05-29-2018, 09:36 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Pyramid #3/115: Technomancer
In Merlin, the world of GURPS Technomancer, the Atomic Age ushered in not just an era of terrifying destructive power but also the dawn of magic on Earth. Human history was forever changed by both science and forces beyond science's reach. And in 1998, so was GURPS.You foolish mortals But time flies. Twenty years have passed since the release of Technomancer, and also in Merlin. Pyramid #3/115: Technomancer updates the setting in myriad ways: Technomancer Needs Hunters!— Store Link: http://www.warehouse23.com/products/SJG37-2715
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-30-2018, 08:54 AM | #2 |
Join Date: Apr 2005
Location: France
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Re: Pyramid #3/115: Technomancer
Wow ... Technomancer. I've got that old book. A big idea to update it and to add all those new and interesting articles to improve it.
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05-30-2018, 11:25 AM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Pyramid #3/115: Technomancer
There's been a recent thread discussing this very Pyramid, and the idea of more 3e settings being updated via Pyramid issues.
I'm all in favour of it. Doing, say, 2-3 issues a year like this would keep the project moving.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
05-30-2018, 11:42 AM | #4 |
Join Date: Apr 2005
Location: France
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Re: Pyramid #3/115: Technomancer
Yes. Updates for 3rd edition books have been begged for here or there. Until now, the answer was always: you can do it yourself; just download GURPS Update. Maybe because a good format wasn't found yet.
Now it is: a Pyramid issue with a lot of articles to improve even more the work already done. I find that great. |
05-30-2018, 12:37 PM | #5 |
Join Date: Jun 2017
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Re: Pyramid #3/115: Technomancer
Hm, how much of this requires Technomancer and how much is worth grabbing if you just want mechanics to play "modern day + magic"?
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05-30-2018, 12:49 PM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/115: Technomancer
Quote:
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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05-30-2018, 01:15 PM | #8 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Pyramid #3/115: Technomancer
I would say that of the articles in this issue, the "El Paso Vice" (converting the Action series) and "Merlin Declassified" (new spells) could both be quite useful to such a campaign. My own article, "Technomancer Needs Hunters", is focused on converting the Monster Hunters campaign frame to Technomancer, and Monster Hunters already has magic, so it probably isn't as useful (unless you really like the standard spell magic system, and want to use that with Monster Hunters instead of the Ritual Path Magic system it presents).
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06-14-2018, 01:40 PM | #9 |
Join Date: Jul 2008
Location: Scotland
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Re: Pyramid #3/115: Technomancer
I loved the update of the magic + tech vibe to social media. Given how Merlin's history reflects the real world, I'm now imagining Soulspace answering serious questions as Westminster and Washington decide whether aggressively targeted dreamware political ads constitute magical interference in an election.
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07-11-2018, 08:11 PM | #10 |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: Pyramid #3/115: Technomancer
Loved the issue, though I wish there was more of an update on the timeline to see how history has continued to diverge from our world.
However, while putting the racial templates into GCA I found a couple of errors in the point cost. The Spider People templates ranged binding attack numbers don't add up. With the stated modifiers "(Rapid Fire 7, +70%; Retractable, above +100%; Reduced Range, 1/10, -30%; Sticky, +20%; Takes Recharge, 15 seconds, -15%)" a Binding 10 should be 49 points not 38 raising the whole template to 41 points. The Hellraker template includes Social Stigma (Monster) which is already in the Demon Meta-Trait that's also part of the Hellraker. Eliminating this duplication raises the Hellraker to 79 points. Am I missing something about why they are priced the way they are or did I just find an oops in the issue? |
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pyramid #3/115, technomancer |
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