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Old 11-09-2019, 02:13 PM   #1
KBH
 
Join Date: May 2019
Default Non-moving Dancing Weapon

Hej folks,

i just made up a Servo-arm by putting together an Innate Attack (Crushing):

Melee Attack (C) -30 %
Cannot Parry -5 %
Electrical -20 %
Nuisance Effect (obvious) -5 %
No Knockback -10 %

In order to let the servo-arm fight independently I would apply Daning Weapon from GURPS.

However, since the servo-arm is attached to the wearer, the features of the Dancing Weapon cannot be fully taken into account imo, e.g., the weapon cannot move towards enemies or Dodge.

So, how would you take this limitation into consideration? Lower the imbuement prerequisite or making the skill easier to learn?

Thanks and best, KBH
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Old 11-09-2019, 02:46 PM   #2
Donny Brook
 
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Default Re: Non-moving Dancing Weapon

To let the arm attack and defend without the owner's attention, I would give it Independent +70%.
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Old 11-09-2019, 02:57 PM   #3
KBH
 
Join Date: May 2019
Default Re: Non-moving Dancing Weapon

Fair point, this makes the set-up even more simple. :)

Edit However, the description of Independent states that you have no control over the ability during its duration. So, what would you assume as a duration? The default of 1 minute during which the servo-arm attacks enemies and you have no possibility to voluntarily end it?
Or do I take the enhancement too literal?

Last edited by KBH; 11-09-2019 at 03:06 PM.
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Old 11-09-2019, 03:38 PM   #4
evileeyore
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Default Re: Non-moving Dancing Weapon

Quote:
Originally Posted by KBH View Post
So, how would you take this limitation into consideration? Lower the imbuement prerequisite or making the skill easier to learn?
What you want is for it to attack and defend separately from the wearer's attacks and defenses?

That sounds an awful lot like an Ally... or just taking Extra Attack and then tracking it's Parries separately for free.
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Old 11-09-2019, 04:42 PM   #5
AlexanderHowl
 
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Default Re: Non-moving Dancing Weapon

Ally (50%; Constant) [10] is probably a less complicated way of modeling it.
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Old 11-10-2019, 08:46 AM   #6
Donny Brook
 
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Default Re: Non-moving Dancing Weapon

For most characters a non-sapient limb-like fixture will not reach the value of a 25% Ally and it is difficult to imagine what to put points into as the CP value grows.
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Old 11-10-2019, 09:47 AM   #7
KBH
 
Join Date: May 2019
Default Re: Non-moving Dancing Weapon

Well, I like the idea treating it as an ally and maybe even using an AI as controller of the servo-arm.

However, I am currently experimenting with the abilities by itself for a one-shot at a convention, i.e., the final CP are not that relevant as long as all the CPs are roughly the same.

For now, I go with the 70% Independent enhancement and let the palyer make two attacks, one with his Techmarine and the second with the servo-arm using the Techmarine's Brawling skill for attack.

I am just curios if he/she will use it. :)

Last edited by KBH; 11-10-2019 at 09:51 AM.
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