03-03-2007, 04:58 AM | #1 |
Join Date: Feb 2007
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The Perfect Super Tracker?
ok i need some idea's for a 1000 pt super tracker......
someone enlighten me |
03-03-2007, 06:22 AM | #2 | |
Join Date: Feb 2005
Location: Ayden, North Carolina, USA, North America, planet Earth, Sol system, Milky Way, the Universe
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Re: The Perfect Super Tracker?
Quote:
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03-03-2007, 10:16 AM | #3 |
Join Date: Sep 2005
Location: Canada
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Re: The Perfect Super Tracker?
A little more information would be helpful. What or who would this character be tracking? If this a modern setting?
Obvious ideas: Tracking skill, Detect w/Reflexive (possibly a limited Modular Abilities, only for Detect - then he can tune in on whatever he is tracking), keen senses (Per, Acute Sense, Discriminatory Smell/Hearing, Telescopic Vision, Nightvision, etc.), movement abilities, Single Minded (In 3E the bonus from Single Minded applied to tracking, can anyone clarify if this is still valid in 4E?). Non-lethal ways of capturing opponents would be good if this is a sort of bounty hunter character. |
03-03-2007, 10:59 AM | #4 |
Join Date: Apr 2005
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Re: The Perfect Super Tracker?
What kind of Super is this? A mage? An exotic life form? A technician? This question defines the approach you'll need to manifest the tracking abilities.
Don't forget Stealth and shadowing Skills.
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03-03-2007, 02:03 PM | #5 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: The Perfect Super Tracker?
On 1,000 points? Forget about the Wolverine shtick. Just get Cerebro in your head:
Cosmic Tracking: Detect (Living Beings; Analyzing, +100%; Cosmic, No die roll required, +100%; Long-Range 2, +100%; Precise, +100%; Reflexive, +40%; Time-Spanning, Past & Future, +100%; World-Spanning, All, +100%) [222]. Notes: Detects any living being at any distance, in any time or plane of existence, unless protected by a Cosmic version of Obscure. No conscious action or die roll is required on your part . . . as soon as you think of someone, you know exactly where and when he is -- down to the centimeter and second! Even when you're not trying to track a specific person, you know the location of every single living being in creation, although you'll usually only care about the ones you know or who are nearby. 222 points.If it matters that you track other things, then get these: Cosmic Machine Sense: Detect (Machines; Analyzing, +100%; Cosmic, No die roll required, +100%; Long-Range 2, +100%; Precise, +100%; Reflexive, +40%; Time-Spanning, Past & Future, +100%; World-Spanning, All, +100%) [222]. Notes: Detects any machine at any distance, in any time or plane of existence, unless protected by a Cosmic version of Obscure. No conscious action or die roll is required on your part . . . as soon as you think of a device, you know exactly where and when it is -- down to the centimeter and second! Even when you're not trying to track a specific machine, you know the location of every single piece of machinery in creation, from the concealed pistol on the man across the room to the galaxy-eating robot in a distant parallel universe. 222 points.If your GM allows, just make these alternative abilities: Omniscience [297] = Cosmic Tracking [222] + Cosmic Machine Sense [222/5 = 45] + Cosmic Sense of the Supernatural [148/5 = 30]But if you do that, then while you're tracking one of people, machines, or the supernatural, you won't have your reflexive sensitivity to the other two. Anyway, you'll have about 700 points left over for other things. If you're worried about the GM pulling a fast one and saying that something isn't a living being, machine, or paranormal thing, then you can use some of those points to pick up things from Powers like Remote Viewing [115] and Ultra-Scan [100], so you can see everything in the world "visually" and analyze distant objects like a Star Trek scanner. Seriously, though . . . the whole ninja-stalking-and-sneaking-with-finely-tuned-senses shtick is aiming too low on 1,000 points.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-04-2007, 01:15 AM | #6 |
Join Date: Feb 2007
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Re: The Perfect Super Tracker?
heh yeah ok just to fill it in..... it's....
1000 pts super campaign -250 disadvantages -5 quirks anything goes as long as it sticks to the concpet and not jumped to do many different things like super stong 10 die innate attack etc etc just the perfect tracker that can find anyone or anything they want to find. thanks in advnace! |
03-04-2007, 01:26 AM | #7 |
Join Date: Feb 2007
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Re: The Perfect Super Tracker?
If your GM allows, just make these alternative abilities:
Omniscience [297] = Cosmic Tracking [222] + Cosmic Machine Sense [222/5 = 45] + Cosmic Sense of the Supernatural [148/5 = 30] But if you do that, then while you're tracking one of people, machines, or the supernatural, you won't have your reflexive sensitivity to the other two. Anyway, you'll have about 700 points left over for other things. If you're worried about the GM pulling a fast one and saying that something isn't a living being, machine, or paranormal thing, then you can use some of those points to pick up things from Powers like Remote Viewing [115] and Ultra-Scan [100], so you can see everything in the world "visually" and analyze distant objects like a Star Trek scanner. Can you go more in depth about this Kromm? sounds interesting, but i have the simple mind syndrome :P |
03-04-2007, 01:51 AM | #8 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: The Perfect Super Tracker?
Quote:
Having all three of them will let you know where every in existence on any world is with enough accuracy to say whether Bob Truck Driver is standing by the left front wheel or right front wheel despite the fact that Bob is in another dimension. Also, with Time spanning (Past & Future) you could probably with the same accuracy determine the exact path of the three wise men on their way to Jesus, or determine just when in the future Lucifer is going up on earth, and where. Basically your 'tracking' ability lets you know where every thing that was, is and will be is positioned, and analyze just what (Cyborg, Mage, Human, Elf, M60 Machine gun, Humvee) That sounds pretty ultimate to me
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03-04-2007, 01:53 AM | #9 |
Join Date: Feb 2007
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Re: The Perfect Super Tracker?
remote viewing and ultra scan....
can those be explained as in how to get it on my char. and what is there proper useage. like for the char builder. :) |
03-04-2007, 03:22 AM | #10 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: The Perfect Super Tracker?
You can find those powers in the book "Powers" on page 150
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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