08-29-2012, 06:34 PM | #1 |
Join Date: Oct 2004
Location: The Wylds of Central North Carolina
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My 5th Edition Wish List
I was recently thinking about what I would look for in GURPS 5th Edition, and here's what I came up with.
1) Consolidate the powers book into the characters book. 2) Depreciate the classic magic system out of the core book. 3) Re-build the classic magic system as an implementation of the powers system. 4) Have everything, and I mean everything, derived from the core rule book power system. Also, here's my wish list item for GURPS. In Hero, there is a book called the UNTIL Super Powers Database. We need something like this for GURPS, not just for Super Powers, but for all sorts of powers, with examples from media and fiction. |
08-29-2012, 06:39 PM | #2 | |
Join Date: Oct 2005
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Re: My 5th Edition Wish Lisgt
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Wait, 'gremlin' isn't copyrighted by Warner Brothers or anything, right?
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An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." |
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08-29-2012, 06:46 PM | #3 |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: My 5th Edition Wish Lisgt
I think they should convert to the metric system, d10s, and a square combat grid.
Okay, I don't really want any of those things. But unless they're going to do something at least that radical, I see no need for a 5th edition. |
08-29-2012, 06:48 PM | #4 |
Join Date: Oct 2004
Location: The Wylds of Central North Carolina
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Re: My 5th Edition Wish Lisgt
Agreed, Kromm and I discussed doing a Who's Who in Fiction book, and the technical problems thereof. However, it would be good to have real examples of how a power manifests in the source material, and then a worked example of how to model that in GURPS.
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08-29-2012, 07:03 PM | #5 | |
Join Date: Aug 2007
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Re: My 5th Edition Wish Lisgt
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It doesn't really work in Hero and I've run Fantasy Hero. FH mages end up having what are effectively 3 to 6 super powers and their isn't really much reason to not to vary the spell details on an individual character basis. So you already have what you need for "Magic as Powers" _characters_. I have no faith in the ability to create a "Magic as Powers" based _system_. Certainly not one with the equivalent of 800 spells. I have seen _years_ of multiple proposals to design Magic as Powers" systems and very very little has come of them,
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Fred Brackin |
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08-29-2012, 07:39 PM | #6 |
Join Date: Apr 2006
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Re: My 5th Edition Wish Lisgt
Magic as powers is a nice idea in theory, but I don't see that SJ Games would get sufficient return on the substantial time investment it would take to really flesh that out. Disappointing I know, I'd like to see it to, but I don't think we will see it happen.
Rolling additions from sources such as Powers in to the Characters book seems like a good idea to me, as I've enjoyed the equivalent in fourth edition (a lot of what's in Characters is basically copied in from several third edition sources). I would rather see this idea go even further, with so much brought in from what's now secondary sources that it would probably end up three books or more. I personally prefer idea, as I said in the 4.5e thread a few days ago, of something like a book for character creation, a book for campaign running, and a book for equipment creation (instead of all these low-tech armor, Deadly Spring, etc. rules scattered to the four winds), with free "lite" supplements outlining IW (basically the IW chapter torn from Characters), DF, and other settings, along with lite combat rules and a set of lite equipment lists (built using the equipment creation rules) available online, alongside links to order the full products.
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08-29-2012, 09:22 PM | #7 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: My 5th Edition Wish Lisgt
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08-29-2012, 09:37 PM | #8 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: My 5th Edition Wish Lisgt
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1. Martial arts abilities, for example. And, yes, I really like it for magic systems, and I'm specifically quite fond of the long prerequisite chain, skill based magic system GURPS has had since first edition.
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08-29-2012, 10:07 PM | #9 | |
Join Date: Sep 2008
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Re: My 5th Edition Wish Lisgt
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... Hopefully. |
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08-29-2012, 10:45 PM | #10 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: My 5th Edition Wish Lisgt
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Would you be able to talk even 1/10 of the people at your local game shop into spending $80 for a GM's book or $40 for a players book for a "universal" game with no spells or monsters in either? EDIT for disclosure: I was one of the boosters for including smaller bites or more diverse offerings in the 4/E basic set during playtest, and we carried the day with "more options, more possibilities" as our slogan, so that's why (IMO) there's the classic spell magic list *and* a way to make it a kind of ritual magic and path magic *and* a psionics chapter *and* the huge alphabetized lists of advantages and modifiers. But there are still way too many bears. Last edited by jeff_wilson; 08-30-2012 at 01:16 AM. |
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