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Old 09-26-2013, 09:14 AM   #41
DangerousThing
 
Join Date: Mar 2013
Default Re: The Luck Advantage

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Originally Posted by The Benj View Post
Could be an odd combination of "ragamuffin" and "tatterdemalion"?
That's probably it. In my house it was used by mom while I was growing up. And I suspect she got it from her mom, and so forth...

Inheritable linguistics. :)
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Old 09-26-2013, 10:12 AM   #42
D10
 
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Default Re: The Luck Advantage

So let me see if I got this right, you can only use luck at the rate of once per hour when its an hour of active roleplaying, such as a dungeon crawl or city invasion, but if the campaign is on a more passive phase, with players crafting while others investigate something, the crafting players have only 1 luck per day ?

What if a player spends his luck-a-day crafting and circumstances pull him to the a sudden dungeon crawl, does he instantly enters the luck-a-hour mode as soon as he starts to adventure ?
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Old 09-26-2013, 01:31 PM   #43
Dragondog
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Default Re: The Luck Advantage

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Originally Posted by D10 View Post
So let me see if I got this right, you can only use luck at the rate of once per hour when its an hour of active roleplaying, such as a dungeon crawl or city invasion, but if the campaign is on a more passive phase, with players crafting while others investigate something, the crafting players have only 1 luck per day ?

What if a player spends his luck-a-day crafting and circumstances pull him to the a sudden dungeon crawl, does he instantly enters the luck-a-hour mode as soon as he starts to adventure ?
Normally he has to choose. He has one or the other. Normal Luck gives you once per real world hour of play. While Game Time Luck gives you once per in game experienced day.

Selectivity allows you to skip between the two. If you've already spent in game time and want to use it in real world time, I could see the GM deciding between one of the following methods.

1. You have to wait one full real world hour before you use it.
2. You have to wait until the start of the next real world hour, no matter how long it is. For simplicity this is the one I'm advocating.
3. You have to wait 30 minutes, since that's the average time you'd have to wait if you used Luck in real world time
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Old 09-26-2013, 01:34 PM   #44
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Default Re: The Luck Advantage

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Originally Posted by D10 View Post
So let me see if I got this right, you can only use luck at the rate of once per hour when its an hour of active roleplaying, such as a dungeon crawl or city invasion, but if the campaign is on a more passive phase, with players crafting while others investigate something, the crafting players have only 1 luck per day ?

What if a player spends his luck-a-day crafting and circumstances pull him to the a sudden dungeon crawl, does he instantly enters the luck-a-hour mode as soon as he starts to adventure ?
I was reading it as 'It gets refreshed once one of the following happens; 1 hour real time OR 24 hours game time'. Which sounds about fair for this.
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Old 09-26-2013, 02:39 PM   #45
the_matrix_walker
 
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Default Re: The Luck Advantage

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Originally Posted by Dragondog View Post
Normally he has to choose. He has one or the other. Normal Luck gives you once per real world hour of play. While Game Time Luck gives you once per in game experienced day.

Selectivity allows you to skip between the two. If you've already spent in game time and want to use it in real world time, I could see the GM deciding between one of the following methods.

1. You have to wait one full real world hour before you use it.
2. You have to wait until the start of the next real world hour, no matter how long it is. For simplicity this is the one I'm advocating.
3. You have to wait 30 minutes, since that's the average time you'd have to wait if you used Luck in real world time
If you have Luck (Game Time, 0%; Selectivity, +10%) [17]

I believe once Luck was used, you would have to wait 1 real hour or one game day, whichever comes first.
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Old 09-26-2013, 06:08 PM   #46
Dragondog
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Default Re: The Luck Advantage

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Originally Posted by the_matrix_walker View Post
If you have Luck (Game Time, 0%; Selectivity, +10%) [17]

I believe once Luck was used, you would have to wait 1 real hour or one game day, whichever comes first.
This was why I listed it first. Having now double checked the text on Luck, I note that I misremembered how Luck works and that you are absolutely correct. It is 1 all the way.
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Old 09-26-2013, 07:43 PM   #47
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Default Re: The Luck Advantage

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Originally Posted by Silvermane View Post
How about a version of luck advantage that lets you use it ONLY a certain number of times, EVER?

I was thinking of using it as a cheaper way for a cat to have 9 Lives.
Besides being limited to a certain amount of times... if it was for a cat to have nine lives, wouldn't it also be restricted in when it could be used? Or do you think cats should be allowed to cash in a few of their lives for more general acts of luck?
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