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#11 | |
Join Date: Dec 2012
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On another note, the whole thing with the blades being riveted to the hilt because there's basically no tangs for them yet. I was thinking that this gives a penalty to resist breakage when swinging or impacted from the side, but is no problem (or too small a problem at the usual GURPS level of resolution) on the thrust. My current thinking is that the tangless riveted blades are either '-2 to resist breakage with three or fewer rivets, and -1 with four or more,' or '-2 with two rivets and -1 with three or more.' Not sure which fits better, and I might be further off than that.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#12 |
Join Date: Aug 2014
Location: Snoopy's basement
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Riveted handles would be too fragile for any rugged or sustained use. I can only think they were ceremonial. For GURPS breakage they would be "cheap", or worse.
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#13 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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There was no such thing as a ceremonial sword at the time. Even the most heavily decorated weapons and armour were intended for battle. Wealthy people for thousands of years were obsessed with conspicuous consumption. The whole point was to use these things up where everyone could see and then discard them for something even more ostentatious. There were no parade weapons and armour until the Renaissance. The only exception is for funerary items; some arms were made specifically to bury with the deceased.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 02-26-2022 at 10:42 PM. |
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#14 | |
Join Date: Aug 2014
Location: Snoopy's basement
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#15 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Five minutes on Google would have shown you plenty.
https://i.pinimg.com/originals/fb/59...b9a622f4eb.jpg https://www.ancientworldmagazine.com...rds.1920x0.jpg https://upload.wikimedia.org/wikiped...nze_swords.JPG https://i.pinimg.com/originals/bd/c1...bc92b33bdf.jpg https://web.prm.ox.ac.uk/weapons/ima...1660316242.jpg The vast majority of these swords had tangs, even the earliest ones. So there was never a time period when swords didn't have tangs. In any case, Molloy proved that even the tangless versions were perfectly capable of sustained use without breaking.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 02-26-2022 at 05:46 PM. |
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#16 |
Join Date: Feb 2005
Location: Berkeley, CA
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I suspect funerary items are more likely to survive intact than items intended for regular use; broken bronze tools are likely to get recycled.
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#17 |
Join Date: Aug 2014
Location: Snoopy's basement
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I meant are there any surviving ones of the tangless variety with intact handles. It's the tangless kind that I doubt are rubust enough for real use.
(I don't know who Mollloy is or what he did.) Last edited by Donny Brook; 02-26-2022 at 07:09 PM. |
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#18 | |||
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 02-26-2022 at 10:25 PM. |
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#19 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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The easiest way to tell whether a bronze weapon was recycled is to look at its tin content. When bronze is remelted it preferentially loses tin. So if you have a weapon with less tin than was typical then it likely was recycled.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 02-26-2022 at 10:27 PM. |
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#20 | |
Join Date: Jan 2006
Location: Central Europe
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As I have said before, the organization of weapon skills in GURPS is not very coherent. I would probably redesign it to turn the Spear / Staff / Lance and Sword / Fencing distinction be about whether you rely on guardie strette, and give some defensive benefits in exchange for worse thrusts and exposing the hand to strikes and the weapon to beats and grabs. This would mostly get rid of fencing skills for fighting with short sticks. I would shrink the list of Melee Weapon skills as far as possible, and give much less stingy defaults between skills. You can absolutely cut and slice with these swords although they are not going to take off an arm or a leg like a Naue type II. They might remove a finger though ...
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper |
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Tags |
fencing skill, low-tech, martial arts |
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