10-22-2004, 02:50 AM | #1 |
Join Date: Aug 2004
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Paladin in 4e (was: Aura Traits)
In trying to model a high fantasy (D&D-ish) setting, I am coming up against the issue of radiated traits, i.e. traits that all characters (or all undead, or all allies, etc) within a certain distance will benefit from. How do I model this in 4e? I'm inclined to look to Area Effect, but the description only addresses attacks. Affliction doesn't seem quite right, as it requires an active use.
For example, would this work for a Paladin's aura of courage (all allies within 10 feet gain a bonus to resisting fear)? Fearlessness (Area Effect 4 yds, +100%; Selectable Area +20%) If so, would this? Unluckiness (Area Effect 4 yds, +100%; Selectable Area +20%) If not, what would? Last edited by errant42; 10-22-2004 at 12:15 PM. Reason: expanded topic |
10-22-2004, 06:00 AM | #2 |
Join Date: Aug 2004
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Re: Aura Traits in 4e
Add Emanation to have it always centered around the character, and then there's some kind of persistence enhancement.
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10-22-2004, 11:11 AM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Aura Traits in 4e
You want Affliction with the Advantage enhancement and Area Effect, Selective Area (I hope!), and Sense-Based (your allies' DR doesn't stop the Affliction, btu they must see you or hear your encouraging words), plus Always On (at -10%, since the effects are mostly going to be "annoys your enemies") and Emanation (to tack your area of effect to your person).
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10-22-2004, 11:46 AM | #4 | |
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Re: Aura Traits in 4e
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10-22-2004, 11:50 AM | #5 | |
GURPS Line Editor
Join Date: Jul 2004
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Re: Aura Traits in 4e
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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10-22-2004, 11:53 AM | #6 | |
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Re: Aura Traits in 4e
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10-22-2004, 11:54 AM | #7 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Aura Traits in 4e
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10-22-2004, 12:15 PM | #8 | |
Join Date: Aug 2004
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Re: Aura Traits in 4e
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Aura of Courage [45] (Affliction 1: Fearlessness +3 (+60%), Area Effect: 4 yd (+100%), Selective Area: Allies only (+20%), Sense-Based: Vision/Hearing (+200%), Always On (-10%), Emanation (-20%); Total mods: +350%) And an offensive version would just replace the advantage with a disadvantage or attribute penalty. What about giving attribute or skill bonuses to nearby allies? Would I just use the Attribute Penalty rules in reverse? Also (only tangentially related): what about Smite Evil, i.e. a melee weapon attack that inflicts extra damage on an "evil" (i.e. malevolent supernatural) creature? Smite Evil [2] (Innate Attack: Burning 2d (5/lvl), Follow-Up (Melee attack, +0%), Accessibility (Only Demons, Undead, etc, -30%), Limited Use (2/day, -30%), Melee Attack (C or 1, -20%); Total mods: -80%) |
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10-22-2004, 12:48 PM | #9 | |
Join Date: Aug 2004
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Re: Aura Traits in 4e
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10-22-2004, 12:59 PM | #10 | |
Join Date: Aug 2004
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Re: Aura Traits in 4e
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always on |
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