12-19-2018, 10:17 PM | #31 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [Space] The Galactic Empire according to GURPS Space
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12-20-2018, 08:10 AM | #32 | |
Join Date: May 2010
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Re: [Space] The Galactic Empire according to GURPS Space
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12-20-2018, 08:16 AM | #33 | ||
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: [Space] The Galactic Empire according to GURPS Space
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If it is an ice world like Europa, then I don't think terraforming is gonna happen. Quote:
Many hypothesized ocean worlds have an ocean so thick that the lower layers of the ocean are crushed into exotic forms of ice, sealing off the liquid upper layers from the vital nutrients locked up in the rock. Luke |
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12-20-2018, 08:34 AM | #34 |
Join Date: Feb 2016
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Re: [Space] The Galactic Empire according to GURPS Space
Ocean worlds are similar to the Earth before the advent of photosynthetic life. Their only real difference from Garden worlds is a lack a free oxygen produced by photosynthetic life, so up to 50% of their surface may be water free (30% if they are Large Ocean worlds).
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12-20-2018, 08:38 AM | #35 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [Space] The Galactic Empire according to GURPS Space
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12-20-2018, 08:50 AM | #36 |
Join Date: Oct 2005
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Re: [Space] The Galactic Empire according to GURPS Space
[QUOTE=AlexanderHowl;2229726]I am skeptical that any Garden planet will be compatible with Earth life, just because there will be no commonality between its life and Earth life. Yes, they will have chemicals that store genetic information, but there are probably an infinite variety of possible compounds similar to DNA and RNA. Yes, they will have proteins, sugars, and fats, but the majority of the possible proteins, sugars, and fats in nature are toxic to human beings (or at least inedible).
/QUOTE] If humans colonized an alien world, they would bring plants and animals with them. While humans could not eat native foods, probably, for the reasons you mentioned, native animals and micro-organisms would not find humans compatible so they would not attack humans. Micro-organisms would be no threat to human life except that those micro-organisms would evolve to take advantage of humans and micro-organisms evolve quickly. It would be a race to see how fast humans and Earth-origin plants and animals (and micro-organisms) adapt to the new environment and displace the native ecology.
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12-20-2018, 09:33 AM | #37 |
Join Date: Sep 2018
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Re: [Space] The Galactic Empire according to GURPS Space
I think population growth isn't a guarantee, especially in a colonial stage. If we reach a new world by generational ship there will likely be very extreme taboos against having more than two children. New colonies won't be bountiful, scarcity could be an issue that would discourage births. Hard work would be another problem. Colony life wouldn't likely leave much time for maternity leave or staying home to raise the children. Even once the garden blooms and life becomes less strenuous there's no guarantee that generations of birth conservation won't have changed cultural attitudes about large families. Colonial worlds could very possibly fail for a lack of breeding.
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12-20-2018, 09:37 AM | #38 | |
Join Date: May 2010
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Re: [Space] The Galactic Empire according to GURPS Space
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Given that, how do you administer it? GURPS only vaguely gestures at how status and rank hierarchies might work in such a universe. Social Engineering suggests a galactic empire might have 12 Rank levels and a span of control of 10, which still probably isn't enough for a managing a quntillion people in a way recognizable to people today. It's interesting to consider universes with a nominal central authority that isn't actually that effective. In Star Wars, the Galactic Empire doesn't seem to have enough storm troopers to land them on every rebellious planet like Alderaan, hence the need for the Death Star. (In a more realistic setting the Empire might just "glass the surface" of rebellious worlds rather than worry about overcoming their gravitational binding energy.) A less bloodthirsty empire might focus on taxing trade, perhaps by controlling jump points. That might require less manpower (and administrative headaches) than trying to directly control what goes on on the surface of planets. |
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12-20-2018, 09:43 AM | #39 | |
Join Date: May 2010
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Re: [Space] The Galactic Empire according to GURPS Space
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12-20-2018, 09:54 AM | #40 |
Join Date: May 2010
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Re: [Space] The Galactic Empire according to GURPS Space
Hmmm, let's look at the taxing trade approach. Let's suppose the galaxy has 10^18 people, with an average per capita income of 10^5 GURPS $ per year. If trade volumes average 20% of the total size of the economy, and trade is taxed at 5%, that's only a 1% effective tax rate—quite light, and appropriate for a weak central government. But it will raise 10^20 GURPS $ per year. Even if payroll is only 10% of revenue, that's still an Imperial workforce of 100 trillion people. Still an administrative nightmare. Gah.
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