Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 10-14-2017, 06:07 PM   #11
Pragmatic
Ceci n'est pas une tag.
 
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
Default Re: DFRPG for kids

Quote:
Originally Posted by sir_pudding View Post
2. There is the sequel to I Smell a Rat, Against The Ratmen. After that, there is Mirror of the Fire Demon (which may be too fiddly for inexperienced GMs), The Pagoda of Worlds, and a few Pyramid adventures, all for the DF line, but mostly easily used with the DFRPG.
Against the Ratmen? Where is that?
__________________
I'm a collector, not a gamer. =)
Pragmatic is offline   Reply With Quote
Old 10-14-2017, 06:19 PM   #12
Pseudonym
 
Pseudonym's Avatar
 
Join Date: Jul 2015
Location: Phoenix, AZ
Default Re: DFRPG for kids

Quote:
Originally Posted by Pragmatic View Post
Against the Ratmen? Where is that?
It's in the expansion volume, Dungeon Fantasy Companion, along with all the other stretch goal extras.
__________________
Blog Running Games on Tuesday (online). Playing Sunday.
Pseudonym is offline   Reply With Quote
Old 10-14-2017, 06:55 PM   #13
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: DFRPG for kids

Quote:
Originally Posted by Pragmatic View Post
Against the Ratmen? Where is that?
Quote:
Originally Posted by Pseudonym View Post
It's in the expansion volume, Dungeon Fantasy Companion, along with all the other stretch goal extras.
All three expansion that were put into the DF Companion should also have been given out as PDFs to all kickstarter backers. If you weren't a backer I'm sure the Companion and the three PDFs will be made available in PDF and print eventually.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.
ericbsmith is offline   Reply With Quote
Old 10-14-2017, 07:10 PM   #14
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: DFRPG for kids

Quote:
Originally Posted by ericbsmith View Post
All three expansion that were put into the DF Companion should also have been given out as PDFs to all kickstarter backers.
They were. Or, at least I got mine and I was scrub-tier backer. I didn't go deep enough to get anything other than the box set and the stretch goals.
evileeyore is offline   Reply With Quote
Old 10-15-2017, 04:04 AM   #15
BrianEye
 
Join Date: Apr 2017
Default Re: DFRPG for kids

It might be useful to make some photocopies of the various back cover reference sheets (for personal use at the table only). I can see kids referencing those a lot, and tucking a few extra copies into the box for each table might go a long way - especially if sharing between a box between tables.
BrianEye is offline   Reply With Quote
Old 10-15-2017, 05:40 AM   #16
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: DFRPG for kids

Quote:
Originally Posted by Bruno View Post
If you can wait until the PDFs are available, you're allowed one physical copy per PDF purchased, which means you can have a tablet in play at one table and a physical copy at another, or two copies at one table for character generation.
This is a great idea. We have the big printers with stapler units. This would also be a more cost-effective way to allow more tables to have a copy of "I Smell a Rat," assuming they all want to begin with the starter scenario. Depending on PDF pricing, and including my own copies, I think I'll have enough material to cover as many tables as we're likely to see in action.
Dalin is offline   Reply With Quote
Old 10-15-2017, 05:41 AM   #17
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: DFRPG for kids

Quote:
Originally Posted by Refplace View Post
I would spring for a GM screen for at least one table, maybe both so the rule books could be more easily passed around.
Noted and added to the budget.
Dalin is offline   Reply With Quote
Old 10-15-2017, 05:51 AM   #18
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: DFRPG for kids

What about the optimal number of players at each table? I Smell a Rat is written for six PCs, but seems easy enough to scale down. With short 45-minute sessions, I have generally recommended 3-4 players plus a GM at each table. With more, it can be difficult for everyone to feel included and to make meaningful progress in each session. Does this set off any alarm bells?
Dalin is offline   Reply With Quote
Old 10-15-2017, 07:02 AM   #19
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: DFRPG for kids

I Smell A Rat is deliberately geared towards challenging (and teaching) totally new players - players who don't know the basic tropes of dungeon crawling.

If your players have played D&D before, then they're going to have experience with that set of tropes: traps, icky goo, ambushes, how undead can really suck but zombies and skeletons aren't that fantastic, what-have you. They may need a shakedown period to get the idea that their PCs have a different dynamic than D20, but smaller groups could work. I'm not sure I'd go down to 3, though: that practically mandates that they have to pick very precisely co-ordinated templates, rather than having some leeway.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 10-15-2017, 12:47 PM   #20
Colarmel
 
Join Date: Aug 2012
Location: Northeast Kansas
Default Re: DFRPG for kids

Quote:
Originally Posted by Dalin View Post
What about the optimal number of players at each table? I Smell a Rat is written for six PCs, but seems easy enough to scale down. With short 45-minute sessions, I have generally recommended 3-4 players plus a GM at each table. With more, it can be difficult for everyone to feel included and to make meaningful progress in each session. Does this set off any alarm bells?
4 is fine, but make sure the GMs make the necessary adjustments for things like not having a thief.
Colarmel is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:02 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.