04-19-2018, 09:21 PM | #11 |
Join Date: Jun 2006
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Re: Wrong runes in Gurps Magic?
Yeah, that. Almost all the specific associations of scripts with magical meanings or powers are early modern or later - though the Hebrew numerology stuff they're probably based on seems to have late medieval roots that at least slightly predate Zohar. Nobody claiming a table of correspondences as genuinely historical should be taken very seriously. I'm doubtful there is evidence even for the *astrological* stuff before the Renaissance - Western Esotericism is a fairly new strand of religion, almost all of it invented since 1400.
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-- MA Lloyd |
04-19-2018, 09:35 PM | #12 | |
Join Date: Jul 2008
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Re: Wrong runes in Gurps Magic?
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In any case, 'hasty' is explanatory as well as critical, I'm given to understand. They needed that spell list out ASAP to support fantasy games.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-20-2018, 07:04 AM | #13 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Wrong runes in Gurps Magic?
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Yes, there was Authentic Thaumaturgy (2005) but it might as well not exist as far 4e Magic was concerned. That it wasn't a GURPS book likely didn't help matter even Authentic Thaumaturgy could be viewed as a proto-Thaumatology. Quote:
Other then consolidating 3e Magic, Grimoire, and some elements in the Compendiums and cleaning up the mess Ritual magic was (three different and not entirely comparable systems) 4e Magic really didn't do much and had clear evidence that it was rushed out the door way to fast. |
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04-20-2018, 08:21 AM | #14 | |
Join Date: Jul 2008
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Re: Wrong runes in Gurps Magic?
Quote:
3e spellbooks are not things 4e had.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-22-2018, 10:04 AM | #15 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Wrong runes in Gurps Magic?
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In fact until updates are made in many cases 3e books are all 4e can refer back to. |
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