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10-07-2018, 04:59 PM | #21 | ||
Join Date: Jul 2018
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Re: Another issue with always requiring XP to learn talents/spells after play begins
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From Wizard: Quote:
The point I'm making is that it looks like the original intention was to have a more detailed XP system in ITL. One that rewarded PCs for things besides fighting - so one might expect puzzle-solving, difficult skill checks, et cetera, to make an appearance. Instead, I dunno why, they switched to a flat/fiat award that doesn't take into account what the PCs have accomplished (or at least failed spectacularly at.) |
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10-07-2018, 05:13 PM | #22 | |
Join Date: Nov 2010
Location: Arizona
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Re: Another issue with always requiring XP to learn talents/spells after play begins
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I'll probably use the old Combat awards system (generally 1XP per hit, plus the opponent's DX in XP if you put in the killing blow, for all you people that don't own the original TFT rules), plus try to develop some standards for non-combat awards (like "succeeding on X number of dice is worth umpty-fratz XP"), and make sure that there is room in there to reward exceptional role-playing too, so that everyone feels like the XP awards both make logical sense and are fair to everyone. |
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10-07-2018, 05:26 PM | #23 | |
Join Date: Sep 2018
Location: North Texas
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Re: Another issue with always requiring XP to learn talents/spells after play begins
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10-08-2018, 12:53 AM | #24 |
Join Date: Nov 2010
Location: Arizona
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Re: Another issue with always requiring XP to learn talents/spells after play begins
Actually, I think it might work better with the new Stat costs -- if you do a lot of fighting, anyway. Heck, it might even put a spell or talent in reach sooner than everyone just getting 25 XP for showing up each session.
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10-08-2018, 01:20 AM | #25 | |
Join Date: May 2015
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Re: Another issue with always requiring XP to learn talents/spells after play begins
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No matter how you slice it though, the new curve for attributes hits the flat cost for talent/spell points slightly past the 36th attribute, and that's the comparison I think is pretty unfortunate. As Jack O'All Trades wrote, the issue is the RAW experience for new players. (I know several ways to house rule it to taste (easiest-seeming-to-me being to just allow IQ to work to learn talents/spells as in old TFT, as well as allowing buying more with XP), but I mention it here hopefully for the attention of Steve & Guy and for the benefit of new players, because I can see the issues that will come up in play with RAW.) |
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10-08-2018, 08:49 AM | #26 |
Join Date: Dec 2017
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Re: Another issue with always requiring XP to learn talents/spells after play begins
I've been playing pretty often the last few weeks, and have fallen into a pattern of handing out about 50 XP per hour of high-intensity action and half that when the players are basically dinking around. It feels about right. I was critical of the loosey goosey approach suggested in the new edition when it first appeared, but honestly it has been sort of a blessing to ignore XP during the actual play and just hand it out at the end. Of course this requires that the GM has some understanding of the rate of progression that will work in their campaign (and the corresponding levels of risk the players face).
Re the OP of this thread, I am not concerned about the new rule that after character generation your talents known are independent of your IQ score rise. I actually like it, as it contributes to slowing things down. Also, I think when this rule is combined with the new stat advancement rates it means players are going to transition pretty quickly from stats to talents as the main focus of their XP expenditures. Ironically, I think this has increased the importance of those first couple of IQ point investments, as you really want to reach an IQ score where you can access the stratum of talents that most interest you. Anyway, I'm cool with it and wouldn't want to see it modified. |
10-08-2018, 10:54 AM | #27 | |
Join Date: Dec 2017
Location: behind you
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Re: Another issue with always requiring XP to learn talents/spells after play begins
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10-08-2018, 10:57 AM | #28 | |
Join Date: Dec 2017
Location: behind you
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Re: Another issue with always requiring XP to learn talents/spells after play begins
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10-08-2018, 11:02 AM | #29 | |
Join Date: Dec 2017
Location: behind you
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Re: Another issue with always requiring XP to learn talents/spells after play begins
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10-08-2018, 11:33 AM | #30 | |
Join Date: Dec 2017
Location: behind you
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Re: Another issue with always requiring XP to learn talents/spells after play begins
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