12-10-2018, 04:07 PM | #121 | ||
Join Date: Sep 2004
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Re: Strength (ST) in high TL settings - Pricing?
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Most importantly, what the average soldier carries doesn't reflect what PCs would be likely to carry. Most of the Star Trek (say ToS) crew seems to go on "away" missions with little more than a phone, t-shirt, and pistol. Shadowrunners tend to outfit for urban adventuring. Military specialists will choose based on the op. |
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12-10-2018, 04:37 PM | #122 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Strength (ST) in high TL settings - Pricing?
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That said, yes, it's dumb. More than about 40 pounds (light encumbrance in GURPS terms, interestingly) carried over the long term tends to cause long-term back and leg joint damage. As an aside, the British found in the Falklands War that soldiers injured whilst carrying less than about 7kg (roughly 20 pounds, no encumbrance for normal folk in GURPS) were significantly more likely to survive and had better recovery outcomes. Maybe encumbrance levels should be applied to HT checks for shock, bleeding and recovery. Quote:
That brings up that ST12 break-point that has been mentioned several times in this thread. People seem to be finding that ST is competitive up to around ST12, and then loses value. The question therefore is whether it's worth the bother of having ST change cost after ST12 or ST13. I tend to say 'No', others may differ.
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12-10-2018, 05:09 PM | #123 | |
Join Date: Aug 2009
Location: OK
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Re: Strength (ST) in high TL settings - Pricing?
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I think it's best to think of ST as the ability to achieve certain goals rather than as a set number. What goals does ST 17,009 allow you to achieve that ST 17,0008 doesn't? None. That's they they're worth the same amount. What goals does ST 18 allow you to achieve that ST 12 doesn't? How much is being able to accomplish that goal worth? What are some other traits that give a similar increase in character ability? The difference between 12 and 18 is a real one, even in a science-fiction game, but I don't think it's worth more than Mind Control or six levels of a 10/level Talent, or almost anything else that someone might reasonably take. It's certainly not as valuable as sixty points put into one of the more powerful skills. The difference between ST 12 and ST 18 is primarily in that you can carry more combat equipment. The HP isn't worth very much (anything that touches you will turn you to paste regardless), and Striking ST is a joke in a sci-fi game. Carrying more combat equipment isn't worth the difference between skill 6 and skill 25. Skills face the same diminishing returns as ST, in theory, but probably not so much in practice.. An additional level of a combat skill will usually justify its price. If someone allows you to buy skill 40 in your combat skill, you'll probably be able to come up with situations where that matters. A darkness penalty here, a shock penalty there, a target a few miles away... these things add up. Imagine spending those sixty points on Wealth instead. Or Rank. Or who knows what all else. It feels like there's a real clear difference between here and in a low-tech game where the additional Striking ST and HP are a big deal. The difference between ST 12 and ST 18 is a huge difference for Conan. Just imagine if the monster of the week brings an infection on board the Enterprise and Spock, in his weakened state, is reduced from ST 18 to ST 12. He... doesn't seem that much worse off. This is very unlikely to impact his ability to accomplish his goals. Conan so weakened, on the other hand, is now faced with serious challenges where before he could have easily overcome his adversaries.
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12-10-2018, 05:22 PM | #124 | ||||
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Strength (ST) in high TL settings - Pricing?
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Also, Tech based camo? It has a weight. You're gonna pay about 10lbs of weight to use Chameleon, Radar Stealth and IR Cloaking, which ST lets you eat up. You gonna run around in a stealth suit weighing 5lbs, with no helmet, with just a laser rifle and a few extra C cells? Hey, knock knock, guess who? It's 25mm thermobaric! Dodge that. Quote:
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Also, it's only +.75 speed( Speed is DX + ST/4. You don't round up). Honestly, if you're going for "best build" DX 12 and HT 12 are pretty much the first things you need. Then you start spending elsewhere. Quote:
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12-10-2018, 06:19 PM | #125 | |||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Strength (ST) in high TL settings - Pricing?
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As for striking ST - depends on the setting. TL10, no force weapons, but otherwise good melee weapons makes striking ST quite useful. Probably not enough to make buying ST just for the melee damage a good idea, but enough to make it fairly useful. Add in force screens that stop energy and fast projectiles (Dune-style), and suddenly ST looks really rather nice. Quote:
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12-10-2018, 07:13 PM | #126 | |||
Join Date: Aug 2009
Location: OK
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Re: Strength (ST) in high TL settings - Pricing?
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The warheads in Ultra-Tech would make HP irrelevant, and there are robots specialized in their use. Even the 25mm shaped charge looks like it would splat anything organic. Even the 40mm ones blow up everything. I don't know why anyone would spend huge amounts on expensive battlesuits when they could buy cheap robots equipped with cheap warheads. If combat is about warbots fighting people in battlesuits, then I would expect the medium or larger sized warheads to replace conventional rifles in combat. I wouldn't bother looking at what the rifles can do, because those aren't the weapons that are going to be used. You can set up scenarios that work the way you're describing, and I suspect that's what's going on, because your experiences have been very different from mine. Quote:
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Once you get into the many hundreds of points, you start to run into the diminishing returns of all the traits. You'll have already purchased all the underpriced traits, and then all of the next most valuable traits, and so on until you don't have all that much left to consider. Going from skill 38 to 40 with your weapon skill is just about as useless as going from ST 17 to 18 at that point. All the purchases at that point are marginal; the traits in the game aren't priced in such a way that a point gets you a consistent amount of awesome. Once you buy all the low-hanging fruit, you get very low returns on additional points spent. And I'm sure there are ways to set things up where ST is useful. The kinds of conflicts the players get into, the available technologies, and various other factors will determine the relative usefulness of the traits. But you have to make things very weird for the difference in utility in going from ST 12 to ST 18 to be the same in a high TL world as it is in a low TL one.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. Last edited by ErhnamDJ; 12-10-2018 at 07:16 PM. |
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12-10-2018, 08:40 PM | #127 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Strength (ST) in high TL settings - Pricing?
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Even up against a lightweight build, you're looking at only doing 30 damage or so. And that's where HP is important. A Dude with DR75 on his torso and RAP has DR 27 vs the warhead. That's 36 injury afterwards. For a ST10-ST12, that's 2 death checks at -1 and -2. For ST15, that's no death checks. Hardly irrelevant. And 25mm isn't lightweight ammo. It runs between .9 and .22 lbs per round. And you have to hit. An ACC 5 weapon at TL 10 can add up to +10 to hit(+8 for a 25mm, +4 for a 40mm), and if it has a high rate of fire, it can add that as well. You probably can't penetrate the torso and head with those weapons, but you can hit the limbs. Cripple a limb, and you can then shoot the disabled person with warheads.
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12-10-2018, 09:25 PM | #128 |
Join Date: Feb 2016
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Re: Strength (ST) in high TL settings - Pricing?
You do not need ST for more HP. A character with ST 12 can purchase HP 15 without special perks for 6 CP and, if they are martial artists, they can purchase a perk that allows them to have HP 24 for 24 CP. In the former case, the character saves 24 CP over a character who purchases ST 15. In the latter case, the character saves 96 CP over a character who purchase ST 24.
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12-10-2018, 11:23 PM | #129 | |||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Strength (ST) in high TL settings - Pricing?
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12-10-2018, 11:30 PM | #130 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Strength (ST) in high TL settings - Pricing?
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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