|
01-01-2019, 04:08 PM | #1 |
Join Date: Mar 2011
Location: Spinward Marches
|
Tank magazines
How much space would an extra tank magazine take up?
|
01-02-2019, 03:04 PM | #2 |
Join Date: Dec 2007
|
Re: Tank magazines
One -- same as everything else. Do note that for the bigger guns, that "magazine" may only contain the one shot....
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
01-02-2019, 04:04 PM | #3 |
Join Date: Jun 2008
|
Re: Tank magazines
Yep, no matter how many tanks the magazine holds...
I'm sorry, I'll read that again... |
01-02-2019, 11:28 PM | #4 |
Join Date: Mar 2011
Location: Spinward Marches
|
Re: Tank magazines
|
01-04-2019, 02:38 AM | #5 |
Join Date: Jan 2006
Location: London, UK
|
Re: Tank magazines : House Rules
The PzKw Mk X Lion from Military Vehicle Guide if it sticks to the ⅓ Space Per Side for Weaponry/Equipment Rule , should only have 26 Magazines rather than the listed 39 . Both the Spaces used for the Turret (8) & the Rocket Magazines (6) for the Turret's twin Super Rockets seem to be conveniently forgotten ...
27 Rounds for a 50 Ton Heavy Tank is a joke . Having actually seen the actual size of 120mm Tank Gun Ammo & 155mm Howitzer Ammo , our groups have applied 'The Rule of Logic' & use 3 Shots per Mag for TG 12 Ammo & 2 Shots per Mag for TG 14 Ammo . Size of 8 Inch Ammo (200mm/203mm in Game terms) : https://www.alamy.com/shells-for-8-i...ip%3d0%26pl%3d I've seen 12 to 18 inch Naval Shells at London's Imperial War Museum . I'd reckon that with Cordite Bag Charges , a 12 Inch Shell would take up same volume as myself - 2 to 2½ Spaces as a Passenger . We've not really used different Space House Rules for Artillery Ammo - Tank Destroyers/Self Propelled Guns etc are exempt from ⅓ Space Rule anyway . I'd say that only the Artillery 17 & 20 Ammo rounds would take up 1 Space per Round . As Car Wars: Tanks Rules were very rushed , full of contradictions , bare little parity to the sample Vehicles & mainly devised by someone with a few problems with mathematics , we feel they should be taken with a large dose of Salt . Otherwise TG12s & TG14s would be an extreme rarity on gaming battlefields - most of our Official Rules compliant Heavy & Super Heavy Tank designs feature two TG10s or two/three TG9s to good effect . My standard 120 Space Hull 'Centurion 21' Heavy Tank , uses a TG10 with around 70 Rounds of Ammo . Using one to fight a Haig MBT (Tanks page 47) with only 23 Rounds of Ammo (+ 4 Missiles) , is hilarious when Haig runs of Ammo ... Conclusion : when using Tanks or other Military Vehicles/Equipment in Car Wars games , be willing to go beyond the limited Rules written 28+ years ago ;-)
__________________
Five Gauss Guns on a Camper !!! The Resident Brit . Last edited by Racer; 01-04-2019 at 03:24 AM. |
01-10-2019, 12:03 PM | #6 |
Join Date: Mar 2011
Location: Spinward Marches
|
Re: Tank magazines
I tell this story every so often, but back between 1991 and 1993 I was down at FMC in Sunnyvale (they made the Bradley Fighting Vehicle) when they were presenting something called the Combat Command Vehicle Light (I can't remember the exact name). It was supposed to be a tank killer that could travel really fast (upwards of 85mph or some such), mounting I think a 100 mm gun. It had compartmental armor, if it flipped you could hand crank it upright with a crank that manually turned the turret, the magazines had component armor, and could operate with a crew of two because it was the first American tank to use an autoloader (I think the Soviets were big on autoloaders for their tanks).
But the Pentagon didn't buy it. Years later, over at the Amarillo Design Bureau website I learned that apparently the thing had survivability issues, in spite of a new armor design, and a model with reactive armor fitted to her turret. I bring this up because from a Car Wars Tanks design standpoint the magazine … trying to recall from memory of looking down the autoloader mechanism … was maybe … three spaces big, more or less. It was like a revolver hand gun; the rounds spun in a rotary chamber like a handgun revolver, and two metal arms reached down to grab the next shell and load it into the chamber. I still recall one of the engineers calling the rounds "HEAP, HEAP, SABOT, SABOT, SABOT" as they cycled the magazine. I guess in retrospect it was a good tank for the wrong era. I recently saw a History channel documentary on the Sherman, and apparently its nickname was "deathtrap" because it took several Shermans to take out a Panzer; flanking it to fire at its backside because the Sherman's gun couldn't penetrate the Panzer glacis. I think that was the final parallel analysis for FMC's tank buster--it couldn't shrug off a direct hit, or so it was believed, but the design was such that it was supposed to "absorb" hits instead of "resisting" them with heavy armor. I'll have to do some research … maybe come up with a CW design for one. It was a real interesting two days for me. I'll never forget that. Last edited by Blue Ghost; 01-10-2019 at 12:10 PM. |
01-10-2019, 02:34 PM | #7 | ||
Join Date: Dec 2007
|
Re: Tank magazines
Quote:
Quote:
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
||
|
|