07-27-2020, 12:50 PM | #11 |
Join Date: Sep 2018
Location: North Texas
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Re: Diving into TFT's bell curve
The resulting number rolled (regardless of the number of dice used) must be BELOW a target value typically based on one of the character's three attributes. DX is probably the most common since you roll against that score to hit in melee or when casting spells. Situational modifiers (positive or negative) are applied to the target value rather than the die roll result.
In other words, for task or attack resolution, lower rolls are better.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 07-27-2020 at 02:28 PM. |
07-27-2020, 01:03 PM | #12 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Diving into TFT's bell curve
Quote:
http://www.warehouse23.com/products/...asy-trip-melee
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07-27-2020, 02:16 PM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Diving into TFT's bell curve
The actual relative value of attack and damage depends on the target's armor, though it turns out the math for 2d weapons is pretty simple: if net damage is (2d+x), you should raise damage if adjDX-x is less than 12, skill if more than 12, and it's roughly equal if equal to 12. Thus, for a saber (x=-2) against no armor, upgrading to a shortsword (x=-1) is equally valuable to DX if adjDX is 10. Against armor 2 (changes x to -4) you want to upgrade damage if adjDX is 8 or higher.
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07-27-2020, 08:31 PM | #14 | |||
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Diving into TFT's bell curve
Quote:
Quote:
EDIT: Ok, I see there are situations where you roll DX with 2 or 4 dice for special situations (like attacking a foe defending etc) Quote:
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FYI: Laser burns HURT! Last edited by Kale; 07-27-2020 at 08:41 PM. |
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07-27-2020, 08:38 PM | #15 |
Join Date: Sep 2018
Location: North Texas
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Re: Diving into TFT's bell curve
More dice means more difficulty. For example, if your opponent has assumed a primarily defensive stance then you must roll 4d6 'to hit' instead of 3.
There are various scenarios spelled out in the rules where 4, 5 or even 6-die rolls might be required.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 07-27-2020 at 08:48 PM. |
07-27-2020, 08:59 PM | #16 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Diving into TFT's bell curve
More dice means a greater chance of automatic success.
2d = 2.78% 3d = 4.63% 4d = 5.4% 5d = 5.88% 6d = 6.08% 7d = 6.12% This is why Grumpy the adjDX zero wizard only attacks those who defend or dodge. If the targets are using advanced combat tactics his odds are even better.
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07-27-2020, 09:05 PM | #17 |
Join Date: Jul 2018
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Re: Diving into TFT's bell curve
To be clear, it's roll EQUAL TO or under. . .
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07-27-2020, 09:08 PM | #18 |
Join Date: Sep 2018
Location: North Texas
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Re: Diving into TFT's bell curve
While mathematically true, Henry, the increase in auto-success odds are fairly minimal. It also doesn't change the fact that the range of more statistically probable results rise significantly as more dice are added.
I don't think we want to confuse new players with your 'white room' scenarios.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 07-27-2020 at 09:18 PM. |
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