05-16-2018, 06:09 PM | #11 |
Join Date: Mar 2013
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Re: Nets: the ultimate weapon?
Specifically with super-strong victims hit by a net, it seems to me that the net should impede them to some kind of maximum based on it's HP/ST rating. So in the case of a ST 200 brick hit with a ST 20 rope net, he/she will just walk through it.
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05-16-2018, 06:24 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Nets: the ultimate weapon?
I notice this is another subtle difference between Basic and DF. In DF, you can destroy a large net as a quick contest of ST (see Exploits p45) and it's not treated as Diffuse.
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05-16-2018, 06:48 PM | #13 | |
Join Date: Feb 2005
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Re: Nets: the ultimate weapon?
Quote:
You can do 2 hp per second. You cut your way out of a 20 hp net in ten seconds. I’m not seeing the problem. |
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05-16-2018, 06:55 PM | #14 |
Join Date: Feb 2016
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Re: Nets: the ultimate weapon?
I think that nets should only be completely effective against targets of the same or lesser SM than the net. Against a target of one greater SM, the target should probably only need one action to remove the net and should get a +5 to their roll. Against a target of two or more greater SM, the target should probably ignore the net (an SM +0 large net should do nothing to a SM+3 car). If you want to capture a SM+3 car, you should probably use a SM+3 large net (which would weigh 245 lbs and should probably require a minimum ST 35).
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05-16-2018, 09:50 PM | #15 |
Join Date: May 2010
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Re: Nets: the ultimate weapon?
Huh, looking at the DFRPG version, I'd probably just use that if, say, players in a Monster Hunters game were foolish enough to try to capture a big bad in net. Much simpler than the Technical Grappling version (honestly not a fan of that system in general). Oddly, though, DFRPG still doesn't let you brute-force bolas.
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05-16-2018, 11:07 PM | #16 |
Join Date: Dec 2007
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Re: Nets: the ultimate weapon?
People who are strong enough should be able to just rip nets apart, but then nets should not be treated as "diffuse" against people who strong enough to just tear one.
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05-17-2018, 12:09 AM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Nets: the ultimate weapon?
Nets shouldn't be treated as diffuse at all, at least against cuts. If you have a net with at least one point immobile, you can put a blade into it and cut away from that point and (assuming sufficient power) destroy the net in a single stroke.
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05-17-2018, 04:13 AM | #18 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Nets: the ultimate weapon?
Quote:
However I think it would be reasonable to extrapolate a house rule from the point about Small nets being easier to escape from than large ones. Say for example we assume a large net = a SM0 net, and a small net = a SM-1 net, we can give make that a +/-3 mod to escape for each SM difference between net and target. So a SM+3 elephant would have +9 to escape. I'd also be tempted to allow enough MoS on the roll to remove an escape action needed for the total 3 consecutive rolls. So maybe for every 3MoS to an escape roll you get an extra successful escape action to count for the 3 needed? This will also mean you can have bigger nets against smaller creatures as well as needing bigger nets against bigger creatures. But of course you can just use Technical Grappling, where you break free from an entangling net by removing CP based on Trained ST (or Escape). Which means big strong animals remove more CP than smaller weaker ones. As well as suffering less Stat penalties from any CP inflicted on them anyway due to "Bigger and Stronger", and therefore also having an easier to time on the stat based breaking free rolls. Technical grappling also brings in "enveloping" which talks about relative size between target and net (all in all I'd go with TG and not the house rule) I do also think there's a problem, with the way diffuse results effect everyone down to 1 or 2 pts damage. Which IMO works fine for some forms of attack/damage but not others. A SM human tears a Large net at a max 2HP damage, a SM10 titan does too even though that "large" net is to them proportionally more the kind of thing supermarkets pack fruit in. I guess maybe very large creatures attacks on a net would count as an area effect and get full damage against diffuse targets though! Quote:
Netting larger animals in RL tends to be a group effort!
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 05-18-2018 at 12:09 AM. |
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05-17-2018, 08:33 PM | #19 |
Join Date: Dec 2006
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Re: Nets: the ultimate weapon?
No, you can't do it that way, unless the net is being restrained at all 4 corners by some sort of adjusting force (like say, really tight bungee cords) every time you cut one link the net will go slack and cutting further will mean catching it stretching it and then sawing at it, and you'll need to cut ten or so links to have enough space for a person to get free; If the net is over a person correctly there is no way to restrain it like that without getting out from under it in the normal 'takes a long time' method.
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05-17-2018, 08:58 PM | #20 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Nets: the ultimate weapon?
You can also doable strike the net no?
So it's more like 5 seconds for a 20lb net, which realistically sounds reasonable. Also Quote:
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