03-11-2023, 03:01 AM | #21 | ||
Join Date: Jun 2022
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Re: Halfling professions
Quote:
My upgrades are to have various types of "Silence" refluffed as "Stealthy", it applies to hearing as well as sight, in a specific style, it also allows them to always count as having "at least half the party as diversions" for Backstabbing, even if they're alone. The Advantage also counts as a level requied buy in for various Power-Ups. Scouts and Thieves have Stealth (Camouflage), so they get a bonus vs Sight if they're wearing something at least vaguely 'camouflaged', IE dark clothes in a dungeon, browns and greens in the woods, etc. Halflings has Stealth (Small) and get the bonus versus sight if there is anything around they could easily hide behind or alongside. My campaign also has Dark Elves who have often have a connection with elemental Darkness and get Stealth (Darkness), so get their bonus as long there are darkness penalties (but also they're limited to the local darkness penalties). Racial abilities can trump Professional abilities, so a Halfling Thief could start with Stealthy (Small) 4 lvls, or 2 of Small and 2 of Camouflage, the PC's choice. Quote:
Now, to me, that sounds like an excellent Advantage option for Cat-Folk... |
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halfling |
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