07-11-2015, 04:19 AM | #1 |
Join Date: Jun 2006
Location: On the road again...
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[Pyramid #3/37] The Sith & Wesson Family of Blasters
"Feel the power of the Dark Side in your hands!" -- Sith & Wesson Company Slogan.
I've been fiddling around with the "Blaster and Laser Design" system for my space opera setting, and I believe I've come up with a decent array of blasters for PCs to get their hands on. Code:
Beam Weapons (Pistol) TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes 11 Holdout Blaster 2d (5) burn sur 5 65/195 0.3/B 1 13(3) 2 -1 1 $480 3 11 Blaster Pistol 3d (5) burn sur 5 300/900 1.8/C 3 40(3) 4 -2 1 $2,500 3 11 Gatling Pistol 2d+2 (5) burn sur 5 200/600 2.2/2C 9 138(3) 4 -2 1 $4,800 2 [1] 11 Heavy Blaster Pistol 4d (5) burn sur 5 250/750 3.4/2C 3 33(3) 6 -2 1 $4,800 3 11 Blaster Machine Pistol 3d (5) burn sur 5 300/900 2.3/2C 10 80(3) 5 -2 1 $5,200 3 [1] Beam Weapons (Rifle) TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes 11 Light Blaster PDW 4d (5) burn sur 10+1 500/1,500 4/2C 10 33(3) 4† -3 1 $12,000 3 [1] 11 Blaster Carbine 5d (5) burn sur 10+3 800/2,400 7.8/4C 9#/10 34(3) 6† -4 1 $24,200 2 [1, 2] 11 Hunting Blaster Rifle 5d (5) burn sur 10+3 1,200/3,600 8.5/C 1 5(3) 6† -4 1 $17,000 3 [1, 2] 11 Blaster Rifle 6d (5) burn sur 10+3 1,200/3,600 15/D 9#/10 50(5) 9† -6 1 $40,000 2 [1, 2] 11 Sniper Blaster Rifle 7d (5) burn sur 10+4 3,100/9,300 21/2C 3 6(3) 10B† -7 1 $40,000 1 [1, 3] 11 Light Repeating Blaster 7d (5) burn sur 10+3 1,600/4,800 16/2Dp 10 62(5) 9† -6 1 $64,000 1 [1, 2, 4] 11 Light Anti-Material Blaster Rifle 5d×2 (5) burn sur 10+4 3,200/9,600 37/Dp 1 18(5) 13B† -9 1 $76,000 1 [1, 3] 11 Anti-Material Blaster Rifle 6d×2 (5) burn sur 10+4 6,400/19,200 66/Dp 1 10(5) 18B† -10 1 $136K 1 [1, 3] Beam Weapons (Squad Support Weapon) TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes 11 Light Repeating Blaster 7d (5) burn sur 10+3 1,600/4,800 16/2Dp 10 62(5) 9† -6 1 $64,000 1 [1, 2, 4] 11 Gatling Blaster 8d (5) burn sur 15 600/1,800 19/Ep 10! 210(5) 10† -7 1 $76,000 1 [1, 4] Beam Weapons (Wrist Gun) TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 11 Wrist Blaster 3d (5) burn sur 3 90/270 0.6/2B 1 8(3) 3 -1 1 $1,000 3 Gunner (Beams) TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 11 Heavy Repeating Blaster 6d×2 (5) burn sur 15 4,600/13,800 128/Fp 20! 625(5) 27M -10 1 $512K 1 11 Light Blaster Cannon 6d×5 (5) burn sur 15 29,000/87,000 1,000 1 ‒ ‒ ‒ 1 $4M 1 [1] HUD Link (Sees distance to target; Ultra-Tech, p. 149) [2] Compact Targeting Scope (gives +3 to Acc, Hyperspectral Vision, and 8× magnification; Acc bonus, weight, and cost already factored on stat line; Ultra-Tech, p.* 149) [3] Enhanced Targeting Scope (gives +4 to Acc, Hyperspectral Vision with Tunnel Vision, and 16× magnification; Acc bonus, weight, and cost already factored on stat line; Ultra-Tech, p.* 149) [4] Designed to use superscience power cells, which multiplies Shots by 5. A few design notes: The Heavy Blaster Pistol was built with a Small rather than Medium Focal Array, as the intent was to have more damage at a closer range than the standard Blaster Pistol. Wrist Blaster was built as a "Beamer"; I haven't yet factored in the cost or weight of the wrist/forearm mounting. It and the Holdout Blaster are built with a Very Small Focal Array. The two new specialties for Beam Weapons are defined as such: Squad Support Weapon: Any beam weapon capable of automatic fire designed to be fired "from the hip" or from a bipod/tripod rather than from a standard rifle position, usually used in a manner akin to Guns (Light Machine Gun). Wrist Gun: Any beam weapon designed to be fired while strapped to the wrist or forearm. To be honest, I'm not sure what role the Light Blaster Cannon would play; the Heavy Repeating Blaster is the HMG of the blasters. So, thoughts? Things I might have missed?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 11-22-2020 at 05:30 PM. |
07-11-2015, 07:35 AM | #2 |
Join Date: Aug 2008
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Re: [Pyramid #3/37] The Sith & Wesson Family of Blasters
Increase the RoF on the light cannon to 66! - 100! And you have a radiation-spewing version of a M61 Vulcan. Not sure what good that low of RoF will be good for, though. Specialized payloads fired from missile launchers can perform easily as well and home in on their targets. Otherwise cool stuff. I like it.
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07-11-2015, 09:09 AM | #3 | |
Join Date: Jul 2008
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Re: [Pyramid #3/37] The Sith & Wesson Family of Blasters
Why is the light repeating blaster tagged as "designed to use superscience power cells?"
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A hefty single-shot cannon is, in a general sense, not an unreasonable device. They're somewhat common today, though usually vehicle mounted, and used to be common on gun carriage mountings too. Being a blaster does pose a problem in that it can't deliver effective area fire against infantry. But the light cannon could be reasonably used as an anti-armor cannon for light vehicles. If you added an option to run it off power cells, it could also be used by power armor or off a gun carriage by infantry, if either of those things seems setting appropriate. It's unlikely that it will do the job better than a battery of tactical missile launchers. However, it is easier on the logistics and may be more appropriate in some space opera settings than an ATGM-based tank destroyer. (Though the fact that the gun costs $4 million, that also seems a bit of a problem. Actually, it looks like a miscalculation. 1000*$2000*1 = $2 million, not $4 million.)
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07-11-2015, 09:18 AM | #4 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Pyramid #3/37] The Sith & Wesson Family of Blasters
Quote:
Also, a heavy mounted gatling with high RoF, like the Vulcan... that's not a bad idea. *scribbles notes*
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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07-11-2015, 10:26 AM | #5 |
Join Date: Jul 2008
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Re: [Pyramid #3/37] The Sith & Wesson Family of Blasters
In more general comments, I think it's a bit odd that you didn't make any heavy automatic generator weapons. Sure, you'll have to accept less performance or a heavier more costly gun than the light automatic generator, but RoF 20 is a significant advantage and you haven't got a single example.
I'm also not sure about the design on the anti-material rifle. The thing weighs 90 pounds and needs ST 14 to shoot from the bipod. Unless it's intended for a stronger species than humans, that's trying really hard to be too much gun! I'd suggest a competitor with exactly the same performance except a single shot generator instead of semi-auto, and D instead of 2D. Should cut the weight down to 69/D, giving ST 18B. Still a nightmare for a man-portable weapon, but a bit less of one. Dropping to RoF 1 Shots 6 is a disadvantage against targets that can dodge, but is generally not ill-suited to a sniper or anti-material rifle.
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07-11-2015, 10:31 AM | #6 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Pyramid #3/37] The Sith & Wesson Family of Blasters
Quote:
In fact, I remember I once ranted that HT and UT seem to lack proper weapons for characters who happen to have ST in the 13-25 range, with a few clumsy examples that are not suitable to using without a mount anyway. |
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07-11-2015, 10:37 AM | #7 | |
Join Date: Jul 2008
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Re: [Pyramid #3/37] The Sith & Wesson Family of Blasters
Quote:
But the thing weighs more than four times as much as the next-heaviest non-mounted gun in the list and is the only one that needs ST over 10 to use. So if it is intended as a rifle for ogres, those ogres are pretty under-served in terms of armaments. Of course, there are somewhat obvious reasons for that omission (especially in HT).
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07-11-2015, 11:50 AM | #8 | ||
Join Date: Jun 2006
Location: On the road again...
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Re: [Pyramid #3/37] The Sith & Wesson Family of Blasters
Quote:
Quote:
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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07-11-2015, 12:53 PM | #9 |
Join Date: Jul 2008
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Re: [Pyramid #3/37] The Sith & Wesson Family of Blasters
The bipod is fine (although it probably should add a little to the weight, a TL8 model weighs half a pound) but a bipod only reduces the ST requirement to 2/3 the listed value when in use. Thus it's ST 14 when used prone from the bipod!
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-12-2015, 10:00 AM | #10 |
Join Date: Apr 2010
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Re: [Pyramid #3/37] The Sith & Wesson Family of Blasters
I'm not familiar with the beam weapon design system you are using, but it seems odd that all the blaster rifles have the same Acc, from the PDW and carbine to the sniper rifle. I do see that the sniper rifle has longer range. Still, seems to me it should have higher accuracy. Even if the physics of the blaster beam are the same between the carbine and the sniper rifle, different ergonomics, sights, etc. should result in different accuracy. The grips, stock, etc. of the carbine would be optimized for rapid fire at closer, rapidly-acquired targets, those of the sniper rifle for aimed fire at longer distances.
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Tags |
pyramid 3/37, ultra-tech |
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