10-30-2009, 09:23 AM | #21 | |
Join Date: Nov 2006
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Re: Dungeon Fantasy 7: Attack of the Healbots
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10-30-2009, 09:57 AM | #22 |
Join Date: Feb 2008
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Re: Dungeon Fantasy 7: Attack of the Healbots
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10-30-2009, 10:23 AM | #23 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Dungeon Fantasy 7: Attack of the Healbots
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10-30-2009, 11:04 AM | #24 | |
Join Date: Feb 2008
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Re: Dungeon Fantasy 7: Attack of the Healbots
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Yeah, they are there... but it doesn't mean that it is a good idea for PCs to follow in their ancestor's footshtepsh. |
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10-30-2009, 11:06 AM | #25 | |
Join Date: Aug 2004
Location: U.K.
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Re: Dungeon Fantasy 7: Attack of the Healbots
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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10-30-2009, 10:05 PM | #26 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: Dungeon Fantasy 7: Attack of the Healbots
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Thank you. Quote:
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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10-31-2009, 07:57 AM | #27 |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: Dungeon Fantasy 7: Attack of the Healbots
Got DF7 late last night, spent much time reviewing.
I like it. Useful material for either slow and detailed priestly template making, or quick kit-bashing for throwing a game together on the fly. Once again, that delightful middle-ground between "crunchy" and "modular" is attained. Excellent work.
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
10-31-2009, 11:47 PM | #28 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Dungeon Fantasy 7: Attack of the Healbots
I think there were far too few crunchy bits in "DF6: Clerics".
Perhaps that is typical of Phil Master's work? I had the same issue with GURPS Banestorm. One page of crunchy bits was all we got, even in a setting with huge potential for easily a dozen pages of it. My guess is that if RPK had written "DF7: Clerics", there'd have been a lot more crunchy bits. |
11-01-2009, 10:39 AM | #29 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Dungeon Fantasy 7: Attack of the Healbots
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Just in terms of crunch alone, this book includes 13 cleric lenses, 12 holy warrior lenses, 3 druid lenses, one scout-as-holy-warrior lens, one swashbuckler-as-holy-warrior lens, 15 new spell lists, 7 minor power changes (e.g., changed abilities, etc.), 8 significant power changes (e.g., a completely new ability list, a new PM, etc.), 3 new mundane weapons, 2 magical artifacts, 3 holy artifacts, and new DF-friendly rules for Claim to Hospitality, making holy water, and using holy symbols as weapons. (And note that I didn't include minor lenses like the Earth Cleric and Druid lenses, only those that made significant changes.) That's a lot of crunch, to my eyes. In fact, I'd say that this book is about 65-75% crunch, which is a fairly huge percentage. By way of comparison, Banestorm would be about 10-15% crunch and Powers would be about 80-85% crunch. All guesstimates, BTW -- I didn't actually sit down and count every word. :) Quote:
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11-01-2009, 01:49 PM | #30 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy 7: Attack of the Healbots
It wasn't. Rev. Pee Kitty and I made a jillion comments. Poor Phil . . .
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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clerics, dungeon fantasy |
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