07-02-2006, 10:49 AM | #31 |
Join Date: Dec 2005
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Re: Gurps: Templates
Oh yeah, and it probably needs cosmic as well. Otherwise, as written, when you are knocked out, you revert to your normal form. That would mean that after being raised, you'd die again the second you were rendered unconscious.
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08-19-2006, 07:55 PM | #33 |
Join Date: Jun 2006
Location: Dallas, Texas USA.
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Re: Gurps: Templates
TL 8 U.S. Army Soldier (Private) [80 points]
Attributes: ST+1 [10]; HT+1 [10] Secondary Characteristics: Will+1 [5]; FP+1 [3] Advantages: Military Rank-0 [0]; Fit [5]; Patron (US Army) (extremely powerful organization [25], frequency: Quite Often +100%) [50] Disadvantages: Duty (U.S. Army) (almost all the time, extremely hazardous) [-20]; Sense of Duty (Squad) [-5]; Social Stigma (“baby killer”) [-5] Skills: Bayonet (M7) DX [2]; First Aide IQ+1 [2]; Gunner-Machine Gun (M2HB, M240B) DX [1]; Gunner-Rockets (AT-4) DX [1]; Guns-Rifle (M16A family, M4) DX+2 [4]; Guns-GL (M203) DX [1]; Guns-LMG (M249 SAW) DX+1 [2]; Hiking HT+1 [4]; NBC Suit DX [2]; Savoir-Faire-Military IQ+1 [2]; Soldier IQ+1 [4]; Throwing-Grenade DX [2] Notes: Fresh from BCT! Here’s an FNG, a cherry, ready to report to advanced schools or hit the front lines to pick up some lenses. Lenses Infantry [20 points] 20 points in skills selected from the following: Bayonet, First Aide, Gunner-Machine Gun, Gunner-Rockets, Guns-Rifle, Guns-GL, Guns-LMG, Hiking, NBC Suit, Soldier, Throwing-Grenade, Judo, Karate, Land Navigation, Tactics, Survival, Stealth, Running, Drive-HMMWV, Knife, Interrogation, Gesture, Forward Observer, Camouflage, Carousing, or Electronic Ops-Comms. Combat Veteran [5 points] Advantages: Combat Reflexes [15]; Common Sense [10]; Alcohol Tolerance [1], Deep Sleeper [1] Disadvantages: Chain Smoker [-5]; Callous [-5]; Delusion-“If I have socks to wash back at base camp, I’ll always come back, can’t leave anything undone!” [-5]; Post-Combat Shakes [-5]; Careful [-1]; “This one time, in Timbuktu…” [-1] Twilight Survivor [-30 points] Remove Patron (US Army) [50] and Duty (US Army) [-20], “You’re on your own, good luck!” more lenses to follow
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-John Moses Browning is my savior -.45 ACP, because 9mm is still for women and pansies. |
08-20-2006, 03:16 AM | #34 | |||
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Gurps: Templates
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I don't think the army counts as a Patron - unless it has some special interest in this one soldier, it won't bend over backwards to help him. Even if captured soldiers get help and assistance. Quote:
After all, for one, most soldiers should get leave from time to time, reducing the frequency to at most 15 or less, I guess. Also, it don't think that every soldier in the army is constantly in fear for his life. Isn't a safe job on a base back home, or in a friendly country, possible? Or a (I would guess: relatively risk-free) job on a carrier? Extremely Hazardous Duty is intended more for Ninja agents or SpecialOps, imo. It reads "always at risk of death or serious injury", after all. While certain missions (Go to Iraq...) are probably indeed very dangerous, I guess that many missions do not come with risk of death. Quote:
I like the rest, though, especially the relatively low skill levels. If you remove the traits I criticized, the Total Cost drops to [+55], which is entirely OK for a competent beginning soldier. I guess one could add a choice of two or three other disads (say, [-5] out of Overcnfidence, Gullibility and Post-Combat Shakes, if one wanted to simulate a real inexperienced soldier).
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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08-20-2006, 04:10 AM | #35 |
Join Date: Dec 2005
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Re: Gurps: Templates
As a former service member, yeah, overall, the soldier template looks pretty good. A couple nitpicks though. Like Zorg brought up, the constant extremely hazardous duty is overkill. Even friends of mine in Iraq weren't in constant danger. Stateside or overseas, you're very rarely in any danger greater than tripping while running hung over at morning workouts. I'd also probably lower the level of patron. While the Army itself is a huge organization, it isn't all looking out for you. Sure, there are tons of programs in place to help you out in all sorts of situations, financial, educational, legal, etc, but they don't really toss tons of people or gear to you as an individual soldier. As for the social stigma, I'd toss that out. In my experience, people's initial reactions will either be a little more positive, or a little more negative once they find out you're a soldier. Seldom neutral, but about equal amounts of positive and negative. Lastly, drop the bayonet skill down to DX-1 or even lower. Basic had one day of training in bayonet and I never picked up another one, except to clean it, for the next five years...
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08-20-2006, 04:39 AM | #36 | |||
Join Date: Aug 2004
Location: U.K.
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Re: Gurps: Templates
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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08-20-2006, 05:19 AM | #37 |
MIB
Join Date: Oct 2005
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Re: Gurps: Templates
That stigma was something like Reputation -4 (Large class, hippies; Always) after Vietnam, IMHO.
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08-25-2006, 08:09 AM | #38 |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: Gurps: Templates
TL: 9+
Variable Fighter . Transforming Fighter based on the Macross Veri-techs. Based on the VF-1 ST/HP: 120 Hnd/SR: +2/3 HT: 10f Move: fighter 35/1098* soldier 11, guardian 11/22 LWt.: 24.6 Load: 11.4 SM: +5 Occ.: 1 DR: 100 Range 8hrs Cost: $3.5M * max speed is affected by atmosphere 3950kph Fighter Mode [3,443] (w/o Altered Form: 859)
Weapon Systems [970] . $60,000 (CPx $56) BMG .50 cal. Dmg: 13d+1(2) pi; Acc: 6+10; Range: 1.8/7.4; RoF: 8!; Shots: 100(5); Bulk: -8; Rcl: 2; Break Down: Innate attack ( piercing 13d+1 [67]; accuracy +3 +15%; armor divisor (2) +50%; Extra Recoil 2 -10%; Rapid Fire 8 +100%; Limited Use (fast reload) -10%; Range x200 1/2D +35%, x50 +25%) [250] $14,000 85mm Missiles. Dmg: 6dx3(10) cr ex; Acc: 3+10; Range: 1/10; RoF: 2x25; Shots: 50 (5); Bulk: -6; Rcl: 1; Break Down: Innate attack ( Crushing 18d [90]; Area Effect (16m) +200%; Armor divisor (10) +250%; Rapid Fire 50 (multiple projectile, selective fire) +200%; Homing (Hyperspectral) +75%; Limited Use (1 load) -40%; Range x100 +60%, expolosion +50%) [805] $45,108 Soldier Mode [1,179] .
Guardian Mode [1,099] .
TL: 10+ Advanced Variable Fighter . Transforming Fighter based on the Macross Veri-techs. Based on the VF-19 ST/HP: 100 Hnd/SR: +4/3 HT: 10f Move: fighter 53/6803*, soldier 11, guardian 11/22 LWt.: 20.1 Load: 11.4 SM: +6 Occ.: 1 DR: 100 Range: 8hrs Cost: $6.7M * max speed is affected by atmosphere Fighter Mode [6,611] (w/o Altered Form: 1,254)
Weapon Systems [970] . $60,000 (CPx $56) BMG .50 cal. Dmg: 13d+1(2) pi; Acc: 6; Range: 1.8/7.4; RoF: 8!; Shots: 100(5); Bulk: -8; Rcl: 2; Break Down: Innate attack ( piercing 13d+1 [67]; accuracy +3 +15%; armor divisor (2) +50%; Extra Recoil 2 -10%; Rapid Fire 8 +100%; Limited Use (fast reload) -10%; Range x200 1/2D +35%, x50 +25%) [250] $14,000 85mm Missiles. Dmg: 6dx3(10) cr ex; Acc: 3; Range: 1/10; RoF: 2x25; Shots: 50 (5); Bulk: -6; Rcl: 1; Break Down: Innate attack ( Crushing 18d [90]; Area Effect (16m) +200%; Armor divisor (10) +250%; Rapid Fire 50 (multiple projectile, selective fire) +200%; Homing (Hyperspectral) +75%; Limited Use (1 load) -40%; Range x100 +60%, expolosion +50%) [805] $45,108 Soldier Mode [1,633] .
Guardian Mode [1,640] .
Last edited by nik1979; 06-01-2007 at 01:37 PM. |
08-28-2006, 11:10 PM | #39 |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: Gurps: Templates
Variable Combat Trike
TL: 9+ Variable combat Trike. Transforming Combat Trike based on the robotech cyclone Battle armor. ST/HP: 50 ST/HP: +2/2 HT: 10 Move: trike 9/108 (388 kph), soldier 9/36 (130kph) LWt.: 1.2 Load: 105kg SM: +1 Occ.: 1 DR: 75 Range: 8hrs Cost: $1.37M Fighter Mode [1,139] (491)
Weapon Systems [970] . $35,500 (CPx $56) BMG .50 cal. Dmg: 13d+1(2) pi; Acc: 6; Range: 1.8/7.4; RoF: 8!; Shots: 100(5); Bulk: -8; Rcl: 2; Break Down: Innate attack ( piercing 13d+1 [67]; accuracy +3 +15%; armor divisor (2) +50%; Extra Recoil 2 -10%; Rapid Fire 8 +100%; Limited Use (fast reload) -10%; Range x200 1/2D +35%, x50 +25%) [250] $14,000 Special Ammo: Incendiary (6d burn, persistent); Anti-Armor Rounds (3d cor, persistent, affliction weakens DR-5 (culmulative)) 60mm Missiles. Dmg: 6dx2(10) cr ex; Acc: 3; Range: 0.33/3.3; RoF: 2x15; Shots: 30 (5); Bulk: -6; Rcl: 1; Break Down: Innate attack ( Crushing 12d [60] total 510%; Armor divisor (10) +250%; Rapid Fire 30 (multiple projectile, selective fire) +150%; Homing (Hyperspectral) +75%; Limited Use (1 load) -40%; Range x30 +25%, expolosion +50%) [366] $20,500 Soldier Mode [874] .
Last edited by nik1979; 08-28-2006 at 11:19 PM. |
08-29-2006, 06:58 AM | #40 |
Join Date: Sep 2005
Location: Canada
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Re: Gurps: Templates
In both of the above templates, I question the use of the Automaton meta-trait. I feel it's something of a point crock to allow something that already has an IQ 0 to take this trait.
Basically, something with an IQ of 0 can't think or react in any way, and thus these disadvantages are meaningless. And of course, something that is not a disadvantageous, is not a disadvantage and is not worth any points. Someone please correct me if I'm wrong, but I feel the -200 points from IQ 0 already basically includes/takes the place of any other mental disadvantages that could be applied to these templates. |
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