08-21-2014, 07:53 PM | #11 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pyramid #3/70: Fourth Edition Festival
In typical ninja fashion, the real zeroth law is practically invisible. It's disguised as "score is kept."
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
08-22-2014, 06:13 AM | #12 |
Join Date: May 2009
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Re: Pyramid #3/70: Fourth Edition Festival
Actually, they are one and the same law. When embodied by ninja, "score is kept" looks exactly like the Conservation of Ninjitsu.
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08-22-2014, 09:20 AM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Pyramid #3/70: Fourth Edition Festival
Killing ninja increases the overall Entropy of the universe.
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08-22-2014, 09:57 AM | #14 |
Never Been Pretty
Join Date: Jan 2005
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Re: Pyramid #3/70: Fourth Edition Festival
I wasn't planning on getting this issue, but it had Monster Hunter stuff in it. Having flipped through it, Bill Stoddard's article looked quite interesting too.
Last edited by Dragondog; 08-22-2014 at 10:18 AM. |
08-22-2014, 11:42 AM | #15 |
Join Date: Aug 2004
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Re: Pyramid #3/70: Fourth Edition Festival
Thank you for giving it a chance; hopefully there's something awesome for everyone.
Seriously, we pulled out all the stops to try to make this issue as cool as possible. The secrets, the collaboration, ideas streaming in from hidden corners like ninjas... so much blood. So, SO much blood. <ahem> Anyway, special thanks to all the incredible authors for rising to the challenge, to Kromm and PK for helping with ideas and logistics, and to all you amazing fans making the first 10 years possible! |
08-22-2014, 12:00 PM | #16 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Pyramid #3/70: Fourth Edition Festival
What was the update today about?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-22-2014, 12:20 PM | #17 |
Join Date: Aug 2004
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Re: Pyramid #3/70: Fourth Edition Festival
A last-minute gremlin changed a "2d" to "2", so we fixed it and applied some Gremlin Spray.
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08-22-2014, 02:56 PM | #18 |
Join Date: May 2011
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Re: Pyramid #3/70: Fourth Edition Festival
I haven't finished this issue, but it is already seeming like one of the best.
Ten for Ten is a really great article. Very helpful to have all that stuff in one place, and I like the format of having optional rule mechanisms with a page reference, an explanation, and notes on how it affects a game to use the rule are fantastic. This format could be used for a whole book that outlines how to set up a game, covering the question of how to choose optional rules. The subject gets some attention on the Expanded Campaign Planning Form in How to Be a GURPS GM, but a sort of "engineer's sound board" for campaign planning appeals to me a lot. Lately, the GURPS releases like Template Toolkit and HtBaGG have addressed the workload that GURPS puts on the one running a game. This article is more of that kind of thing, even if it seems like a montage of ideas already published, at first glance. Awesome and helpful, Ten for Ten is both a good tool and an explanation of why some books might belong in a reader's collection. Last edited by Dammann; 08-22-2014 at 03:34 PM. |
08-23-2014, 02:37 AM | #19 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/70: Fourth Edition Festival
Just finished reading this. It was all good and I will be doing the Munchkin version of Horde Ninja at some point! The Random Thought table was cool, especially the mass market one. It was a duh! Why didnt I think of that moment for me.
But the one most useful and interesting to some of my stuff was a bit from PKs take on applying Chinese Elemental Powers to Monster Hunters. I have been doing Extra Effort for Powers all wrong, especially godlike Extra Effort! I always used the same penalty to FP as the Will. Suddenly Magic as Powers got a big boost in my settings.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
08-23-2014, 01:02 PM | #20 |
Join Date: Feb 2011
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Re: Pyramid #3/70: Fourth Edition Festival
I'm looking forward to adopting the Ham Clause. Disadvantages are a big part of how we design characters, and my players love working them into the adventures.
I'm a little suprised that simplified Gun skills didn't make the cut. Handguns, long-arms, and Launchers cover pretty much everything you can hold, and Gunner (mounted machine guns) takes care of the rest. I _like_ this idea, especially since it allows fast, simple character design AND elaborate perk upgrades to allow you to better use full-auto shotgun pistols, or laser rifles but not regular rifles. |
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