01-08-2019, 12:09 PM | #91 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Making Skills Matter Again
RAW, they aren't things you learn, and they have weird secondary bonuses such as reaction modifiers.
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01-08-2019, 12:21 PM | #92 | |
Join Date: Jul 2008
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Re: Making Skills Matter Again
Quote:
It's probably possible to reframe most or all of the associated benefits as equally befitting an acquired aptitude for the skills, though.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-08-2019, 12:43 PM | #93 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Making Skills Matter Again
Quote:
Allowing it for "Talent-like advantages," such as Charisma or Voice, probably works too, but I have less experience with that.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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01-08-2019, 01:10 PM | #94 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Making Skills Matter Again
Quote:
That same page also has rules for "point conversion," turning points in a group of skills into points in a Talent that covers them, with requirements for how many different skills you have to have points in.
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Bill Stoddard I don't think we're in Oz any more. |
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01-08-2019, 01:37 PM | #95 |
Join Date: Feb 2016
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Re: Making Skills Matter Again
Or, alternatively, you can just increase DX. That is always my problem with Talents, a 15 CP Talent is usually a lot less cost effective than just increasing DX or IQ. Multiple Talents are just useless unless they stack, like Allure and Musical Ability for Singing, in which you end up with someone with Singing-24 if they also have HT 12 and Voice.
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01-08-2019, 02:53 PM | #96 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Making Skills Matter Again
Once again getting back to the problem that it's deprecating something that should be absolutely standard and unexceptional.
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01-08-2019, 03:01 PM | #97 |
Join Date: Jul 2008
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Re: Making Skills Matter Again
A nice benefit of bundling your skill points into talent instead of attributes is that that way they don't get yanked out from under you if you have to roll the skill based on a different attribute.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-09-2019, 12:14 AM | #98 |
Join Date: Aug 2004
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Re: Making Skills Matter Again
There's always “Talents as Training” from Power-Ups 3: Talents (pp.25–26). It depends on a suitable Template existing in the setting; but it allows you increase the cost-effectiveness of what that Template is designed to do considerably.
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