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Old 07-02-2006, 10:49 AM   #31
Fnordianslip
 
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Default Re: Gurps: Templates

Oh yeah, and it probably needs cosmic as well. Otherwise, as written, when you are knocked out, you revert to your normal form. That would mean that after being raised, you'd die again the second you were rendered unconscious.
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Old 07-02-2006, 12:53 PM   #32
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Default Re: Gurps: Templates

Moving Alternate Form discussion here.
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Old 08-19-2006, 07:55 PM   #33
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Default Re: Gurps: Templates

TL 8 U.S. Army Soldier (Private) [80 points]

Attributes: ST+1 [10]; HT+1 [10]

Secondary Characteristics: Will+1 [5]; FP+1 [3]

Advantages: Military Rank-0 [0]; Fit [5]; Patron (US Army) (extremely powerful organization [25], frequency: Quite Often +100%) [50]

Disadvantages: Duty (U.S. Army) (almost all the time, extremely hazardous) [-20]; Sense of Duty (Squad) [-5]; Social Stigma (“baby killer”) [-5]

Skills: Bayonet (M7) DX [2]; First Aide IQ+1 [2]; Gunner-Machine Gun (M2HB, M240B) DX [1]; Gunner-Rockets (AT-4) DX [1]; Guns-Rifle (M16A family, M4) DX+2 [4]; Guns-GL (M203) DX [1]; Guns-LMG (M249 SAW) DX+1 [2]; Hiking HT+1 [4]; NBC Suit DX [2]; Savoir-Faire-Military IQ+1 [2]; Soldier IQ+1 [4]; Throwing-Grenade DX [2]

Notes: Fresh from BCT! Here’s an FNG, a cherry, ready to report to advanced schools or hit the front lines to pick up some lenses.

Lenses

Infantry [20 points]
20 points in skills selected from the following: Bayonet, First Aide, Gunner-Machine Gun, Gunner-Rockets, Guns-Rifle, Guns-GL, Guns-LMG, Hiking, NBC Suit, Soldier, Throwing-Grenade, Judo, Karate, Land Navigation, Tactics, Survival, Stealth, Running, Drive-HMMWV, Knife, Interrogation, Gesture, Forward Observer, Camouflage, Carousing, or Electronic Ops-Comms.

Combat Veteran [5 points]
Advantages: Combat Reflexes [15]; Common Sense [10]; Alcohol Tolerance [1], Deep Sleeper [1]
Disadvantages: Chain Smoker [-5]; Callous [-5]; Delusion-“If I have socks to wash back at base camp, I’ll always come back, can’t leave anything undone!” [-5]; Post-Combat Shakes [-5]; Careful [-1]; “This one time, in Timbuktu…” [-1]

Twilight Survivor [-30 points]
Remove Patron (US Army) [50] and Duty (US Army) [-20], “You’re on your own, good luck!”

more lenses to follow
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Old 08-20-2006, 03:16 AM   #34
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Default Re: Gurps: Templates

Quote:
Originally Posted by SavageDoc
Patron (US Army) (extremely powerful organization [25], frequency: Quite Often +100%) [50]
Having the army as a Patron would mean that the army helps the soldier even in completely non-army related issues. A patron looks after the individual well-being of his protected ones, as opposed to those duties a normal employer has.
I don't think the army counts as a Patron - unless it has some special interest in this one soldier, it won't bend over backwards to help him. Even if captured soldiers get help and assistance.

Quote:
Disadvantages: Duty (U.S. Army) (almost all the time, extremely hazardous) [-20]
I'm not familiar with the US army. But it seems very harsh to have a constant, extremely hazardous duty.
After all, for one, most soldiers should get leave from time to time, reducing the frequency to at most 15 or less, I guess.
Also, it don't think that every soldier in the army is constantly in fear for his life. Isn't a safe job on a base back home, or in a friendly country, possible? Or a (I would guess: relatively risk-free) job on a carrier?
Extremely Hazardous Duty is intended more for Ninja agents or SpecialOps, imo. It reads "always at risk of death or serious injury", after all. While certain missions (Go to Iraq...) are probably indeed very dangerous, I guess that many missions do not come with risk of death.

Quote:
Social Stigma (“baby killer”) [-5]
Is that so? I thought soldiers were given quite some respect in the USA. Are they indeed universally shunned?

I like the rest, though, especially the relatively low skill levels. If you remove the traits I criticized, the Total Cost drops to [+55], which is entirely OK for a competent beginning soldier.
I guess one could add a choice of two or three other disads (say, [-5] out of Overcnfidence, Gullibility and Post-Combat Shakes, if one wanted to simulate a real inexperienced soldier).
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Old 08-20-2006, 04:10 AM   #35
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Default Re: Gurps: Templates

As a former service member, yeah, overall, the soldier template looks pretty good. A couple nitpicks though. Like Zorg brought up, the constant extremely hazardous duty is overkill. Even friends of mine in Iraq weren't in constant danger. Stateside or overseas, you're very rarely in any danger greater than tripping while running hung over at morning workouts. I'd also probably lower the level of patron. While the Army itself is a huge organization, it isn't all looking out for you. Sure, there are tons of programs in place to help you out in all sorts of situations, financial, educational, legal, etc, but they don't really toss tons of people or gear to you as an individual soldier. As for the social stigma, I'd toss that out. In my experience, people's initial reactions will either be a little more positive, or a little more negative once they find out you're a soldier. Seldom neutral, but about equal amounts of positive and negative. Lastly, drop the bayonet skill down to DX-1 or even lower. Basic had one day of training in bayonet and I never picked up another one, except to clean it, for the next five years...
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Old 08-20-2006, 04:39 AM   #36
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Default Re: Gurps: Templates

Quote:
Originally Posted by Fnordianslip
Like Zorg brought up, the constant extremely hazardous duty is overkill. Even friends of mine in Iraq weren't in constant danger.
That level of Duty has traditionally been limited to special forces troops and suchlike in GURPS books (and - no offence to special forces troops, but I suspect that it's a bit of a cinematic exagerration for a lot of them). The example on p.B134 gives it to some kind of "commando" who's jumping out of 'planes and hiking through snake-infested jungles during live-fire training every day.

Quote:
Originally Posted by Fnordianslip
I'd also probably lower the level of patron.
The idea of taking the U.S. Army as a Patron is specifically deprecated on p.B73. You might get a C.O. who takes care of all his men, but even that's not equivalent to having the entire army as a Patron.

Quote:
Originally Posted by Fnordianslip
As for the social stigma, I'd toss that out.
Having seen restaurants in the States which give a discount to customers in uniform, it didn't look to me like the armed forces were universally stigmatised over there...
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Old 08-20-2006, 05:19 AM   #37
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Default Re: Gurps: Templates

That stigma was something like Reputation -4 (Large class, hippies; Always) after Vietnam, IMHO.
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Old 08-25-2006, 08:09 AM   #38
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Default Re: Gurps: Templates

TL: 9+
Variable Fighter .
Transforming Fighter based on the Macross Veri-techs. Based on the VF-1
ST/HP: 120
Hnd/SR: +2/3
HT: 10f
Move: fighter 35/1098* soldier 11, guardian 11/22
LWt.: 24.6
Load: 11.4
SM: +5
Occ.: 1
DR: 100
Range 8hrs
Cost: $3.5M
* max speed is affected by atmosphere 3950kph

Fighter Mode [3,443] (w/o Altered Form: 859)
  • Attributes [20] : ST 120 [220]; DX 10; IQ 0 [-200]; HT 10.
  • Secondary Characteristics [0] : Dmg: 11d/13d; BL: 1.3 tons; HP: 120; Will: 0; Per: 0; FP: NA; SM +6; Basic move (flight): 53 [0]; Basic Speed 5.5 [0]; Basic Move (ground) 11 (40kph).
  • A.I. [32] : Absolute Timing [2]; Digital Mind [5]; Doesn’t Sleep [20]; Intuitive Mathematician [5]; Photographic Memory [10]; Reprogrammable [-10]
  • Automation [-85] : Hidebound [-5]; Incurious (6) [-10]; Low Empathy [-20]; No Sense of Humor [-10]; and Slave Mentality [-40].
  • Machine [135] : Doesn’t Breath [20]; Immunity to metabolic Hazards [30]; Increased consumption 13 (10.4 tons of fuel) [-130]; Injury tolerance (No Blood; unliving) [25]; Numb [-20]; Pressure Support [5]; Restricted Diet (fuel; common) [-10]; Sealed [15]; Social Stigma (valuable property) [-10]; Unhealing (total) [-30]; Vacuum Support [5]; Wealth (dead broke) [-25].
  • Features [0]: 8 hours of energy per (increased consumption 13 ) 10.4tons of fuel
  • Vehicle [325] : Compartmentalized Mind (controls) [25]; SM+6 [0]; DR (cannot wear armor -40%) 100 [300];
  • Variable Form [2583] : Alternate Form (Soldier) (reduced time to 5 seconds +20%) (1178) [1291], Alternate Form (guardian) (reduced time to 5 seconds +20%) (1169) [1292]
  • Communications [50] : Telecommunication: Laser Communications [40]; Telecommunication: Radio [10];
  • Life Support (affliction granting advantage to the pilot) [75] : Doesn’t Breathe +200%; Pressure Support [0]; Protected Hearing, Smell and Vision +150%; Sealed [0]; Temperature Tolerance 30 +300%; Vacuum Support [0];
  • Movement [178] : Basic Move (flight) 35 (3.5G) [0]; Flight (Move 35) (Newtonian Space Flight +25%; Nuisance effect -5%, Cannot Hover-15%; +24 flight move [48] ) [93] + Enhanced Move (space; Newtonian -50%; Handling +2 +10%) 5 (max move: 1098 or 3,850kph) [30] + Enhanced Move (air, (Air, Handling +2 +10%) 5 (max move: 1098 or 3,850kph) [55]
  • Payload [89] : 1 occupant (0.4m^3) [1]; Fuel and Weapons (10.4 tons) [88]
  • Sensors [125] : Hyperspectral Vision [25]; Telescopic 10 (x2k) [100];
  • Statistics: Weight: 8.7 tons; Size +6 (18m);

Weapon Systems [970] . $60,000 (CPx $56)
BMG .50 cal. Dmg: 13d+1(2) pi; Acc: 6+10; Range: 1.8/7.4; RoF: 8!; Shots: 100(5); Bulk: -8; Rcl: 2;
Break Down: Innate attack ( piercing 13d+1 [67]; accuracy +3 +15%; armor divisor (2) +50%; Extra Recoil 2 -10%; Rapid Fire 8 +100%; Limited Use (fast reload) -10%; Range x200 1/2D +35%, x50 +25%) [250] $14,000

85mm Missiles. Dmg: 6dx3(10) cr ex; Acc: 3+10; Range: 1/10; RoF: 2x25; Shots: 50 (5); Bulk: -6; Rcl: 1;
Break Down: Innate attack ( Crushing 18d [90]; Area Effect (16m) +200%; Armor divisor (10) +250%; Rapid Fire 50 (multiple projectile, selective fire) +200%; Homing (Hyperspectral) +75%; Limited Use (1 load) -40%; Range x100 +60%, expolosion +50%) [805] $45,108

Soldier Mode [1,179] .
  • Attributes [350] : ST 120 [550]; DX 10; IQ 0 [-200]; HT 10.
  • Secondary Characteristics [35] : Dmg: 13d/15d; BL: 1.3 tons; HP: 120; Will: 0; Per: 0; FP: NA; SM +5; Basic Speed (flight): 11 [0]; Basic Speed 5.5 [0]; Basic Move (ground) 18 (64kph) [35].
  • Movement [48] : Basic Move (flight) 11 (1.1G) [0]; Flight (Move 11) (Newtonian Space Flight +25%; Nuisance effect -5%) [48];

Guardian Mode [1,099] .
  • Attributes [350] : ST 120 [550]; DX 10; IQ 0 [-200]; HT 10.
  • Secondary Characteristics [0]: Dmg: 13/15d; BL: 1.3 tons; HP: 120; Will: 0; Per: 0; FP: NA; SM +5; Basic Speed: 5.5 [0]; Basic Move (flight): 11 [0]; Basic Speed Basic Move (ground) 11 (40kph).
  • Movement [80] : Basic Move (flight) 11 (1.1G) [0]; Flight (Move 11) (Newtonian Space Flight +25%; Nuisance effect -5% ) [42] + Enhanced Move (space; Newtonian -50%; Handling +4 +20%) 2 (max move: 22 or 80kph) [14] + Enhanced Move (air, Handling +4 +20%) 2 (max move: 22 or 80kph) [24];



TL: 10+
Advanced Variable Fighter .
Transforming Fighter based on the Macross Veri-techs. Based on the VF-19
ST/HP: 100
Hnd/SR: +4/3
HT: 10f
Move: fighter 53/6803*, soldier 11, guardian 11/22
LWt.: 20.1
Load: 11.4
SM: +6
Occ.: 1
DR: 100
Range: 8hrs
Cost: $6.7M
* max speed is affected by atmosphere

Fighter Mode [6,611] (w/o Altered Form: 1,254)
  • Attributes [-20] : ST 100 [180]; DX 10; IQ 0 [-200]; HT 10.
  • Secondary Characteristics [0] : Dmg: 13d/15d; BL: 0.9 tons; HP: 100; Will: 0; Per: 0; FP: NA; SM +6; Basic move (flight): 53 [0]; Basic Speed 5.5 [0]; Basic Move (ground) 11 (40kph).
  • A.I. [32] : Absolute Timing [2]; Digital Mind [5]; Doesn’t Sleep [20]; Intuitive Mathematician [5]; Photographic Memory [10]; Reprogrammable [-10]
  • Automation [-85] : Hidebound [-5]; Incurious (6) [-10]; Low Empathy [-20]; No Sense of Humor [-10]; and Slave Mentality [-40].
  • Machine [135] : Doesn’t Breath [20]; Immunity to metabolic Hazards [30]; Increased consumption 13 (10.4 tons of fuel) [-130]; Injury tolerance (No Blood; unliving) [25]; Numb [-20]; Pressure Support [5]; Restricted Diet (fuel; common) [-10]; Sealed [15]; Social Stigma (valuable property) [-10]; Unhealing (total) [-30]; Vacuum Support [5]; Wealth (dead broke) [-25].
  • Features [0]: 8 hours of energy per (increased consumption 13 ) 10.4tons of fuel
  • Vehicle [325] : Compartmentalized Mind (controls) [25]; SM+6 [0]; DR (cannot wear armor -40%) 100 [300];
  • Variable Form [5357] : Alternate Form (Soldier) (reduced time 2.5 seconds +80%) (1633) [2673], Alternate Form (guardian) (reduced time 2.5 seconds +80%) (1640) [2684]
  • Communications [50] : Telecommunication: Laser Communications [40]; Telecommunication: Radio [10];
  • Life Support (affliction granting advantage to the pilot) [75] : Doesn’t Breathe +200%; Pressure Support [0]; Protected Hearing, Smell and Vision +150%; Sealed [0]; Temperature Tolerance 30 +300%; Vacuum Support [0];
  • Movement [259] : Basic Move (flight) 53 (5.3G) [0]; Flight (Move 53) (Newtonian Space Flight +25%; Nuisance effect -5%, Cannot Hover-15%; +42 flight move [84] ) [126] + Enhanced Move (space; Newtonian -50%; Handling +4 +20%) 7 (max move: 6803 or 24,494kph) [49] + Enhanced Move (air, Handling +4 +20%) 7 (max move: 6803 or 24,494kph) [84];
  • Payload [127] : 1 occupant (1.2m^3) [1]; Fuel and Weapons (11.4 tons) [126]
  • Sensors [125] : Hyperspectral Vision [25]; Telescopic 10 (x2k) [100];
  • Statistics: Weight: 8.7 tons; Size +6 (18m);

Weapon Systems [970] . $60,000 (CPx $56)
BMG .50 cal. Dmg: 13d+1(2) pi; Acc: 6; Range: 1.8/7.4; RoF: 8!; Shots: 100(5); Bulk: -8; Rcl: 2;
Break Down: Innate attack ( piercing 13d+1 [67]; accuracy +3 +15%; armor divisor (2) +50%; Extra Recoil 2 -10%; Rapid Fire 8 +100%; Limited Use (fast reload) -10%; Range x200 1/2D +35%, x50 +25%) [250] $14,000

85mm Missiles. Dmg: 6dx3(10) cr ex; Acc: 3; Range: 1/10; RoF: 2x25; Shots: 50 (5); Bulk: -6; Rcl: 1;
Break Down: Innate attack ( Crushing 18d [90]; Area Effect (16m) +200%; Armor divisor (10) +250%; Rapid Fire 50 (multiple projectile, selective fire) +200%; Homing (Hyperspectral) +75%; Limited Use (1 load) -40%; Range x100 +60%, expolosion +50%) [805] $45,108

Soldier Mode [1,633] .
  • Attributes [250] : ST 100 [450]; DX 10; IQ 0 [-200]; HT 10.
  • [b]Secondary Characteristics [35] [/b Dmg: 11d/13d; BL: 0.9 tons; HP: 100; Will: 0; Per: 0; FP: NA; SM +5; Basic Speed (flight): 11 [0]; Basic Speed 5.5 [0]; Basic Move (ground) 18 (64kph) [35].
  • Movement [48] : Basic Move (flight) 11 (1.1G) [0]; Flight (Move 11) (Newtonian Space Flight +25%; Nuisance effect -5%) [48];

Guardian Mode [1,640] .
  • Attributes [250] : ST 100 [450]; DX 10; IQ 0 [-200]; HT 10.
  • Secondary Characteristics [0]: Dmg: 11d/13d; BL: 0.9 tons; HP: 75; Will: 0; Per: 0; FP: NA; SM +5; Basic Speed: 5.5 [0]; Basic Move (flight): 11 [0]; Basic Speed Basic Move (ground) 11 (40kph).
  • Movement [80] : Basic Move (flight) 11 (1.1G) [0]; Flight (Move 11) (Newtonian Space Flight +25%; Nuisance effect -5% ) [42] + Enhanced Move (space; Newtonian -50%; Handling +4 +20%) 2 (max move: 22 or 80kph) [14] + Enhanced Move (air, Handling +4 +20%) 2 (max move: 22 or 80kph) [24];
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Old 08-28-2006, 11:10 PM   #39
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Default Re: Gurps: Templates

Variable Combat Trike
TL: 9+
Variable combat Trike.
Transforming Combat Trike based on the robotech cyclone Battle armor.
ST/HP: 50
ST/HP: +2/2
HT: 10
Move: trike 9/108 (388 kph), soldier 9/36 (130kph)
LWt.: 1.2
Load: 105kg
SM: +1
Occ.: 1
DR: 75
Range: 8hrs
Cost: $1.37M

Fighter Mode [1,139] (491)
  • Attributes: ST 50; DX 10; IQ 0; HT 10.
  • Secondary Characteristics [15] : Dmg: 5d+2/8d-1; BL: 3.8 tons; HP: 50; Will: 0; Per: 0; FP: NA; SM +1; Basic Speed 5 [0]; Basic Move (ground) 9 (40kph) [15].
  • A.I. [32] : Absolute Timing [2]; Digital Mind [5]; Doesn’t Sleep [20]; Intuitive Mathematician [5]; Photographic Memory [10]; Reprogrammable [-10]
  • Automation [-85] : Hidebound [-5]; Incurious (6) [-10]; Low Empathy [-20]; No Sense of Humor [-10]; and Slave Mentality [-40].
  • Machine [-80] : Doesn’t Breath [20]; Immunity to metabolic Hazards [30]; Increased consumption 6 (87 kg of fuel) [-60]; Injury tolerance (No Blood; unliving) [25]; Numb [-20]; Restricted Diet (fuel; common) [-10]; Social Stigma (valuable property) [-10]; Unhealing (total) [-30]; Wealth (dead broke) [-25]. Features: No FP [0].
  • Features [0]: 8 hours of energy per (increased consumption 10 ) 1.3tons of fuel
  • Vehicle [435] : Compartmentalized Mind (controls) [25]; Strength 50 (no manipulators -80%) [50]; Intelligence-0 [-200]; Health 10 [0]; SM+1 [0]; DR (cannot wear armor -40%; Hardened 1 +20%) 70 [560];
  • Variable Form [648] : Alternate Form (Soldier) (reduced time 1 second +80%) (383) [648],
  • Communications [10] : Telecommunication: Radio [10];
  • Life Support (affliction granting advantage to the pilot) [45] : Doesn’t Breathe +200%; Protected Hearing, Smell and Vision +150%;
  • Movement [59] : Enhanced move 3.5 (+2 handling +10%; ground) [39]; Super Jump 2 [20]
  • Payload [5] : 1 occupant (0.35m^3)
  • Sensors [55] : Hyperspectral Vision [25]; Telescopic 3 (x15) [30];
  • Statistics: Weight: 1.2 tons; Size +1 (3.5m);

Weapon Systems [970] . $35,500 (CPx $56)
BMG .50 cal. Dmg: 13d+1(2) pi; Acc: 6; Range: 1.8/7.4; RoF: 8!; Shots: 100(5); Bulk: -8; Rcl: 2;
Break Down: Innate attack ( piercing 13d+1 [67]; accuracy +3 +15%; armor divisor (2) +50%; Extra Recoil 2 -10%; Rapid Fire 8 +100%; Limited Use (fast reload) -10%; Range x200 1/2D +35%, x50 +25%) [250] $14,000
Special Ammo: Incendiary (6d burn, persistent); Anti-Armor Rounds (3d cor, persistent, affliction weakens DR-5 (culmulative))

60mm Missiles. Dmg: 6dx2(10) cr ex; Acc: 3; Range: 0.33/3.3; RoF: 2x15; Shots: 30 (5); Bulk: -6; Rcl: 1;
Break Down: Innate attack ( Crushing 12d [60] total 510%; Armor divisor (10) +250%; Rapid Fire 30 (multiple projectile, selective fire) +150%; Homing (Hyperspectral) +75%; Limited Use (1 load) -40%; Range x30 +25%, expolosion +50%) [366] $20,500

Soldier Mode [874] .
  • Attributes: ST 50; DX 10; IQ 0; HT 10.
  • Secondary Characteristics [15] : Dmg: 5d+2/8d-1; BL: 1.2 tons; HP: 50; Will: 0; Per: 0; FP: NA; SM +1; Basic Speed 5.0 [0]; Basic Move (ground) 9 (64kph) [15].
  • Vehicle [835] : Compartmentalized Mind (controls) [25]; Strength 50 (size -10%) [450]; Intelligence-0 [-200]; Health 10 [0]; SM+5 [0]; DR (cannot wear armor -40%; Hardened 1 +20%) 70 [560];
  • Movement [42] : Enhanced move 2 (+2 handling +10%; ground) [22]; Super Jump 2 [20]
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Old 08-29-2006, 06:58 AM   #40
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Default Re: Gurps: Templates

In both of the above templates, I question the use of the Automaton meta-trait. I feel it's something of a point crock to allow something that already has an IQ 0 to take this trait.

Basically, something with an IQ of 0 can't think or react in any way, and thus these disadvantages are meaningless. And of course, something that is not a disadvantageous, is not a disadvantage and is not worth any points.

Someone please correct me if I'm wrong, but I feel the -200 points from IQ 0 already basically includes/takes the place of any other mental disadvantages that could be applied to these templates.
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