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Old 10-20-2018, 08:56 AM   #1
ecz
 
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Default rolling in open sight. yes no why when

the other thread about rules consistencies made me think about the many different policies for the GM about dice rolling for NPCs and general events.

When the GM must check something secret, he obviusly rolls secretly.

But what about combat and NPC attacks?

sometime the GM should roll secretly to keep PCs in doubt about the DX level or the damage delivered by the enemy's weapon just saying "missed" or "hit" eventually reporting the final damage.

In other cases I find much more exciting rolling in face of the players. The Player sees in real time if the great axe of the bald bad guy opens the chest of the Hero in half or not.

I adopt a mixed approach.
When the fight is at its climax I usually shift to open rolls. At that point usually player have already a full discovery about DX levels and weapons type. In other cases I do not show dice.

One thing I love is let the players decide their own fate as much as possible:

When at a certain point an event could or could not happen, for example the heaing potions could be all broken after the fall of the backpack from the tree, or the only healer in the village could be traveling for two weeks, I let the players roll the dice telling in advance what result they have to pray for. Often I only say : "roll a die, good things with 1-2, bad with 6, please do not roll 6!" Details are explained after the roll.

so they constanly have the feeling that things happen or does not happen like in the real life, without any pre-designed plot.

and you ?
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Last edited by ecz; 10-20-2018 at 09:02 AM.
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Old 10-20-2018, 10:37 AM   #2
Andrew Hackard
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Default Re: rolling in open sight. yes no why when

Moved to RPG in General because this isn't really a TFT-specific question.
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Old 10-20-2018, 11:22 AM   #3
malloyd
 
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Default Re: rolling in open sight. yes no why when

I generally make rolls in the open and expect the people I play with to be able to compartmentalize player from character knowledge, accept occasional fudging, and go easy on the metagaming.

I don't worry too much if they slip a little either - it's not like fictional heroes never do unlikely stuff that turns out to be right, correctly deduce things from evidence that doesn't really support their conclusions, or somehow manage to read other characters minds - and anyway the point is to have a fun game session, not a simulator exercise. With good players they'll sometimes do stuff they know is wrong, and there characters should to, just because it will be more fun.
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Old 10-20-2018, 12:14 PM   #4
Skarg
 
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Default Re: rolling in open sight. yes no why when

TFT does have several places where it states and/or suggests when rolls should be hidden or even rolled by whoever the opponent is. For example, when disbelieving illusions.

SJ understood the need for this especially when playing TFT as a two-player game as opponents with no referee, and he also made several suggestions in ITL where it makes sense not to share rolls with the players or even say what the GM is rolling for. For example, when rolling to see if the PC's notice something that, if they fail, they should not even know there was something to notice but their PCs failed to notice it.

I understand that many players like to roll dice and see dice rolls, and sometimes it's interesting and appropriate enough as a way for players to learn what's going on by observing the rolls and results, but my players and I fairly quickly appreciated that there is a different kind of value in not seeing the rolls, and having the GM instead give clues when appropriate. For example, the difference between getting hit with a weapon, seeing the roll, and being able to tell if it does more damage than normal because you saw the roll and get told how much damage you took: ("GM rolled a 5 but I took 8 damage - it must do +3 damage and be magical!"), versus being hinted or told (or not) by the GM that the weapon seemed to strike much harder than expected, but still needing to cast Analyze Magic to know exactly how powerful it is.

Not all players prefer the same things - some enjoy the experience of having to figure things out in character.
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Old 10-21-2018, 07:38 AM   #5
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Default Re: rolling in open sight. yes no why when

Quote:
Originally Posted by malloyd View Post
I generally make rolls in the open and expect the people I play with to be able to compartmentalize player from character knowledge, accept occasional fudging, and go easy on the metagaming.
That's really my approach, too, though I don't care for fudging. I don't make a point of always have the dice be visible to the players (conversely, I don't insist on seeing all their rolls, either), but I don't make any effort to hide my rolls.

What I do that's secretive is occasionally ask a player to come to another room with me for private discussion. I often have them bring dice and character sheet. I suppose that's "not rolling in plain sight" in a sense.
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Old 10-21-2018, 09:38 AM   #6
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Default Re: rolling in open sight. yes no why when

I roll in the open with beginner groups to model the system. Once everyone is comfortable, I end up rolling mostly behind the GM screen. I don't have a particular philosophical reason for this; it's just the way I learned to play back in the day.

I do tend to roll dice a lot, sometimes just to guide my thinking, sometimes as a nervous tic, sometimes to roll for secret perception rolls, wandering monsters, etc. Although I don't have an official fudging policy, I treat all hidden rolls as suggestions rather than iron-clad rolls. Typically, combat rolls and things like that are more fixed but if I don't like an entry on the wandering monster table, I don't hesitate to pick something else or roll again.
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Old 10-24-2018, 12:01 PM   #7
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Default Re: rolling in open sight. yes no why when

If it's something the PCs will notice, no matter the result on the roll, I roll in the open; I find having my players catching my typos and brainos is very useful. Attacks and defenses are the simplest examples; enemies trying to climb or jump or whatever, you can see what happened.

I may not tell them WHAT I'm rolling, sometimes. For instance if I'm pulling random rumours or treasures or names off a table, I won't be showing tables, or why I've ended up rolling 6 times in a row. But since it's something the PCs are aware of (or are becoming aware of due to some action: "I look in the treasure chest. What do I find?" [1], "What ho, good woman. Prithy, what is thy name?") I roll it in the open. If I want to reroll a result I don't like or fudge it or whatever, it doesn't matter that I rolled in the open because it's a table lookup and the dice are ultimately arbitrarily assigned to the table items.

I sometimes roll openly for things like wandering monsters, and sometimes I don't. As the whim takes me and depending on if I want to communicate "stuff happening" to the players on a meta level. We play online, and sometimes instead of visibly rolling dice I just send the message "GM rolls some dice." They don't know why, don't know the result, don't even know how many dice...

[1] "A trap."
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