven (Native/) [0]; Gnome (Accented/None) [2]. Advantages [40] Artificer (2) [20*] HT Bonus from Dragonlance Dwarf [10*] Infravision [10*] Resistant (Magic) (Very Common) (+3) [10*] Resistant (Poison) (Common) (+3) [5*] * = item is owned by another, point value is included in the other item. Disadvantages [-10] Appearance (Unattractive) [-4*] Basic Move Penalty from Dragonlance Dwarf [-5*] Greed (15 or less) [-7*] Intolerance (Goblinoids and Giantkin) (One group) [-5*] Phobia (Water) (12 or less) [-10] Stubbornness [-5*] * = item is owned by another, point value is included in the other item. Quirks [-2] Gruff [-1*] Intolerance: Aghar [-1] Phobia: Fire [-1] * = item is owned by another, point value is included in the other item. Packages [0] Dragonlance Dwarf [32] Skills [72] Area Knowledge (Qualinesti) IQ/E - IQ+1 10 [2] Area Knowledge (Seeker Lands) IQ/E - IQ+2 11 [4] Area Knowledge (Thorbardin) IQ/E - IQ+1 10 [2] Armoury/TL3 (Body Armor) IQ/A - IQ+4 13 [8] includes: +2 from 'Artificer' Armoury/TL3 (Melee Weapons) IQ/A - IQ+4 13 [8] includes: +2 from 'Artificer' Axe/Mace DX/A - DX+4 14 [16] Brawling DX/E - DX+2 12 [4] Engineer/TL3 (Mining) IQ/H - IQ+2 11 [4*] includes: +2 from 'Artificer' Merchant IQ/A - IQ+3 12 [12] Smith/TL3 (Iron) IQ/A - IQ+4 13 [8] includes: +2 from 'Artificer' Thrown Weapon (Axe/Mace) DX/E - DX+3 13 [8] * = item is owned by another, point value is included in the other item. Stats [50] Ads [40] Disads [-10] Quirks [-2] Skills [72] = Total [150] Hand Weapons 1 Axe LC:4 $50 Wgt:4 Dam:2d+1 cut Reach:1 Parry:0U ST:11 Skill:Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3 1 Hatchet LC:4 $400 Wgt:2 Dam:2d cut Reach:1 Parry:0 ST:8 Skill:Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3 Notes:[1] Ranged Weapons 1 Hatchet LC:4 Dam:2d cut Acc:1 Range:19.5 / 32.5 RoF:1 Shots:T(1) ST:8 Bulk:-2 Rcl: $400 Wgt:2 Armor & Possessions 1 Light Scale Suit $610 Wgt:49 Location:all
__________________
The Wrathchild |
Tags |
dungeon fantasy, fantasy |
|
|