08-21-2013, 04:58 AM | #11 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: You Can Do Better Than That (MOS Improvement via Luck)
Why not come up with a variant of Luck, that gives automatic improvements to MoS, possibly only on already successful rolls, instead of allowing re-rolls?
If balanced right, that may be a +0% modifier, similar to the +0% modifier on Luck and related traits that makes them run on in-world time instead of on metagame time. More likely, the base trait may need to cost 10, 20 or 25 CP/lvl. I'll just drop the idea in here, leaving the actual design implementation to others. |
08-21-2013, 06:49 AM | #12 |
Join Date: Mar 2013
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Re: You Can Do Better Than That (MOS Improvement via Luck)
I just posted my house rules on Luck to my blog (http://dangerousthing.com).
Basically I use a luck point system and luck can be used for a lot of things.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
08-21-2013, 07:36 AM | #13 | ||
Join Date: Jan 2006
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Re: You Can Do Better Than That (MOS Improvement via Luck)
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Tags |
luck, math wankery, mos, probability |
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