03-21-2011, 11:44 AM | #1 |
Join Date: Dec 2009
Location: Aarhus, Denmark
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GURPSifying the hydra
So I've written hydras as being a prominent monster in my fantasy campaign. But it just struck me... If the players were to encounter one, how should it function in game terms? I'm still new to statting monsters, and this one seems to be a bit of a challenge.
To be clear, these are non-sentient, about 13 foot long multi-headed hydras, heads numbering from about 5 to 10. What are the advise of the forumites? Thanks in advance! |
03-21-2011, 11:52 AM | #2 |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPSifying the hydra
Certainly a high ST/HP, probably DR 3-4, depending on how thick its hide is, and probably Quadruped and some level of Claws.
That covers the mundane stuff. ;) Extra Heads, Regrowth Linked to Regeneration (Fast or higher), possibly Strikers (Limbs) if the necks can be used to batter folks... and I seem to recall a modifier in Powers that lets you grow two items if one gets cut off - presumably intended for the Hydra in the first place. IDHMBWM, so I can't say for certain which modifier it is.
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03-21-2011, 12:08 PM | #3 |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: GURPSifying the hydra
The hydra gets a description and statblock in Banestorm, pp. 222-223. The special regeneration ability is not priced, though, if that's what you're looking for.
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03-21-2011, 12:14 PM | #4 |
Join Date: Sep 2004
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Re: GURPSifying the hydra
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03-21-2011, 12:16 PM | #5 |
Join Date: Dec 2006
Location: Houston
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Re: GURPSifying the hydra
powers 71 for doubling when heads get cut off.
Now the clever bit is the planaria situation, if a head gets cut off, does it grow a new body? :) As always, unless its going to be a potential PC or PC related creature (Ally etc) I dont know that Id really fool with statting it in full, but getting the mechanics down is always a good thing Nymdok |
03-21-2011, 12:36 PM | #6 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPSifying the hydra
This is what I wrote up earlier for a Hydra; this one is an aquatic one that spits high pressure jets of water.
Quote:
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03-21-2011, 01:20 PM | #7 |
Join Date: Dec 2009
Location: Aarhus, Denmark
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Re: GURPSifying the hydra
Thanks! These replies helped me a great deal (and made me re-check Powers, d'uh!) The creature is not meant as a PC of any kind, only as monsters, so it helped. I might rip a bit from your template, Bruno, with your permission ;)
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03-21-2011, 01:21 PM | #8 |
Join Date: Sep 2004
Location: Canada
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Re: GURPSifying the hydra
Steal away, it's posted for others to use :)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
03-21-2011, 01:33 PM | #9 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: GURPSifying the hydra
With regard to multiple heads possibly allowing multiple attacks - you could easily allow the PCs a variation on Melee Etiquette, ie the hydra may only use one head per opponent, they get in each others way, unless using AoA-Double (Jason and the Argonauts, Columbia Pictures, 1963)
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03-21-2011, 02:33 PM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPSifying the hydra
It's also possible to not use extra attacks at all; you can just buy the hydra's heads as an innate attack with RoF equal to its number of heads (yes, you can't normally do that with melee attacks; buy it as a ranged attack with low range). This will significantly cut down on the die rolling, which may be nice.
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