12-28-2015, 01:53 AM | #41 | |
Join Date: Jan 2010
Location: Brighton
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Re: Low Tech vs Basic Weapon Stats
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But yes to go back to the example of guns, as a GM i tend to have a short list of what'd on hand (setting relevant). If particular players want to go into more detail and get all the extra's that's fine too, but I let them do the work and just tend to check the results at the end for compatibility**. It goes without saying that that kind of player tends to play that kind of character anyway! And ultimately for some*** it's fun to lovingly work their way through the guns and gun add-ons lists, and as GM I'm in the business of letting people have fun! *I'm a big believer in running practice combats not only to get players used to the system and aware of the options it gives, but to try out new tactics. (what helps here is IMO GURPS combat is naturally interesting and exciting) **I'll help someone who want to do this but is unaware of the options as well of course (but I tend to find that doesn't happen that often) *** I include myself in this group! |
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12-28-2015, 02:06 AM | #42 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Low Tech vs Basic Weapon Stats
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12-28-2015, 11:15 AM | #43 |
Join Date: Jan 2006
Location: Central Europe
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Re: Low Tech vs Basic Weapon Stats
Using High Tech requires at least the GM to learn at least as much firearms as HT teaches them, then pick an appropriate subset. The dozen common weapons for a game about small-time hoods in Chicago in the 1920s won't be the same as the dozen for a game about relic-hunters in the decolonizing '60s or about a PMC in Somalia today.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
12-28-2015, 11:21 AM | #44 | |
Join Date: Jan 2010
Location: Brighton
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Re: Low Tech vs Basic Weapon Stats
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12-28-2015, 12:00 PM | #45 |
Join Date: Feb 2009
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Re: Low Tech vs Basic Weapon Stats
Its really easy as a DM to think 'hmmm, my game is TL 6' and tell the players 'OK, TL 6 stuff!' At least until they say 'I want a Wuzzliefuzzle! And show you an internet site showing Wuzzliefuzzles were a TL 6 thing'
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12-28-2015, 02:13 PM | #46 | |
Join Date: Jul 2008
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Re: Low Tech vs Basic Weapon Stats
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-29-2015, 02:48 AM | #47 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Low Tech vs Basic Weapon Stats
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Think but this and all is mended That we have but grumbled here About book stats everywhere Stats are fitted for a book's theme And we players plan and scheme Authors, do not reprehend If you pardon, we will mend
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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12-29-2015, 02:55 AM | #48 |
Join Date: May 2015
Location: Italy
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Re: Low Tech vs Basic Weapon Stats
Thanks, Anders. My sentiments exactly. And in nice verses, too :-)
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12-29-2015, 02:59 AM | #49 | |
Join Date: Jan 2010
Location: Brighton
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Re: Low Tech vs Basic Weapon Stats
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Ah well as GM I still get to veto, so even if Wuzzlefuzzles are technically available somewhere in the world at that point in time, I can still say no Wuzzlefuzzles. (well unless the players can make really compelling and/or interesting from a role-playing POV case) Nice! |
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12-29-2015, 07:33 AM | #50 |
Join Date: Feb 2009
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Re: Low Tech vs Basic Weapon Stats
True, but it seems so wrong to ban Wuzzlefuzzles, I mean, Wuzzlefuzzles are cool
Unfortunately while we have easy rules for damage, trying to come up with bulk and rcl is trickier Still, most of the time High Tech acts as 'here, have a handful of relevant choices' close enough most of the time someone can find something they like |
Tags |
basic set, damage, low tech, question, weapon |
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