04-21-2008, 12:09 PM | #31 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Classic Dragonlance characters GURPSified
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04-21-2008, 08:02 PM | #32 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Classic Dragonlance characters GURPSified
Cameron's skills should be higher - he is a professional swordsman who actively gets involved in fighting. Broadsword-14 at a minimum, and a 16+ isn't unreasonable.
Even at the beginning of Chronicles, the Heroes of Lance should match up to any 250 pts Dungeon Fantasy templates. |
04-21-2008, 08:26 PM | #33 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Classic Dragonlance characters GURPSified
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On the second point, however, the characters are as they are. Especially in ATOG 1e, their skills were nothing special. We remember them because they were interesting as characters, not as stat blocks. |
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04-22-2008, 12:30 AM | #34 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Classic Dragonlance characters GURPSified
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04-22-2008, 07:03 AM | #35 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Classic Dragonlance characters GURPSified
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I don't have my copies of the original modules handy, but I believe they were all around 5th level at the start of Chronicles. To me, that puts them on par with the DF templates. I'd bump up Cameron's skill because as it is, you have Tanis being more skilled than he is. That doesn't match anything in the source material. Cameron was at least as skilled. |
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04-22-2008, 09:14 PM | #36 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Classic Dragonlance characters GURPSified
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A straight level-to-point translation never works. I don't even try. Caramon wasn't more skilled than Tanis -- Tanis was clearly more dexterous, which GURPS magnifies -- but rather, he was stronger. His +3 damage more than makes up for a single point of skill. |
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04-22-2008, 10:04 PM | #37 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Classic Dragonlance characters GURPSified
Tanis, Flint, Caramon and Sturm all require Soldier at decent levels. Sturm and Flint should have the greatest levels in Soldier, while Flint, Sturm and Tanis should all have Tactics. Sturm and Tanis should both have Leadership.
I'm not sure if Tanis should have ST13. Flint does describe hims as more robust than an Elf, but in keeping in line with the old way the system work, that should translate into having more mass(elves are probably ST10, HP 8). He's never particularly noted as being extremely strong. Caramon needs to be bigger(more Lifting ST and HP) and DUMBER. He's noted as being extremely dense and rather slow. He's also extremely massive, and routinely described as such. Wepaon Master(all) or Trained by A Master suit him. The weapon skills are just...wrong. A first level fighter according to AD&D is to be considered an Elite, Well-trained combatant. Regular rank and file used NPC rules and were 0-level. In 3e, they would be Warriors as compared to Fighters. In either case, skill-13 does not translate to "elite". It translates to a well-trained professional soldier. In Dragons of Autumn Twilight, he accounts having slain a troll on his own, which is quite a respectable task for someone. Let me put it like this: In Dragons of Autumn Twilight, Tanis, Sturm and Caramon fight enemies who are more skilled than the average soldier, yet they never have a bad offing of it. They kill plenty of Draconians(who are tougher and more skilled than your normal professional soldier) and scarcely sweat. Gilthanas IS a mage. He admits to it. He also admits to being nowhere near the power of Raistlin. Tika definitely has a high Shield skill(she becomes quite lethal with her shield!) by the later parts of the story.
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04-23-2008, 03:50 AM | #38 | |
Join Date: Aug 2004
Location: Anchorage, Alaska
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04-23-2008, 05:38 AM | #39 | |||||
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Classic Dragonlance characters GURPSified
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04-23-2008, 07:12 AM | #40 | ||||
Join Date: Aug 2004
Location: Wellington, NZ
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Here's the original roster: Tanis 5th level half-elf fighter Str 16, Dex 16, Con 12, Int 12, Wis 13, Cha 15 HP 35 Caramon 6th level human fighter Str 18/63, Dex 11, Con 17, Int 12, Wis 10, Cha 15 HP 56 [BTW, alone of the characters Caramon has no magic gear at all] Raistlin 3rd level human magic user Str 10, Dex 16, Con 10, Int 17, Wis 14, Cha 10 HP 8 Sturm Brightblade 6th level human fighter Str 17, Dex 12, Con 16, Int 14, Wis 11, Cha 12 HP 49 Goldmoon 5th level human cleric Str 12, Dex 14, Con 12, Int 12, Wis 16, Cha 17 HP 25 Riverwind 5th level Human Ranger Str 18/35, Dex 16, Con 15, Int 13, Wis 14, Cha 13 HP 41 Flint Fireforge 4th level dwarf fighter Str 16, Dex 10, Con 18, Int 7, Wis 12, Cha 13 HP 45 Tasslehoff Bussfoot 4th level kender thief Str 13, Dex 16, Con 14, Int 9, Wis 12, Cha 11 HP 16 Kenders are noted as being able to taunt and being fearless and insatiably curious - those and wearing shoes are their only real differences from the default AD&D1 halfling at this point in the DL world's development. Slightly later potential PCs (by the time they enter the first lot will have a couple of levels more): Tika Waylan 5th level human fighter (+ 3rd level thief) Str 14, Dex 16, Con 13, Int 9, Wis 12, Cha 14 HP 30 Gilthanas 5th level fighter/4th level elf magic user Str 12, Dex 16, Con 12, Int 14, Wis 10, Cha 13 HP 26 Laurana (NPC only until later) 4th level fighter Str 13, Dex 17, Con 14, Int 15, Wis 12, Cha 16 HP 28 The important thing to remember is that many stats meant very little unless lower than about 8, or higher than 14. Cha was an exception - it mattered from 13 up, and Int/Wis never really mattered except to spellcasters. Also, having exceptional strength made a huge difference for fighters with it, so Caramon and Riverwind are much stronger than the others. Quote:
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dungeon fantasy, fantasy |
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