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Old 06-21-2017, 06:02 AM   #1
mhd
 
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Default Alternate Realities: GURPS 1E

So SJG went bankrupt or chose to focus on something else, and all you've got is Man to Man: How would you turn it in a full RPG?

The obvious missing piece is magic. Now, the more boring choice would be adapting TFT's Wizard, but then we might just stick with TFT altogether.

D&D's spells would seem like another popular choice, and let's not forget that for a time Rolemaster's Spell Law was sold as a universal magic system.
Any other games a divergent timeline in the mid 80s might steal from?

Then how to integrate them in the basic setup. We only have 4 advantages, so putting something there might be a start. For added "old school" restrictions, one could rule that you can't take a fighting ad if you also take a magic ad...

And where do we steal our skill list from?

Last edited by mhd; 06-21-2017 at 06:03 AM. Reason: Broke arm. Typing bad.
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Old 06-21-2017, 01:16 PM   #2
Prince Charon
 
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Default Re: Alternate Realities: GURPS 1E

Quote:
Originally Posted by mhd View Post
So SJG went bankrupt or chose to focus on something else, and all you've got is Man to Man: How would you turn it in a full RPG?

The obvious missing piece is magic. Now, the more boring choice would be adapting TFT's Wizard, but then we might just stick with TFT altogether.

D&D's spells would seem like another popular choice, and let's not forget that for a time Rolemaster's Spell Law was sold as a universal magic system.
Any other games a divergent timeline in the mid 80s might steal from?

Then how to integrate them in the basic setup. We only have 4 advantages, so putting something there might be a start. For added "old school" restrictions, one could rule that you can't take a fighting ad if you also take a magic ad...

And where do we steal our skill list from?
Well, if we use Spell Law, perhaps we could also take skills from Rolemaster?

As is often the case, Wikipedia has a page that can help: Timeline of pen and paper role-playing games. The Basic Role-Playing system from Chaosium has a kind of decent skill system, IIRC, but it's certainly not the only option.
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