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Old 12-13-2018, 02:59 PM   #21
martinl
 
Join Date: Jan 2006
Default Re: Spiders in a Wide Variety of Convenient Sizes

Quote:
Originally Posted by dcarson View Post
Get above it and cast Create Fire in the middle of its back. I'd argue that it is big enough that the same rules that apply to casting Area spells on a ship's deck apply.
Because flaming kaiju are best kaiju.
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Old 12-14-2018, 10:26 AM   #22
cbower
 
Join Date: Aug 2004
Location: Tuscaloosa, AL
Default Re: Spiders in a Wide Variety of Convenient Sizes

Quote:
Originally Posted by martinl View Post
Because flaming kaiju are best kaiju.
"Now it's on fire and it's mad and I want my mommy"
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Old 12-14-2018, 11:00 AM   #23
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Default Re: Spiders in a Wide Variety of Convenient Sizes

I don't see how any of these sizes are convenient.

Love these actually. Yoink!
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Old 12-16-2018, 10:52 AM   #24
martinl
 
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Default Re: Spiders in a Wide Variety of Convenient Sizes

I was going to edit the original post with updates, but post is now too large. Updated entries below. Comments always welcome.
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Old 12-16-2018, 10:58 AM   #25
martinl
 
Join Date: Jan 2006
Default Re: Spiders in a Wide Variety of Convenient Sizes

These assume familiarity with the giant spider entry in DFRPG Monsters.

I cannot comment on the ability of any of the following to do whatever a spider does, but yeah, they probably can.

These assume familiarity with the giant spider entry in DFRPG Monsters.

New Traits:
Bug Brain: "Brain cannot be targeted from below, even if skills tell you where it is. If you CAN target it, base hit penalty is -10, since it is very small. This is still modified by size."

Hard Mandibles: "Mouth DR is twice base DR. Mostly matters if a bite is parried."

Heavy Natural Weapons: "Multiply the effective weight of this creature's natural weapons (usually ST/10) by the level of this trait. Usually SM/2+1 (round down)."

Spider Eyes: Eyes are hard (nictitating membrane equal to base DR). Eye hits don't do x4 (the brain is not right there) and you need to cripple 8 eyes to blind, although vision rolls are at -1 per blinded eye.

Spider Legs: Leg crippling threshold is only over HP/4, but does not trigger knock down.

Web Blast: This is a cone with length equal to the spider's move and width equal to its step, originating from its hind end. (Thus it will often seem like a circular area.) Everything in the cone (dodging allowed as usual) is subjected to webs of half the originating spider's strength.
New Friends:
S.O.U.S.
Giant Animal
A spider that is 9' across, with a 3' wide body. At this size it doesn't fill you with poison, it cuts you into chunks with its shear-like jaws or impales you on it's forelegs for easier manipulation.
ST: 26
DX: 12
IQ: 5
HT: 14
HP: 26
Will: 10
Per: 10
FP: 14
Speed: 6
Move: 6 (Step 2)
SM: +2
DR: 5 (Including eyes. Mandible DR 10.)
Dodge: 9
Parry: 11 (Forelegs count as weapons.)
Bite (14): 3d-1 Cutting. Any hit counts as a grapple, even if it doesn't penetrate DR – roll damage each turn as a free action. Reach C,1.
Stab with sharp foreleg (16): 2d Impaling. Due to small jagged spines it gets stuck if it causes a major wound, counting as a grapple at ST15, giving the S.O.U.S. +4 to bite attacks, and any attempt to remove it (successful or failed) does 1d additional damage. Reach 1,2.
Sever (*): Requires a bite grapple on an extremity. Roll a quick contest of ST vs. the S.O.U.S.'s effective grappling ST of 28, apply the margin of success as cutting damage to the extremity. If a limb is crippled, it is severed. Wounds to the head work the usual way.
Traits: As big spider, but Spider Climb is move 3, and add Bug Brain, Hard Mandibles, Heavy Natural Weapons 2, Spider Eyes, and Spider Legs.

Skills: Brawling – 14, Stealth – 12, Wrestling - 14

Class: Giant Animal.
Notes: On one hand, its webs are thick enough to see pretty easily. On the other hand, they are ST 26. Some have Web Blast.
Poisonous varieties exist – change bite to impaling with a 2d tox (poison, HT+1 for half) + 1d-2 crushing (blowing you up like a poison balloon) follow-up instead of the grapple.

S.O.R.S.
Giant Animal
A spider that is 15' across, with a 5' wide body. Similar in size to a rhino on 8' bent stilts, a Spider of Ridiculous Size is starting to get too ponderous for regular spider activities. If it has webs at all, they are thick like ropes and not really breakable by delvers.
ST: 35
DX: 11
IQ: 5
HT: 14
HP: 45
Will: 10
Per: 10
FP: 14
Speed: 5
Move: 7 (Step 2)
SM: +3
DR: 7 (Including eyes. Mandible DR 14.)
Dodge: 8
Parry: 10 (Forelegs count as weapons.)
Bite (13): 4d Cutting. Any hit counts as a grapple, even if it doesn't penetrate DR – roll damage each turn as a free action. Reach C,1.
Stab with sharp foreleg (15): 2d+2 Impaling. Due to small jagged spines it gets stuck if it causes a major wound, counting as a grapple at ST 19, giving the S.O.R.S. +4 to bite attacks, and any attempt to remove it (successful or failed) does 1d+1 additional damage. Reach 1-3.
Sever (*): Requires a bite grapple on an extremity. Roll a quick contest of ST vs. the S.O.R.S.'s effective grappling ST of 37, apply the margin of success as cutting damage to the extremity. If a limb is crippled, it is severed. Wounds to the head work the usual way.
Traits: As big spider, but Spider Climb is only move 2 – it has to be very careful of footholds. Add Bug Brain, Hard Mandibles, Heavy Natural Weapons 2, Spider Eyes, and Spider Legs.

Skills: Brawling – 13, Stealth – 11, Wrestling - 13

Class: Giant Animal.
Notes: Poisonous varieties exist – change bite to impaling with a 3d tox (poison, HT+1 for half) + 1d crushing (blowing you up like a poison balloon) follow-up instead of the grapple. Most of this spider is usually above SM 0 delvers, allowing Web Blasts from above if you wish to add that trait.


S.O.O.C.S.
Giant Animal
A spider that is 20' across, with a 7' wide body. Spiders of Oh C'mon Size are too big for many dungeon locations, but can make formidable wilderness encounters.
ST: 45
DX: 10
IQ: 5
HT: 15
HP: 60
Will: 10
Per: 10
FP: 15
Speed: 4
Move: 8 (Step 3)
SM: +4
DR: 10 (Including eyes. Mandible DR 20.)
Dodge: 7
Parry: 10 (Forelegs count as weapons.)
Bite (12): 5d+2 Cutting. Any hit counts as a grapple, even if it doesn't penetrate DR – roll damage each turn as a free action. Reach C-2
Stab with sharp foreleg (14): 3d+1 Impaling. Due to small jagged spines it gets stuck if it causes a major wound, counting as a grapple at ST 24, giving the S.O.O.C.S. +4 to bite attacks, and any attempt to remove it (successful or failed) does 2d-1 additional damage. Reach 2-5.
Sever (*): Requires a bite grapple on an extremity. Roll a quick contest of ST vs. the S.O.O.C.S.'s effective grappling ST of 47, apply the margin of success as cutting damage to the extremity. If a limb is crippled, it is severed. Wounds to the head work the usual way.
Traits: As big spider, but Spider Climb is only move 1 – assuming it can find something sturdy enough to support it. Add Bug Brain, Hard Mandibles, Heavy Natural Weapons 3, Spider Eyes, and Spider Legs.

Skills: Brawling – 12, Stealth – 10, Wrestling - 12

Class: Giant Animal.
Notes: Poisonous varieties exist – change bite to impaling with a 3d tox (poison, HT+2 for half) + 2d crushing (blowing you up like a poison balloon) follow-up instead of the grapple.
On the battle mat, put counters to show where the head and feet are – the rest of the beast is 10' or more above ground level. Web Blasts will come from above if you wish to add that trait.

Last edited by martinl; 12-16-2018 at 11:01 AM.
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Old 12-16-2018, 11:01 AM   #26
martinl
 
Join Date: Jan 2006
Default Re: Spiders in a Wide Variety of Convenient Sizes

Spiant
Giant Animal
A spider that is 30' across, with a 10' wide body – imagine an elephant, only it's a spider, and it has legs that are a yard thick and 7 yards long. Spiants don't usually view SM 1 or smaller creatures as dangerous, but they may try to squish them for food.
ST: 55
DX: 9
IQ: 5
HT: 15
HP: 80
Will: 10
Per: 10
FP: 15
Speed: 4
Move: 10 (Step 3)
SM: +5
DR: 15 (Including eyes. Mandible DR 30.)
Dodge: 7
Bite (11): 7d Cutting. Any hit counts as a grapple, even if it doesn't penetrate DR – roll damage each turn as a free action. Reach C-3
Thoom (Stomp) (14): 4d Crushing, double knock back, and still inflicts knock back on any successful defense that leaves defender in the same hex. On a crit, or if the target prefers it to knock back, target is pinned under the spiant's foot instead, taking automatic stomp damage each round the spiant leaves it foot there. Reach 3-6. (Legs count as weapons.)
Poison Spray (*): As a medium dragon.
Traits: As big spider, but Spider Climb is only move 1 – assuming it can find something sturdy enough to support it. Injury reduction 2. Add Bug Brain, Hard Mandibles, Heavy Natural Weapons 3, Spider Eyes, and Spider Legs.

Skills: Brawling – 11, Stealth – 9, Wrestling - 11

Class: Giant Animal.
Notes: When attacking small foes, especially with it's bite, a spiant will tend to all out attack. Delvers in melee will often be limited to targeting the legs, until they cripple enough to bring it down to their level. Injury Reduction 2, DR 15, HT 15 and 80 HP means it might take a while to wear down – a kind GM might allow enough cumulative damage to a leg to cripple it.

On the battle mat, put counters to show where the head and feet are – the rest of the beast is 15' or more above ground level. Web Blasts will come from above if you wish to add that trait.
Spitan
Giant Animal
A spider that is 45' across, with a 15' wide body – it's kinda a big deal. Spitans don't usually view SM 2 or smaller creatures as dangerous, but they may try to squish them for food.
ST: 70
DX: 8
IQ: 5
HT: 16
HP: 110
Will: 10
Per: 10
FP: 16
Speed: 3
Move: 12 (Step 4)
SM: +6
DR: 22 (Including eyes. Mandible DR 44.)
Dodge: 6
Bite (10): 9d+2 Cutting. Any hit counts as a grapple, even if it doesn't penetrate DR – roll damage each turn as a free action. Reach C-4.
THOOM (Stomp) (13): 5d+1 Crushing, double knock back, and still inflicts knock back on any successful defense that leaves defender in the same hex. On a crit, or if the target prefers it to knock back, target is pinned under the spitan's foot instead, taking automatic stomp damage each round the spitan leaves it foot there. Reach 4-9. (Legs count as weapons.)
Poison Spray (*): As a large dragon.
Traits: As big spider, but Spider Climb is only move 1 – assuming it can find something sturdy enough to support it. Injury reduction 3. Add Bug Brain, Hard Mandibles, Heavy Natural Weapons 4, Spider Eyes, and Spider Legs.

Skills: Brawling – 10, Stealth – 9, Wrestling - 10

Class: Giant Animal, or possibly small Kaiju.
Notes: When attacking small foes, especially with it's bite, a spitan will tend to all out attack. Delvers in melee will often be limited to targeting the legs, until they cripple enough to bring it down to their level. Injury Reduction 3, DR 22, HT 16 and 110 HP means it might take a while to wear down – a kind GM might allow enough cumulative damage to a leg to cripple it.

On the battle mat, put counters to show where the head and feet are – the rest of the beast is 20' or more above ground level. Web Blasts will come from above if you wish to add that trait.

Last edited by martinl; 11-20-2022 at 04:21 PM.
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Old 12-21-2018, 02:19 PM   #27
martinl
 
Join Date: Jan 2006
Default Re: Spiders in a Wide Variety of Convenient Sizes

OK, now it's a PDF.

However, I have holiday responsibilities. No spiderness in the immediate future.
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