08-25-2010, 06:30 PM | #1 |
Join Date: Mar 2010
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Spell Design?: Create Corpse
So. I have a necromancer character who wants to create her own corpses (for eventual animation), rather than needing to wait until people die or just killing them. The character has developed a sense of ethics ... falling in love does terrible terrible things. :)
However, while I can easily design the ability as a Power, I'm hitting blanks with spell design. Figuring that y'all are inventive people, asking for help with the problem can't hurt. Parameter Requirements: Permanent Duration. (We've looked at the Creation spells and those aren't viable because of the maintenance requirements.) Shouldn't take more energy than creating a tree (Create Plant, for 15 energy) (trees are way bigger than a human corpse, though they are also more complex). A set of prerequisites that make sense; additional custom spells as requirements allowed. Or, if its' been published before, feel free to point me to the right place. I have access to most of the 3rd and 4th editions if necessary. :) |
08-25-2010, 07:12 PM | #2 | |
Join Date: Jan 2010
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Re: Spell Design?: Create Corpse
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You could just use the rules Create Animal with Permanent (or Instantaneous) as a reasonable trade off for it making something that isn't of any use until you do more magic on it. |
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08-25-2010, 07:24 PM | #3 | ||
Join Date: Mar 2010
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Re: Spell Design?: Create Corpse
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08-25-2010, 09:24 PM | #4 |
Join Date: Dec 2008
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Re: Spell Design?: Create Corpse
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08-25-2010, 09:58 PM | #5 |
Join Date: Oct 2009
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Re: Spell Design?: Create Corpse
It's not what you're asking, I'm merely putting it out as an option;
Purify Earth drags coffins and whatnot to the surface (things that can't just be magicked away so easily, I assume naked (w/out coffins) bodies count too). If she's just asking for easy corpses, she could always learn that and start slapping it down around graveyards, battlefields, ditches or football stadiums. Wherever you'd find a body, anyway. It's not 'Instant', but it's not waiting for someone to die or murder either. With all respect, Henchmen prefer to avoid Necromancers as a rule. They're good people, it's not a prejudice thing...it's just that when they need a corpse, you feel a little too convenient. |
08-25-2010, 10:12 PM | #6 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Spell Design?: Create Corpse
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On the other hand, a created body which is then animated is basically a flesh golem, as an example you could have: Undead Flesh Golem -120 points Use Zombie stats, Magic p.152 with the following changes.ST +3, HT +1 Features: Neither has nor spends Fatigue Points. Skills: 18 points of skills appropriate to the undead golem’s intended function [18]. Energy cost to cast: 15. Prerequisites: Enchant, Restoration* and Animation. Must gather 150 lbs of raw flesh, and shape it into a body before raising the Undead Flesh Golem. *I actually use Shape Flesh instead of Restoration, but that's another spell from one of my settings. |
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08-25-2010, 10:17 PM | #7 |
Join Date: Mar 2010
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Re: Spell Design?: Create Corpse
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08-25-2010, 10:24 PM | #8 | |
Join Date: Dec 2007
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Re: Spell Design?: Create Corpse
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08-25-2010, 10:32 PM | #9 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Spell Design?: Create Corpse
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Basically the reason nothing happens if you cast zombie on a created corpse is because the created body does not have any "original" attributes, advantages or skills. You can animate it using the Animate spell, but that isn't permanent. |
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08-25-2010, 10:39 PM | #10 | ||
Join Date: Mar 2010
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Re: Spell Design?: Create Corpse
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However, Animation (2 prerequisites) generates its' own spirit to animate the <whatever> depicting or representing a human or animal. Zombie (4 prerequisite) is more advanced and doesn't reference spirits or souls except to say that the zombie doesn't have one. *considers* Last edited by Sunrunners_Fire; 08-25-2010 at 10:44 PM. |
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Tags |
4th edition, create corpse, spell design |
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