01-27-2019, 06:44 PM | #31 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Space opera fleet makeup
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Mind explaining your conclusion in more detail?
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01-27-2019, 08:04 PM | #32 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Space opera fleet makeup
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01-27-2019, 08:07 PM | #33 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Space opera fleet makeup
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01-27-2019, 08:50 PM | #34 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Space opera fleet makeup
Quote:
That help?
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01-27-2019, 08:55 PM | #35 |
Join Date: Feb 2016
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Re: Space opera fleet makeup
Something similar to aerial dogfights. A modern fighter jet going 1080 mph finds it difficult to engage in dogfights unless the pilot is willing to execute 10g turn (the jet uses air resistance rather than thrust to do such maneuvers), allowing a full reversal in around 10 seconds.
Now, intertialless systems might be able to turn off velocity in a moment, allowing then to stop on a dime, but a full reversal would still take time (and stopping is a good way to be a sitting duck against an enemy fighter). Accelerations of 100g per 3 mps of engagement velocity would replicate modern jet dogfighting capabilities (though per 5 mps would fit the scale in Spaceships better). If we went up to 100g per 5 mps, it would mean that close scale 20-second turns (which should be operating at 50 mps) would require 1,000g (though that would give a +100 acceleration bonus). Now, if you were looking at something more like the Age of Sail action, 10g per 5 mps would probably be acceptable. At that point, a 100g fighter would be capable of doing a full reversal at 50 mps in a three minute turn, which would resemble to turning capabilities of a smaller warship during the 18th century. Of course, capital ships will probably be moving much slower, as they will likely not have 100g acceleration (though they might have 20g acceleration in such a setting). |
01-28-2019, 12:53 AM | #36 | ||||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Space opera fleet makeup
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For example, a WWI battleship had a maximum speed about 21-22 knots. A battlecruiser managed 25-28 knots, and cruisers were about the same. Destroyers did somewhere around 32-36 knots, assuming fair weather (being small and with hulls designed for speed, not sea-keeping, they lost speed in bad weather). This is a difference in degree, not kind - in a space setting if a 'battleship' can do 4G, a destroyer should only be doing 6G, maybe 7G, and the cruisers should do 5G. In an age-of-sail fleet, the speed differences between the ships of the line and the frigates was even smaller. To reflect agility, Handling would seem the correct statistic. Unfortunately it's a fairly coarse stat, and across a likely range of sizes there's probably only going to be one step between a destroyer and a battleship. And yes, I'm talking acceleration rather than speed, because the latter functions in SS like the former does in naval actions. However, if there's a top speed available that's obtainable in a reasonable time, the argument applies to that as well. When it comes to delta-vee, if we're talking enough for inter-planetary transfers and the like, then the destroyers would have less than the big ships.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 01-28-2019 at 12:59 AM. |
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01-28-2019, 05:10 AM | #37 |
Join Date: Feb 2016
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Re: Space opera fleet makeup
For fighters to have a place is space combat, they have to have greater acceleration than larger spacecraft (2-5 times as much). The extra acceleration would exist to give fighters an acceleration bonus that would allow them to dodge the short range weapons of the capital ships long enough to hit them with missiles. A capital ship may instead have force fields, hanger bays, and/or weapon batteries in place of the extra drives that a fighter would possess.
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01-28-2019, 06:03 AM | #38 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Space opera fleet makeup
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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01-28-2019, 06:36 AM | #39 | |
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Join Date: May 2017
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Re: Space opera fleet makeup
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*Moreover they are much easier to notice, so little stealth ops for them. Last edited by Alonsua; 01-28-2019 at 06:40 AM. |
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01-28-2019, 07:22 AM | #40 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Space opera fleet makeup
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As a for-instance, you have an engine capable of accelerating a 100,000 ton hull at 2 Gs, which means it can accelerate a 30,000 ton hull at 6 Gs, so why isn't the aerospace destroyer just a scale up of the 30-ton multi-role aerospace fighter? What does the small aerospace fighter do that the up-scaled destroyer couldn't do? Why have one and not the other? I can come up with reasons why any of these ships might exist, and possibly even why these particular ship classes might exist. But until I have an idea what your reasons are, I can't really provide any guidance on the composition of a task force. GURPS Spaceships has a bunch of different options that will change the answer, and I think Rupert and AlexandarHowl are arguing past each other because they're assuming different things and their assumptions are possibly different than your assumptions.
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