06-10-2019, 04:15 PM | #1 |
Join Date: Feb 2016
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More efficient ghosts
I was curious if it would make more sense to have ghost existing physically on another plane and projecting their consciousness into the Material Plane? For example, a ghost could have Clairsentience (Projection, +0%; Increased Range 9, +90; World Spanning, +50%) for only 120 CP, which is a bit more useful and less complex than Insubstantiality (Always On, -50%) [40], Invisibility (Accessibility, Material Only, -10%; Affects Machines, +50%) [56], and Dark Vision [25]. In the former case, it takes you a minute to start, but then you can reposition within a 10 km radius with a second of concentration. In the latter case, you have to move yourself anywhere you want to go.
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06-10-2019, 04:19 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: More efficient ghosts
Depends on what you want. With the Clairsentience build ghosts are less vulnerable and alot of the effects described in myth and fiction arent as doable.
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06-10-2019, 05:16 PM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: More efficient ghosts
It's reasonable for a game that is primarily set in the realms of the dead (or wherever you put ghosts), but it's a general property of telepresence-type builds that the GM will introduce problems that apply to your actual body.
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06-10-2019, 06:38 PM | #4 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: More efficient ghosts
It would be an unusual campaign to seek out a path to the realm of the dead in order to kill the body of the ghost plaguing your village.
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06-10-2019, 08:33 PM | #5 |
Join Date: Feb 2016
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Re: More efficient ghosts
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06-11-2019, 01:08 AM | #6 |
Join Date: Aug 2018
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Re: More efficient ghosts
I can think of one example from a TV series with the initials LQ, but it is a different concept from most ghosts and comes with its own vulnerabilities, such as the projecting body being attacked.
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06-11-2019, 01:23 AM | #7 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: More efficient ghosts
The Clairsentience version is unable to affect the material world it's viewing. For that it needs the +140% version. Also, unless you take Second Nature it takes a second of concentration just to rotate one's POV or move it a few yards.
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06-12-2019, 03:47 AM | #8 |
Join Date: Jul 2006
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Re: More efficient ghosts
Unusual, but would seem congruent with a lot of real world traditions - or at least having a shaman send out his spirit body to the otherworld to kill a hostile ghost might well be...
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06-12-2019, 10:09 AM | #9 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: More efficient ghosts
I meant unusual in the sense of novel, not unpleasant or untenable for gaming.
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06-12-2019, 04:02 PM | #10 | |
Join Date: Jul 2007
Location: West Virginia
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Re: More efficient ghosts
Quote:
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