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Old 04-12-2020, 09:58 PM   #1
RyanW
 
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Default [SSR Table] I think I have a problem

I've spent the last several hours working on my version of the Conditional Injury system - where damage is expressed entirely in Conditional Injury value rather than dice and points - and I realized my life has become nothing but adding, subtracting, and occasionally doubling or halving (and in one very strange case, multiplying by 1.5) values on the SSR table.

Help me.

Upshot: I now have a working method for calculating collision/fall damage.
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Old 04-13-2020, 09:15 AM   #2
DouglasCole
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Default Re: [SSR Table] I think I have a problem

Quote:
Originally Posted by RyanW View Post
I've spent the last several hours working on my version of the Conditional Injury system - where damage is expressed entirely in Conditional Injury value rather than dice and points - and I realized my life has become nothing but adding, subtracting, and occasionally doubling or halving (and in one very strange case, multiplying by 1.5) values on the SSR table.

Help me.

Upshot: I now have a working method for calculating collision/fall damage.
I hope you turn this into a blog post when you're finished.
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Old 04-13-2020, 09:34 AM   #3
Raekai
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Default Re: [SSR Table] I think I have a problem

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Originally Posted by DouglasCole View Post
I hope you turn this into a blog post when you're finished.
Me too. It'll mean more ideas for me to steal borrow for my* Conditional Injury system.

*Really, dataweaver gets a vast majority of the credit.

I look forward to falling and collisions. You should also work out how throwing works too. For your sake, obviously. And then I'll steal borrow that too.
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Old 04-14-2020, 07:53 AM   #4
RyanW
 
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Default Re: [SSR Table] I think I have a problem

I'm not really a blogger, but I intend to get it finished, formatted, and posted to the wiki I keep for my personal house rules. I'll either link it here, or if it's succinct enough, just copy it fully. It looks like it's going to be pretty simple after clean up.
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Old 04-14-2020, 09:58 AM   #5
RyanW
 
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Default Re: [SSR Table] I think I have a problem

And the really nice thing is, falling uses exactly the same rule as slams. Because what is a fall if not an involuntary slamming of a planet?

And because you can figure impact speed from falling distance, and planets usually have more than twice the HP of characters (about where it goes from looking like a slam to looking like running into a wall), you can basically just look up fall height on the SSR table, do a little simple arithmetic, and out pops the wound potential.
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Last edited by RyanW; 04-14-2020 at 11:04 AM.
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