09-28-2018, 11:48 PM | #11 |
Join Date: Sep 2018
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Re: Can you use weapon master for Flame Jet/Innate Attack(Beam)?
As a followup, I noticed that the rules for Power Items spesifically require bard, cleric, druid, or wizard. I take it this means that people who get Magery 0 don't get to have power items?
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09-29-2018, 12:00 AM | #12 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Can you use weapon master for Flame Jet/Innate Attack(Beam)?
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09-29-2018, 03:10 AM | #13 |
Join Date: Sep 2018
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Re: Can you use weapon master for Flame Jet/Innate Attack(Beam)?
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09-29-2018, 04:10 AM | #14 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Can you use weapon master for Flame Jet/Innate Attack(Beam)?
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09-30-2018, 12:30 AM | #15 |
Join Date: Sep 2018
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Re: Can you use weapon master for Flame Jet/Innate Attack(Beam)?
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09-30-2018, 01:12 AM | #16 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Can you use weapon master for Flame Jet/Innate Attack(Beam)?
I don't know about your GM's house rules, but in DFRPG RAW, Power Items will totally let you catch at least a dinner and a movie in AWESOME TOWN.
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09-30-2018, 01:16 AM | #17 |
Join Date: Sep 2018
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Re: Can you use weapon master for Flame Jet/Innate Attack(Beam)?
Yeah that's how I'd want it, but with the way it's worded "If you’re a bard, cleric, druid, or wizard, you get to designate one personal possession as your power item." I feel that it either is just a comment clarifying who could have use for such an item, or it's a requirement for having one.
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09-30-2018, 02:17 AM | #18 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Can you use weapon master for Flame Jet/Innate Attack(Beam)?
Quote:
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10-01-2018, 08:18 AM | #19 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Can you use weapon master for Flame Jet/Innate Attack(Beam)?
In the DFRPG, access to power items is one of the hidden perks of caster templates . . . but if you go to the source, which is GURPS, you'll find this in GURPS Dungeon Fantasy 1: Adventurers:
Any spellcaster may designate one thing he owns – holy symbol, staff, etc. – as his "power item."And you'll find this in GURPS Dungeon Fantasy 18: Power Items: Anyone who can cast spells using Bardic Talent, Deathliness, Demonic Attunement, Elemental Influence, Magery, Power Investiture, or any similar enabling advantage may designate a "caster power item."So there, power items are tied to the ability to cast spells, and specifically the advantage that enables this ability, rather than to specific professions. A DFRPG GM who's looking at using GURPS content will most likely want to allow characters who have Magery but don't use the wizard template to benefit from this.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-02-2018, 01:46 AM | #20 |
Join Date: Sep 2018
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Re: Can you use weapon master for Flame Jet/Innate Attack(Beam)?
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