07-14-2016, 06:34 PM | #11 |
Join Date: May 2010
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Re: GURPS Sorcery: Protection and Warning Spells
BUY BUY BUY BUY!
I bought this as soon as I saw it, and my only criticism of this supplement is that it's not a hardcover-length coversion of all of GURPS: Magic. But I hope all GURPS players buy this, so the odds of getting that full conversion increase... |
07-14-2016, 10:30 PM | #12 |
Join Date: Nov 2014
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Re: GURPS Sorcery: Protection and Warning Spells
I do not plan on using Sorcery in a game of mine any time soon, but for $4.99 you get--
1. PK's skill at building powers. 2. Spare parts to steal for building your own powers. |
07-14-2016, 11:50 PM | #13 |
Join Date: Dec 2012
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Re: GURPS Sorcery: Protection and Warning Spells
That could be an interesting combination for a game, really.
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07-14-2016, 11:53 PM | #14 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Sorcery: Protection and Warning Spells
Quote:
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07-15-2016, 01:38 AM | #15 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Sorcery: Protection and Warning Spells
Got it, glanced at it, loved it!
Typo in Utter Dome spell: "Spells be cast within the dome..." I assume it should be "Spells can be cast within the dome..." rather than a holdover from Talk Like a Pirate Day.
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07-15-2016, 06:19 AM | #16 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Sorcery: Protection and Warning Spells
I really appreciate the amount of work that goes into a crunchy crispy book like this one; it's a mountain, and the creativity, care, and attention to detail really shows.
It also opens up a whole bunch of new ideas that would be variations or extrapolations on the builds, which is great. I find power builds a creativity tool. The balance note about Static from page 9 makes me wonder if tiered pricing for Static could be a thing. The book is eminently lootable for Supers games powers. I'm also glad to see Internal make another formal appearance outside of Biotech, it's a weird little option, but when you need it you really need it.
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07-15-2016, 06:35 AM | #17 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Sorcery: Protection and Warning Spells
Page 13, Shield - You've got limitations on a meta-trait, which is verboten.
I grok that this is OK in this instance as the limitations are appropriate for every advantage in the meta-trait and there are no disadvantages in this particular meta-trait, but that's not explained or referenced in the text.
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07-15-2016, 06:40 AM | #18 | |
Join Date: Oct 2014
Location: Chicagoland
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Re: GURPS Sorcery: Protection and Warning Spells
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07-15-2016, 06:50 AM | #19 | |||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Sorcery: Protection and Warning Spells
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07-15-2016, 06:59 AM | #20 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Sorcery: Protection and Warning Spells
Quote:
Objection softened to a "I bet this is going to come up in the forums regularly now" comment.
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