09-17-2017, 11:34 PM | #31 | ||
Join Date: Sep 2017
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Re: What is the best Magic system to use in a DF campaign?
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I've also read around 5~10 threads about Magic, and the consensus seems to be that it, indeed, isn't balanced. Quote:
About specific spells, yes I'd have to see many of them case by case. EDIT: For those spells specifically: Flesh to Stone is instantaneous, so maybe the better way to do this would be making it so it takes a few turns to completely turn the target to Stone, and it's a Regular Contest instead of a Quick Contest. Create Fire is surely a hindrance, but it does so by being distracting IIRC - that means penalties to skills and thus isn't affected by the rules. Force Dome IMO wouldn't be a problem since you'd have to cast it with a really big area to lock someone there, because it takes one second to form and people may Dodge and Drop if they don't have enough movement to leave the area. With that said, any opinion on the rest of the system? Last edited by Set; 09-18-2017 at 12:02 AM. Reason: Formatting |
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09-18-2017, 12:25 AM | #32 |
Join Date: Mar 2013
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Re: What is the best Magic system to use in a DF campaign?
I think it might be more quicker and more effective to use a different GURPS magic system instead of selectively nerfing some spells. As it is, you're going to have to do a lot of work going through the Magic book and consider a lot of borderline cases. Another option would be nerfing magic in a blanket way, like making the world generally a Low Mana zone. That makes wizards weaker overall, but probably magic is then presumably rarer so that compensates.
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09-18-2017, 12:34 AM | #33 | |
Join Date: Sep 2017
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Re: What is the best Magic system to use in a DF campaign?
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And from what I've seen, pretty much every GURPS system suitable to a high fantasy setting has those. So I'd like to target them. Having a ground base (i.e. what I'm trying to do) and then nitpicking the more specific cases sounds solid to me, but I need help on the details, such as numbers. EDIT: Also, I'd like to know which other spells you guys consider out of the curve. I'll most likely try to balance them all. Last edited by Set; 09-18-2017 at 01:00 AM. |
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09-18-2017, 01:03 AM | #34 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What is the best Magic system to use in a DF campaign?
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I think you might want to actually play with them first and see how you feel. I ran a long DF campaign with multiple PC parties in the same setting and with a range of foes, quite a few of whom could cast spells like Flesh to Stone or Entombment, and I don't think that any of them ever managed to successfully kill a PC with one. The PCs that died died of a) drowning, b) Possession (the advantage, by ghost; this was a TPK) c) sword d) exposure to vacuum e) Deathtouch and f) the apocalypse (calling it a TPK is an understatement). Quote:
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09-18-2017, 01:39 AM | #35 | |||
Join Date: Sep 2017
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Re: What is the best Magic system to use in a DF campaign?
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Anyways, the logic could always be: 125-point Squire is roughly as powerful as 125-point Apprentice. However, this does not necessarily imply that in the game world soldiers are as common - or as powerful - as mages. In any case, both of those templates are exceptional people: One of them is more skilled when compared to the average soldier - he's ahead of the curve, while the other is pretty much the most basic level someone can be with magic, he's behind the curve of mages, but ahead of the curve for average people. Quote:
EDIT: Somehow I misplaced part of the reply in the eternal void between worlds. Quote:
But in any way, as I see it, save-or-die spells aren't fun in any situation whatsoever. Why? Because, as I've said, they are not fun when the players are targeted by them, and they are anti-climatic when the players use them - they're all or nothing. Either nothing happens, or you died - or killed - thanks to a single roll. Do you disagree with this? Do you think save-or-die spells are actually fun? Last edited by Set; 09-18-2017 at 01:47 AM. |
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09-18-2017, 01:49 AM | #36 | |||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What is the best Magic system to use in a DF campaign?
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In order for a save-or-die to work the PCs need to let the caster get close, the caster needs to take a long time or a lot of FP (or both) to cast it, the PC needs to fail the contest, the PC has to be out of Luck (and CP if you allow buying successes; which incidentally I did in that game, with some restrictions) and not under an active Bless. Last edited by sir_pudding; 09-18-2017 at 02:02 AM. |
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09-18-2017, 02:00 AM | #37 | ||
Join Date: Sep 2017
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Re: What is the best Magic system to use in a DF campaign?
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Tell me, in your long running campaign, did you throw as many magic workers against the party as mundane enemies? Quote:
As a side note: maybe it is just an impression, but it seems to me many of you guys are assuming "aggressive stances" on the discussion. Or at least, passive/aggressive. I don't think what I'm trying to discuss here is an unreasonable matter. Is it? |
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09-18-2017, 02:07 AM | #38 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: What is the best Magic system to use in a DF campaign?
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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09-18-2017, 02:11 AM | #39 | ||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What is the best Magic system to use in a DF campaign?
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09-18-2017, 02:20 AM | #40 | ||||
Join Date: Sep 2017
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Re: What is the best Magic system to use in a DF campaign?
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What I'm asking is for help on this. |
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