05-12-2017, 04:18 PM | #11 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Stabilising a mortal wound in DF
Quote:
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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05-13-2017, 09:14 AM | #12 | |
Join Date: Jun 2013
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Re: Stabilising a mortal wound in DF
Quote:
*I favor RPM. Bringing back such a character would probably just be something like Greater Restore Spirit, which would bring the character back but force him to retry the same death check that killed him. Preceding this with Greater Restore Body could repair the damage and avoid the need for the check. **You may, of course, be able to reduce this penalty through the judicious application of chocolate.
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GURPS Overhaul |
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Tags |
dungeon fantasy, healing, mortal wound, stabilise |
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