04-20-2008, 09:24 PM | #21 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Classic Dragonlance characters GURPSified
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See, the modules pre-date the formal description of the world, so aside from a slight modification of halflings to make them kender, everything is vanilla AD&D1 in them.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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04-20-2008, 09:30 PM | #22 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Classic Dragonlance characters GURPSified
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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04-20-2008, 09:41 PM | #23 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Classic Dragonlance characters GURPSified
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04-20-2008, 10:22 PM | #24 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Classic Dragonlance characters GURPSified
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04-20-2008, 10:22 PM | #25 | ||
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: Classic Dragonlance characters GURPSified
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04-21-2008, 05:34 AM | #26 | |
Join Date: Aug 2004
Location: Anchorage, Alaska
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Re: Classic Dragonlance characters GURPSified
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04-21-2008, 09:26 AM | #27 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Classic Dragonlance characters GURPSified
Cool thread ;) I like some of these translation efforts. BTW, I didn't know "Dragons of Mystery" DL5 sourcebook/module.
Seeing it in amazon, I'm of the opinion some Elmore paintings really added a very special feeling to the whole gaming books and to A/D&D line in general.
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04-21-2008, 11:05 AM | #28 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Classic Dragonlance characters GURPSified
Now for the brothers Majere. I'm not overly fond of the Quirk listing for them, in retrospect, but I'm keeping the ideas of nine years ago until someone comes up with better ones. I constructed Raistlin as a standard GURPS wizard, not with Modular Abilities; there are times in the books when he's struggling to cast a spell, and other times when it emphasizes the Curse of Magius. I also know the Staff of Magius is worth quite a bit more, in GURPS terms, than 5 points of Signature Gear, but Raistlin rarely uses it for more than Light and Feather Fall.
Caramon Majere 142 points ST 16 [60]; DX 11 [20]; IQ 10 [0]; HT 13 [30].Damage 1d+1/2d+2; BL 51 lb.; HP 16; Will 9 [-5]; Per 10 [0]; FP 13 [0]. Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 10; Parry 10 (Broadsword); Block 10. 6' 3"; 210 lb. (SM 0). Social Background TL: 3. CF: Abanasinian [0]. Languages: Camp Talk (Broken/None) [1]; Common (Native) [6]; Plainsman (Broken/None) [1]. Advantages Appearance (Attractive) [4]; Combat Reflexes [15]; High Pain Threshold [10]. Perk: Deep Sleeper [1]. Disadvantages Gluttony (12) [-5]; Gullibility (12) [-10]; Honesty (15) [-5]; Sense of Duty (Raistlin) [-2]. Quirks: Believes his great strength can solve anything; Believes that Raistlin needs him; Loves Tika, but he really doesn't know what to do about it; Thorough; Will not talk about Raistlin's Test [-5]. Skills Area Knowledge (Solace)-10 (IQ+0) [1]; Broadsword-13 (DX+2) [8]; Knife-12 (DX+1) [2]; Riding (Equines)-11 (DX+0) [2]; Shield-12 (DX+1) [2]; Soldier/TL3-10 (IQ+0) [2]; Spear-12 (DX+1) [4]; Survival (Plains)-10 (Per+0) [2]; Swimming-12 (DX+1) [2]; Thrown Weapon (Knife)-11 [1]. Equipment Mail shirt (DR 4/2* (/vs. cr) torso, groin); Wrought-Iron Plate Legs (DR 5 legs); Gauntlets (DR 4 hands); Boots (DR 2* feet); Wrought-Iron Bascinet (DR 3 skull); Medium Shield (DB 2); Thrusting Broadsword (2d+3 cut or 1d+3 imp; Reach 1; Parry 10); Dagger (melee 1d imp; Reach C; Parry 9; ranged 1d imp; Acc 0; Range 8/16; RoF 1; Shots T(1); Bulk -1); Small Backpack with two Blankets, Personal Basics, 30 meals Rations, Wineskin. Light Encumbrance (-1; Move 4; Dodge 9). Raistlin Majere 152 points ST 9 [-10]; DX 11 [20]; IQ 14 [80]; HT 9 [-10].Damage 1d-2/1d-1; BL 16 lb.; HP 9 [0]; Will 14 [0]; Per [0]; FP 9 [0]. Basic Speed 5.00 [0]; Basic Move 5 [0]; Dodge 8; Parry 11 (Quarterstaff). 5' 9"; 150 lb. (SM 0). Social Background TL: 3. CF: Abanasinian [0]. Languages: Camp Talk (Broken/None) [1]; Common (Native) [0]; Hill Dwarf (Broken) [2]; Magius (Native) [6]; Plainsman (Broken/None) [1]; Qualinesti (Broken) [2]. Advantages Charisma 1 [5]; Magery 3 [35]; Signature Gear (Staff of Magius) [5]. Disadvantages Appearance (Unattractive) [-4]; Light Sleeper [-5]; Obsession (Become the greatest wizard ever) (12) [-10]; Odious Personal Habit (Sarcasm) [-5]; Social Stigma (Wizard) [-5]; Unnatural Features 2 (Hourglass eyes; Golden skin) [-2]. Quirks: Has compassion to the oppressed and downtrodden; Listens to learn about others' weaknesses; Loves Caramon, but feels he is stupid and smothers Raistlin; Speaks in a raspy voice; Will not talk about his Test [-5]. Skills Area Knowledge (Solace)-14 (IQ+0) [1]; Herb Lore/TL3-12 (IQ-2) [2]; History (Krynn)-13 (IQ-1) [2]; Innate Attack (Beam)-12 (DX+1) [2]; Innate Attack (Projectile)-12 (DX+1) [2]; Knife-11 (DX+0) [1]; Sleight of Hand-10 (DX-1) [2]; Staff-11 (DX+0) [2]; Thaumatology-16* (IQ+2) [4]; Theology (Comparative)-13 (IQ-1) [2]. * Includes +3 for Magery. Spells Apportation-15 [1]; Beast-Soother-15 [1]; Blur-15 [1]; Borrow Language-15 [1]; Bravery-15 [1]; Colors-15 [1]; Continual Light-15 [1]; Create Fire-15 [1]; Darkness-15 [1]; Daze-15 [1]; Fear-15 [1]; Fireball-15 [1]; Flame Jet-15 [1]; Foolishness-15 [1]; Ignite Fire-15 [1]; Invisibility-15 [1]; Lend Language-15 [1]; Light-15 [1]; Loyalty-15 [1]; Mass Sleep-15 [1]; Master-15 [1]; Mind-Reading-15 [1]; Persuasion-15 [1]; See Invisible-15 [1]; Sense Emotion-15 [1]; Sense Foes-15 [1]; Shape Fire-15 [1]; Shape Light-15 [1]; Sleep-15 [1]; Sound-15 [1]; Spider Silk-15. All spells include +3 for Magery. Equipment Boots (DR 2* feet); Wizard Robes; Staff of Magius (1d cr or 1d-1 cr; Reach 1, 2; Parry 11; Accurate (+1 to hit); Defending; Eternal; Glowing (can turn off); Mighty; Staff; 5 FP Powerstone inset; can cast Slow Fall at will); Dagger (melee 1d-3 imp; Reach C; Parry 7; ranged 1d-3 imp; Acc 0; Range 5/11; RoF 1; Shots T(1); Bulk -1); Purse with Personal Basics and Spell Components; Wineskin. Light Encumbrance (-1; Move 4; Dodge 7). Last edited by Rasputin; 04-21-2008 at 04:30 PM. Reason: Added Soldier to Caramon and Sleight of Hand to Raistlin. |
04-21-2008, 11:40 AM | #29 | |
Ceci n'est pas un hyperlien
Join Date: Oct 2005
Location: Iceland
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Re: Classic Dragonlance characters GURPSified
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- Intimidate - Slight of hands / pick pocket or some such skill - Fast Talk and or Acting - Astrology or some star/moon gazing skill. - and probably a few more that I can't remember. |
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04-21-2008, 11:44 AM | #30 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Classic Dragonlance characters GURPSified
Didn't they work as professional mercenaries for years in the backstory? They should probably both have at least a point in Soldier and Tactics.
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Tags |
dungeon fantasy, fantasy |
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