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Old 08-20-2009, 10:05 AM   #1
nerdvana
 
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Default [Spaceships] Rules Hunt...

I have seen mention of rules for putting spaceship components for SM larger into ships and I cannot find the rule for it, can anyone point me to that?
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Old 08-20-2009, 10:22 AM   #2
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Canonically there are no such rules. It's pretty easy to houserule, though, and a few threads have looked at it.

Basically, for larger modules, a +1 SM system takes 3 system slots. For most systems, you can just use them as written for the larger ship after that. For armor, control rooms, and engines you need to make sure to think it through, and you probably shouldn't use oversized major batteries since they're already implemented as spinal batteries. And don't forget that oversized power points are bigger.

+1 SM systems don't have much going for them, since they're usually just the same as using three normal sized ones. It's -1 SM systems that are usually interesting, since they let you have more flexible design.
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Old 08-20-2009, 10:32 AM   #3
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Default Re: [Spaceships] Rules Hunt...

Thanks! I'm actually thinking of making a component where a +1 SM unit (in three slots, like I thought I remembered!) isn't equivelant to 3 +0 SM units in three slots. This helps a lot to know I was remembering the rule correctly. Hadn't been able to find any of the threads where it was discussed either...
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Old 08-21-2009, 04:55 PM   #4
Peter Knutsen
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Default Re: [Spaceships] Rules Hunt...

Quote:
Originally Posted by nerdvana View Post
Thanks! I'm actually thinking of making a component where a +1 SM unit (in three slots, like I thought I remembered!) isn't equivelant to 3 +0 SM units in three slots. This helps a lot to know I was remembering the rule correctly. Hadn't been able to find any of the threads where it was discussed either...
Sensor Array is probably the best example. It may sometimes be desirable to buy Scout Ships with oversized Sensors.

One thing to be wary of is Hangars. They aren't meant to work that way...
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Old 08-21-2009, 05:07 PM   #5
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Quote:
Sensor Array is probably the best example. It may sometimes be desirable to buy Scout Ships with oversized Sensors.
Or probes with really oversized Sensors - a 10 section sensor array makes an SM+4 probe have the sensor capabilities of a typical SM+8 ship, a ship 100 times its size.
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Old 08-21-2009, 08:39 PM   #6
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Default Re: [Spaceships] Rules Hunt...

One example of houserules about different size modules in a spaceship:
http://gsuc.roto.nu/doku.php?id=system_size
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Old 08-21-2009, 08:07 AM   #7
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Quote:
Originally Posted by Ulzgoroth View Post
+1 SM systems don't have much going for them, since they're usually just the same as using three normal sized ones. It's -1 SM systems that are usually interesting, since they let you have more flexible design.
So do +1 SM systems, since some components have a minimum SM (which especially comes into play with SM+4 craft using SS4.)
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Old 08-20-2009, 11:02 AM   #8
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Originally Posted by nerdvana View Post
I have seen mention of rules for putting spaceship components for SM larger into ships and I cannot find the rule for it, can anyone point me to that?
It turns up in the Volkswagon Saga book.
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Old 08-21-2009, 01:27 AM   #9
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Default Re: [Spaceships] Rules Hunt...

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It turns up in the Volkswagon Saga book.
It appears canonically in Spaceships in Book 7, using the Vorsikogan rules.
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Old 08-21-2009, 05:53 AM   #10
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Originally Posted by David L Pulver View Post
It appears canonically in Spaceships in Book 7, using the Vorsikogan rules.
Cool, do we have a time table for the release of later Spaceship books yet? :)
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